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whirledtsar

Hexen: Guardians Of Cronos (open community project)

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Discord: https://discord.gg/RKr7byVbJ5

Resource pack: https://mega.nz/folder/9aQkhJrb#9Pa424m_L7XxDYSCYFkUBw

 

Guardians Of Cronos is a community hub for Hexen. The project will have 3 approximate phases - preparation, work, and refinement. Preparation is 1 week of time in which contributors join in and can plan their map and claim what items they need for it. Work will be 2 months of mapping to create a playable level. Refinement will be a couple weeks of playtesting, bugfixing, and generally finalizing for release.

 

LZDoom is the intended engine. Maps should be made in Hexen, ZDoom: Hexen, or ZDoom: Hexen UDMF format using ZDoom ACS. Be mindful of how the map will look in software mode. Jumping is allowed, crouching is not.

 

The resource pack (goc-resource.pk3) includes extra textures, decorations, & ambient sounds are for variety. Includes city, snowy, Egyptian, Aztec, and more themes. There are also many new keys/puzzle items. Four new monsters are included - the Archer Knight, Lava Stalker, Medusa, & Rock Lizard. Rather than regular skies, maps will use Quake-style scrolling skies. You can pick one from the example map (goc-skies.wad) and copy it into your map. If you need extra resources, they can be submitted for approval. 

 

The project will be in a continuous hub format like the original Hexen. The hub will be divided into 3 groups of maps, which will be unlocked sequentially by collecting items in side maps & defeating bosses in the hub. There are 9 slots besides the hub & boss maps, but more can be added if there's more demand. You must claim an available map slot, and your map must include the item for that slot, which will be used in the hub. Additionally, you can use other items/keys for progression within your map. You must claim which ones you want to use. Any map can use the Death Wyvern, but you must claim the Heresiarch. A Heresiarch fight should be in a later map after the 3rd weapon is received. You may also claim introducing a piece of the 4th weapon. The first 2 should be prominent and not easy to miss, but the 3rd piece should be a secret.

 

There is a Discord server for the project. In addition to general discussion, it has some guides on Hexen and ACS for newcomers, a list of items to claim, and info on the new monsters. You don't have to join it to participate, but it is a much faster method of communication than forums.

 

Playtesters are welcome to join. You can record demos on ZDoom with the -warp [mapxx] -record [filename] argument, and play them back with the -playdemo [filename] argument or console command.

 

 

        Roadmap
[whirledtsar] Map01: N/A (hub map)
    Maps for after 2nd weapon
[WW] Map02: Flame Mask
[alexsa2015sa] Map03: Flame Mask
Map04: Flame Mask

    Maps for after 3rd weapon
[whirledtsar] Map05: Planet (Sapphire)
[ArgonianLord] Map06: Planet (Sapphire)
[Razumen] Map07: Planet (Sapphire)
[alexsa2015sa] Map08: Gear (Steel)
[MTY] Map09: Gear (Steel)
Map10: Gear (Steel)

    Maps for after 4th weapon
[whirledtsar] Map11: Boss
 

Edited by whirledtsar

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The second phase of the project has started, and I can share a couple screenshots of maps by myself and alexsa2015sa respectively. New mappers are still welcome!

Screenshot_Hexen_20210202_155435.png

Screenshot_Hexen_20210202_155748.png

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This project is ongoing! Considering the length of time it's taking, I'm advertising that two slots are open again. The targeted engine was changed to LZDoom rather than ZDoom 2.8.1.

 

Here are some screenshots, from ArgonianLord, WW, and alexsa2015sa respectively:

Spoiler

Screenshot_Hexen_20210720_135000.png.ef258db67c6d5549d96d5a20ab659195.png

Screenshot_Hexen_20210720_134806.png.2e6d876d8902a55628489d9358e3229d.png

Screenshot_Hexen_20210720_134159.png.d35b7fb0afa06100100a001740f4eb28.png

 

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