Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Quake 3 RTX port

Recommended Posts



I have a lot of RTX projects in the works, so I created a new website for these projects: quakertx.com. A few people have been asking me to get my Quake 3 RTX port to a point were its usable for being a daily driver. It's almost ready for my to make a build for people to try out. The problem with the Quake 3 data is the legacy lighting rigs in the maps are weird, so while most maps look pretty good, there are a few that aren't correct at all(like q3dm1). 


Everything is rendered with DirectX Raytracing, and everything is rendered in real time.




The lava plane is a area light emitting light.



Environment mapped surfaces are now rendered with real time reflections.



Environment mapped surfaces are now rendered with real time reflections.



Forum Page:






Known issues:

Some levels have incorrect lighting due to weird legacy lighting rigs.

Projectiles don't render correctly(should be fixed this week).



Edited by icecoldduke

Share this post

Link to post

It's looking geourgeus, it's also works with Custom Maps?. Also, there was a level that was full metal textures, how works in that?

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now