So, I'm doing a little DeHacked test: I want to see if it is possible in a "Vanilla .deh file" to save 1 state location from the "Berserk sphere" by copying another state location from the "Medical kit" and changing the "Medical kit" sprite into a green box that can be modified by the DeHacked color switcher box, while still having the Berserk work as a Berserk and the Medical kit work as a Medical kit.
To elaborate:
Spoiler
Here is the standard Vanilla DeHacked stats for a Medical kit:
Here it is for Berserk:
Here is the change I made for the Berserk (note the Spawn State number and the color 1 and 2 boxes):
Here is the end result for the .deh file that I created:
Patch File for DeHacKEd v3.0
Doom version = 21
Patch format = 6
Thing 58 (Berserk sphere)
Initial frame = 841
Bits = 209715201
Here is a quick testing sprite I made for the experiment:
And here is the important part:
I have a Medical kit on the left and a Berserk on the right!
The Medical kit works like a Medical kit as it should!
However, the Berserk doesn't work as a Berserk power-up, it works as a Medical kit! This is not what I wanted!
I know that I can change the sprite on the Berserk spawn state without copying the state from the Medical kit, but my goal here is to see if I can save the state that occupies the Berserk object while still having the Berserk work as intended and not the sprite itself.
Is this a lost cause? Or maybe there is a solution?
So, I'm doing a little DeHacked test: I want to see if it is possible in a "Vanilla .deh file" to save 1 state location from the "Berserk sphere" by copying another state location from the "Medical kit" and changing the "Medical kit" sprite into a green box that can be modified by the DeHacked color switcher box, while still having the Berserk work as a Berserk and the Medical kit work as a Medical kit.
To elaborate:
Here is the standard Vanilla DeHacked stats for a Medical kit:
Here it is for Berserk:
Here is the change I made for the Berserk (note the Spawn State number and the color 1 and 2 boxes):
Here is the end result for the .deh file that I created:
Here is a quick testing sprite I made for the experiment:
And here is the important part:
I have a Medical kit on the left and a Berserk on the right!
The Medical kit works like a Medical kit as it should!
However, the Berserk doesn't work as a Berserk power-up, it works as a Medical kit! This is not what I wanted!
I know that I can change the sprite on the Berserk spawn state without copying the state from the Medical kit, but my goal here is to see if I can save the state that occupies the Berserk object while still having the Berserk work as intended and not the sprite itself.
Is this a lost cause? Or maybe there is a solution?
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