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Mordeth

Doom Pictures Thread 2021

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5 hours ago, J.Argon said:

Reminds me of something from Cowboy Bebop

I was thinking more this thing from Xenogears, but I'm sure it touches on a lot of inspirations.

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34 minutes ago, RonLivingston said:

I like those tractor trailers

Thank you. It was kind of a pain to get them right at first but it turned out pretty well.

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On 9/13/2021 at 8:33 AM, ketmar said:

finally, the explanation of the reasons of portal catastrophe! if UAC scientists had keyboards with only 12 buttons, there's no wonder that portal experiment went so wrong…

 

l only need twelve letters to post 

 

two vowels even

 

wooooooo

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7 hours ago, Kinsie said:

I was thinking more this thing from Xenogears, but I'm sure it touches on a lot of inspirations.

 

Oh ya! I totaly forgot about that scene. I love that game btw.

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1 hour ago, Danlex said:

A custom Status Bar that I just made for a future project

 

FStatusbar.png

 

So apparently you have two eyeballs worth of ammo remaining.

 

statbar looks awesome tho. 

 

 

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2 hours ago, Danlex said:

A custom Status Bar that I just made for a future project

 

FStatusbar.png

That's extremely stylish and I love the contrast, although I do find the health/armor/ammo numbers difficult to read, especially at a glance.

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I don't think it's all that difficult to read. It may take a bit of adjustment, but I think that should work nicely, especially when paired up with a fitting mapset.

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9 hours ago, Danlex said:

A custom Status Bar that I just made for a future project

 

FStatusbar.png

ammo = some

 

4 hours ago, DMPhobos said:

Soon...

please ... now

 

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On 9/12/2021 at 4:03 PM, cannonball said:

Either that or the computer ran on Windows Vista

Nah, Windows ME.

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2 minutes ago, nue said:

oooooooo my stupidity is really testing my dignity

 

shit.PNG.8494a33a1f66d3876a04cfd29267c62e.PNG

 

This looks like the work of a demented madman.

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Just now, Murdoch said:

 

This looks like the work of a demented madman.

It was me combining portions of two different maps by lazily copying the UDMF mapinfo script onto one another. Obviously now that I think about it they both have sector/linedef 1,2,3 etc so they all just meshed.

 

Basically just trashed a map

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1 minute ago, nue said:

It was me combining portions of two different maps by lazily copying the UDMF mapinfo script onto one another. Obviously now that I think about it they both have sector/linedef 1,2,3 etc so they all just meshed.

 

Basically just trashed a map

 

Oh dear. No backup?

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1 minute ago, Murdoch said:

 

Oh dear. No backup?

Nope, simply was being overconfident in my admittedly amateur skills with map data and saved it in slade. Theres literal thousands (80000 lines in this tragedy) so handpicking them out would be a massive waste of time

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43 minutes ago, nue said:

Nope, simply was being overconfident in my admittedly amateur skills with map data and saved it in slade. Theres literal thousands (80000 lines in this tragedy) so handpicking them out would be a massive waste of time

 

If you're using Doombuilder, it should have automatically backed it up. Try looking for files with the .backup extention in your map folder.

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1447330187_gzdoom2021-09-1922-09-13.png.fb44c5bdfac8c5f7665f494ad35054fd.png

Just playing my custom-made compilation wad that chains together UDoom, SIGIL, Lost Episode, Doom 2, Master Levels, NRFTL, Plutonia, TNT, and Doom 64 in Doom 2 for a complete playthrough of Doom Guy's journey. Used Wadsmoosh, obviously. Also includes the Plutonia and TNT MIDI packs. I even wrote custom intermission texts connecting them all into a logical story. Too bad I can't legally distribute it!

Edited by Captain Ventris

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