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Mordeth

Doom Pictures Thread 2021

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Posted (edited)
3 hours ago, Xyzzy01 said:

Guess I won't need this mapping trick anymore now that MBF21 is a thing. It's super-outdated anyway...

rofl I forgot I turned the gamma up because it's dark af on my screen

 

From what I see, is this a kind of wad where Boom and MBF both are intended complevels and they offer different gameplay (Boom doesn't give BFG, but has monster infighting while MBF has the opposite)? That is a pretty neat idea.

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Yeah, it was essentially my longing for a personalized complevel for my wad showing through. I even had the beta BFG become a rocket launcher in -cl9, an enemy whose attack only worked in -cl11 use a different substitute attack for -cl9... and actually the appearance of an item in that GIF changes with complevel, too.

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On 5/27/2021 at 6:22 PM, Danz said:

Some Doom mappening in progress...

knv-test1.gif.3a5abe16bc9405a7297e6ce67967e207.gif

Danz is a talented mapper

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Dilemma of the Hellknight. Luckily the Baron is there to do his chaperoning.
HKdilemma.gif.df717f35e407ed649517922da7a69be0.gif
Bonus, some... thing I did a few days ago.
1838001086_Coloreddoorsalignmentchart.png.db17fdedca26f49daa283015f23629c4.png

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On 1/3/2021 at 10:39 AM, DynamiteKaitorn said:

FIRST!

 

 

Screenshot_Doom_20210102_192121.png.911fb8430fa5c112dfb6482ba9176704.png

 

Screenshot_Doom_20210102_192134.png.279a3332d40c7cc8384331d698fbb405.png

 

Screenshot_Doom_20210102_192148.png.a45101dc2ae301c9f6f82c535cce541c.png

 

Screenshot_Doom_20210102_192157.png.47e5736ca31eb1b0e68c2797def3765f.png

those pictures are strange. The demons dont face Doomguy. Looks like a mod for pictures.

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On 1/4/2021 at 5:43 AM, Guardsoul said:

swWf2B8.png

those are bright colors

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On 1/4/2021 at 7:52 AM, NaturalTvventy said:

New thread means old random NT pics.

 

Screenshot_Doom_20180310_132405.png.b164e7d977dbffc1aa46e416aba5de2b.pngScreenshot_Doom_20181106_053732.png.a515f6cd570f36795e3cc38419c287c0.pngScreenshot_Doom_20181126_202947.png.331ed2177203cf1465bc8cc58b56b7f1.pngScreenshot_Doom_20190207_195732.png.968d23a841b2a363e5d20083ed2ecf85.pngScreenshot_Doom_20190221_204257.png.db291572dc8ed6509add81c145a04cc7.pngScreenshot_Doom_20190309_085523.png.807ffef4f6cfd09294f27fb8d37556bc.pngScreenshot_Doom_20191003_183306.png.cdb8c13fe067084d0d811ccd32da31a7.pngScreenshot_Doom_20191003_220200.png.3d35502467fff6c4aa3a383b9c61d5d4.pngScreenshot_Doom_20191006_220236.png.aa0f61c49aa0d9fc8d50599325263c01.pngScreenshot_Doom_20191007_222812.png.033e6a0a1b75b7b1f994d5c66388bb87.pngScreenshot_Doom_20200510_211824.png.5a0da288fe81fe80122718d220dc7d7e.pngScreenshot_Doom_20200516_161923.png.d89a6b795af2e92d923b6b0e6f6844f5.pngScreenshot_Doom_20201022_230217.png.59b7635d77df89442496d1f4d20c5074.pngScreenshot_Doom_20210104_091738.png.ac6e867b33c99a18ff14cd2a7b2f046a.png

Screenshot_Doom_20200802_192312.png.74668fa2d7c99df6ac707cdb4a1b8ffb.pngScreenshot_Doom_20200825_151445.png.3fdd5026bd57e810c112eb3e0e9e1817.pngScreenshot_Doom_20200829_181114.png.59828ce854e7988dc8574b1bba48984e.pngScreenshot_Doom_20201224_205832.png.dc7f7192cd825bbfaca10a834955e15d.pngScreenshot_Doom_20201225_171823.png.74999ddf6f4e044a9b1ceee6ee43d7e5.png

what episode has the spider boss in it?

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On 1/4/2021 at 7:32 AM, Doom_Dude said:

It seems like yesterday we had started the 2020 thread....

 

I was burned out for a couple months and am trying to go back into it now that it's a new year.

Vilecore 2, map05: Icebound Station.
TjgCn6A.jpg

DDGTTwS.jpg

KQUFVAk.jpg

huAuqaX.jpg

VaZ5wIL.jpg

I think I would need a map of a map.

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9 hours ago, Max Cady said:

those pictures are strange. The demons dont face Doomguy. Looks like a mod for pictures.

There's a command in GZDooM called "notarget" which forces enemies to completely ignore the player (provided the player didn't provoke them first). "Freeze" also helps as it keeps them locked in place along with projectiles and other "thing" entities.

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1 minute ago, DMPhobos said:

Vanilla mapping, abstract layout with minimalist detail, 1000 lines

HVeUilO.png

vbc5sL4.png

pFyI7mt.png

DAC74X7.png

T1RGrqq.png

 

Looks really nice.

 

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16 minutes ago, DMPhobos said:

Vanilla mapping, abstract layout with minimalist detail, 1000 lines

Wow. Within vanilla limits? :O

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30 minutes ago, NeilJohnRips said:

Wow. Within vanilla limits? :O


Yes, it was done with the vanilla limits in mind (plus a line count limit as well)

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On 1/3/2021 at 10:39 AM, DynamiteKaitorn said:

FIRST!

 

 

Screenshot_Doom_20210102_192121.png.911fb8430fa5c112dfb6482ba9176704.png

 

Screenshot_Doom_20210102_192134.png.279a3332d40c7cc8384331d698fbb405.png

 

Screenshot_Doom_20210102_192148.png.a45101dc2ae301c9f6f82c535cce541c.png

 

Screenshot_Doom_20210102_192157.png.47e5736ca31eb1b0e68c2797def3765f.png

I like your work. It,s real art.

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On 1/6/2021 at 7:24 AM, sluggard said:

Pixels

 

aCkIGwp.png

 

oqXM29e.png

 

kBIy3hM.png

 

Xdpl0bU.png

 

HhLuDmh.png

 

z1qRkDS.png

 

  Reveal hidden contents

Test map to test weapons, level gimmicks, obstacles....etc

 

kQfxTC2.png

 

its not from Doom. How come? I'm mixed up. Nice work though. How did you make it?

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I'd like to get a painting with a picture from the game. I think that it would be unusual for my interior

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15 hours ago, Max Cady said:

its not from Doom. How come? I'm mixed up. Nice work though. How did you make it?

Photoshop, Audacity, Slade3, UDB and a little bit of modding knowledge.

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1 hour ago, sluggard said:

Photoshop, Audacity, Slade3, UDB and a little bit of modding knowledge.

That's cool, but why here? It's Doom. I dont get it. But I like your work.

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21 hours ago, Max Cady said:

That's cool, but why here? It's Doom. I dont get it. But I like your work.

It runs on the doom engine. Welcome to the world of Total Conversions.

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You may want to take a look at Hocus Pocus Doom, Jazz Jackrabbit Doom, Mega Man 8-bit Deathmatch, Sonic Robo Blast 2, Paranoid, Dimension of the Boomed, and a lot more...

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