Rifleman Posted August 8, 2021 23 hours ago, Remmirath said: Made a proof of concept in Zandronum: can I replicate an Unreal Engine 1 map with the UDMF features currently present in Zandronum? The answer is, yes (mostly). It's 95% accurate to the original. Enjoy. Looks awesome! I also remade one map from UT - Stalwart. Somewhat easier to make though :) 17 Share this post Link to post
Egg Boy Posted August 9, 2021 I'm sorry that I post more screenshots than I do maps. 39 Share this post Link to post
SiMpLeToNiUm Posted August 9, 2021 20 minutes ago, Egg Boy said: I'm sorry that I post more screenshots than I do maps. Sorry, what? I was too busy looking at this gorgeous screenshot. 4 Share this post Link to post
ketmar Posted August 9, 2021 24 minutes ago, Egg Boy said: I'm sorry that I post more screenshots than I do maps. no worries, in the very worst case we'll just start a community project to recreate maps from screenshots. 5 Share this post Link to post
Pechudin Posted August 9, 2021 Some screenies from my Megawad-in-progress. I discovered I love the PANEL* textures. They look so nice, you can plaster them all over the walls and they look rather nice on their own if you use some varying light levels. 31 Share this post Link to post
OniriA Posted August 9, 2021 Ah, I'm shure nobody's gonna watch me take a bath here.. 15 Share this post Link to post
DynamiteKaitorn Posted August 10, 2021 Soooo I found out WooF (and MAYBE MBF?) can do faux 3D water effects, allowing the player to submerge fully in water. 6 Share this post Link to post
PsychEyeball Posted August 11, 2021 I'm replaying Alien Vendetta on Hurt Me Plenty but the game is being mean to me :( 10 Share this post Link to post
Lutz Posted August 11, 2021 Very WIP (I'm aiming for a "militarized lab" motif) 49 Share this post Link to post
ketmar Posted August 14, 2021 @notTyrone now Doom has it's own Sponza model! ;-) 0 Share this post Link to post
Egg Boy Posted August 16, 2021 Made a shit ton of light edits in a vein attempt to emulate BTSX's lights. They look alright. 25 Share this post Link to post
Bobby :D Posted August 16, 2021 (edited) Working with Egg boy has been pretty fun. Here's a room I made with those textures Edited August 16, 2021 by Bobby “lolmcswagger” 11 Share this post Link to post
msx2plus Posted August 16, 2021 every skybox could do with a little Mount Pain 19 Share this post Link to post
DynamiteKaitorn Posted August 16, 2021 Can't tell if this is cute or disturbing... :l 9 Share this post Link to post
Skronkidonk Posted August 16, 2021 Obviously early episode AV inspired =) 13 Share this post Link to post
Grimosaur Posted August 17, 2021 My boom-compatible, rocket-triggered destructable wall. Is this not the most badass shotgun guy you've ever seen? 21 Share this post Link to post
Bobby :D Posted August 17, 2021 1 hour ago, Grimosaur said: My boom-compatible, rocket-triggered destructable wall. Is this not the most badass shotgun guy you've ever seen? Cool! Great use of splash damage 0 Share this post Link to post
NaturalTvventy Posted August 17, 2021 (edited) Progress?? Edited August 17, 2021 by NaturalTvventy 33 Share this post Link to post
Bobby :D Posted August 17, 2021 (edited) made some updates, mind the geforce lmao 8 Share this post Link to post
DynamiteKaitorn Posted August 17, 2021 Why does this weirdly look better than it should? O_o 12 Share this post Link to post
JezChrist Posted August 17, 2021 I got bored last Sunday so I started a small map, using cc4-tex for the additionnal va'illa like rock textures. Should be finished tonight. 17 Share this post Link to post
Skronkidonk Posted August 17, 2021 I really like this dark area. Good stuff, 1 Share this post Link to post
NaturalTvventy Posted August 17, 2021 20 hours ago, Grimosaur said: My boom-compatible, rocket-triggered destructable wall. Is this not the most badass shotgun guy you've ever seen? How's it done? 0 Share this post Link to post