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Mordeth

Doom Pictures Thread 2021

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That awkward moment when you thought, somehow, that you were within vanilla limits. But then Chocolate Doom crashed while testing.

 

And then you checked using the visiplane plugin in GZDoomBuilder. And you realise that your ability to estimate vanilla limits may not be as good as you thought it was. Or even actually exist.

 

TCW57Jd.png

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4 hours ago, INfront95 said:

Looks like someone dropped a bomb

 

...true on so many levels.

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22 minutes ago, StormCatcher.77 said:

 

 

Holy shit.

 

At this point i'm convinced that i won't ever see a map from you that doesn't make my jaw drop

 

EDIT: are those railings models? i can't imagine those not being obnoxious to make in the editor or not ruining performance otherwise

Edited by MattFright

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4 hours ago, MattFright said:

are those railings models? 


Yes, these are models, moreover, not a monolithic model, but a construction of segments. It is enough dreary to adjust the tilt angles, keep in mind the vertical distortion and the heights difference in sectors under the models ... Difficult, but the result looks good. So far I have not observed any performance drawdowns from using models, this is good news.

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27 minutes ago, StormCatcher.77 said:

So far I have not observed any performance drawdowns from using models, this is good news.

 

In a few more ambitious mapping projects people use models instead of sectors (often converting sector work into models) as it's way more efficient in terms of rendering.

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23 hours ago, StormCatcher.77 said:

Last month's progress for the Hell Unleashed project:
0001.jpg.0fc58053c14395535ce9d5562c617059.jpg

  Hide contents

0002.jpg.c248248ee83b3cb4ace334e987ec343a.jpg

 

0003.jpg.8df229e21b681bedcee2d5800e24b2f8.jpg

 

0004.jpg.85f48dbb5bc3de0663ea5267fe94c831.jpg



 

Insane detailing, looks akin to a ut2004 map, this’ll probably be the next time I boot up gzdoom.

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On 9/30/2021 at 7:17 PM, StormCatcher.77 said:

Last month's progress for the Hell Unleashed project:
0001.jpg.0fc58053c14395535ce9d5562c617059.jpg

  Reveal hidden contents

0002.jpg.c248248ee83b3cb4ace334e987ec343a.jpg

 

0003.jpg.8df229e21b681bedcee2d5800e24b2f8.jpg

 

0004.jpg.85f48dbb5bc3de0663ea5267fe94c831.jpg



 

While this pic reminds others of Unreal Tournament it reminds me of Quake 1 instead. :)

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Made a start on my thing for NaNoWADMo - a limit-removing speedmap megawad. Using this particular texture scheme once again because the previous two projects I started with it never made it to the finish line. But this time, I'm determined. Custom sky to come later.

 

Screenshot_Doom_20211002_101202.png.ab960262376a7027a6f6a9f0d496d1c8.png

Screenshot_Doom_20211002_101218.png.709088b984d9627515e8bf8a1a95d7c9.png

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On 9/30/2021 at 8:47 PM, Deadwing said:

Strong Unreal vibes there, looks like a CTF map in the Red Team area :D

 

definitely. looks like ctf-dreary 

 

random match there i found:

 

 

 

i'm impressed every time i see a doom map that looks like made for a later engine, like quake or unreal.

Edited by Pirx

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3 hours ago, OniriA said:

 

3 hours ago, OniriA said:

5.png

 

many holy shits

 

 

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6 hours ago, Velvetic said:

Some UDMF shenanigans using Makkon's textures.

I refuse to believe this is doom engine, i just can't comprehend!

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I made a green-themed level in a 420x420x420 space (and under 420 linedefs). Title is "Stash"

stash.png

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3 hours ago, slugger said:

I made a green-themed level in a 420x420x420 space (and under 420 linedefs). Title is "Stash"

But we'll just blaze through a level that small!

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55 minutes ago, Gez said:

But we'll just blaze through a level that small!

10Sector challenge taking a minute to kill everything be like:

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18 hours ago, Kyka said:

Amazing ruined temple. Very impressive.

 

Thank you Kyka :)

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15 hours ago, Velvetic said:

Screenshot_Doom_20211003_181032.png.0c11d950cb1916eeb7f76fb865b0cac9.png

 

Screenshot_Doom_20211003_181110.png.0248845c87c79a56d3c431e9562dca64.png

 

Screenshot_Doom_20211003_181124.png.84badc91c959f861b6b46efac7ba9d2b.png

 

Some UDMF shenanigans using Makkon's textures.

 

 

almost doom3.

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