Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Mordeth

Doom Pictures Thread 2021

Recommended Posts

That awkward moment when you thought, somehow, that you were within vanilla limits. But then Chocolate Doom crashed while testing.

 

And then you checked using the visiplane plugin in GZDoomBuilder. And you realise that your ability to estimate vanilla limits may not be as good as you thought it was. Or even actually exist.

 

TCW57Jd.png

Share this post


Link to post
4 hours ago, INfront95 said:

Looks like someone dropped a bomb

 

...true on so many levels.

Share this post


Link to post
22 minutes ago, StormCatcher.77 said:

 

 

Holy shit.

 

At this point i'm convinced that i won't ever see a map from you that doesn't make my jaw drop

 

EDIT: are those railings models? i can't imagine those not being obnoxious to make in the editor or not ruining performance otherwise

Edited by MattFright

Share this post


Link to post
4 hours ago, MattFright said:

are those railings models? 


Yes, these are models, moreover, not a monolithic model, but a construction of segments. It is enough dreary to adjust the tilt angles, keep in mind the vertical distortion and the heights difference in sectors under the models ... Difficult, but the result looks good. So far I have not observed any performance drawdowns from using models, this is good news.

Share this post


Link to post
27 minutes ago, StormCatcher.77 said:

So far I have not observed any performance drawdowns from using models, this is good news.

 

In a few more ambitious mapping projects people use models instead of sectors (often converting sector work into models) as it's way more efficient in terms of rendering.

Share this post


Link to post

Everything is surprisingly under VSP limit, trust me (taken with Boom just for resolution)
image.png.ded6ae93008b697ecd5ac10b557cabcf.png

Yes, it is the same foresty map as before.

Share this post


Link to post
23 hours ago, StormCatcher.77 said:

Last month's progress for the Hell Unleashed project:
0001.jpg.0fc58053c14395535ce9d5562c617059.jpg

  Hide contents

0002.jpg.c248248ee83b3cb4ace334e987ec343a.jpg

 

0003.jpg.8df229e21b681bedcee2d5800e24b2f8.jpg

 

0004.jpg.85f48dbb5bc3de0663ea5267fe94c831.jpg



 

Insane detailing, looks akin to a ut2004 map, this’ll probably be the next time I boot up gzdoom.

Share this post


Link to post
On 9/30/2021 at 7:17 PM, StormCatcher.77 said:

Last month's progress for the Hell Unleashed project:
0001.jpg.0fc58053c14395535ce9d5562c617059.jpg

  Reveal hidden contents

0002.jpg.c248248ee83b3cb4ace334e987ec343a.jpg

 

0003.jpg.8df229e21b681bedcee2d5800e24b2f8.jpg

 

0004.jpg.85f48dbb5bc3de0663ea5267fe94c831.jpg



 

While this pic reminds others of Unreal Tournament it reminds me of Quake 1 instead. :)

Share this post


Link to post

Made a start on my thing for NaNoWADMo - a limit-removing speedmap megawad. Using this particular texture scheme once again because the previous two projects I started with it never made it to the finish line. But this time, I'm determined. Custom sky to come later.

 

Screenshot_Doom_20211002_101202.png.ab960262376a7027a6f6a9f0d496d1c8.png

Screenshot_Doom_20211002_101218.png.709088b984d9627515e8bf8a1a95d7c9.png

Share this post


Link to post
Posted (edited)
On 9/30/2021 at 8:47 PM, Deadwing said:

Strong Unreal vibes there, looks like a CTF map in the Red Team area :D

 

definitely. looks like ctf-dreary 

 

random match there i found:

 

 

 

i'm impressed every time i see a doom map that looks like made for a later engine, like quake or unreal.

Edited by Pirx

Share this post


Link to post

Amazing ruined temple. Very impressive.

Share this post


Link to post
3 hours ago, OniriA said:

 

3 hours ago, OniriA said:

5.png

 

many holy shits

 

 

Share this post


Link to post
6 hours ago, Velvetic said:

Some UDMF shenanigans using Makkon's textures.

I refuse to believe this is doom engine, i just can't comprehend!

Share this post


Link to post

I made a green-themed level in a 420x420x420 space (and under 420 linedefs). Title is "Stash"

stash.png

Share this post


Link to post
3 hours ago, slugger said:

I made a green-themed level in a 420x420x420 space (and under 420 linedefs). Title is "Stash"

But we'll just blaze through a level that small!

Share this post


Link to post
55 minutes ago, Gez said:

But we'll just blaze through a level that small!

10Sector challenge taking a minute to kill everything be like:

Share this post


Link to post

Lots of mods shown, so here's some vanilla screenshots of the first four Doom II levels

Screenshot_Doom_20211004_061805.png

Screenshot_Doom_20211004_061849.png

Screenshot_Doom_20211004_062049.png

Screenshot_Doom_20211004_062204.png

Share this post


Link to post
18 hours ago, Kyka said:

Amazing ruined temple. Very impressive.

 

Thank you Kyka :)

Share this post


Link to post
15 hours ago, Velvetic said:

Screenshot_Doom_20211003_181032.png.0c11d950cb1916eeb7f76fb865b0cac9.png

 

Screenshot_Doom_20211003_181110.png.0248845c87c79a56d3c431e9562dca64.png

 

Screenshot_Doom_20211003_181124.png.84badc91c959f861b6b46efac7ba9d2b.png

 

Some UDMF shenanigans using Makkon's textures.

 

 

almost doom3.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×