Jonathan Posted December 13, 2002 Since Mordeth closed the namewise thread, I'll have to post my dumb comment here. But anyway, "I thought Fred was fired from Mordeth?" 0 Share this post Link to post
DOOM Anomaly Posted December 13, 2002 Fired? Ola Bjorling? Nick Baker? Fredrik? Mordeth? The? 0.o 0 Share this post Link to post
DEMOn Posted December 14, 2002 that's an impressive list of post-Mordeth designers. :P Come on Gaston! I mean, id will have done 4 Quake games in the time you guys release a second episode. :) 0 Share this post Link to post
Julian Posted December 14, 2002 DEMOn said:that's an impressive list of post-Mordeth designers. :P Come on Gaston! I mean, id will have done 4 Quake games in the time you guys release a second episode. :) Tell the guys who stole Mord's comp. 0 Share this post Link to post
Kid Airbag Posted December 14, 2002 Man, the thought of a wad with the four names in the title working together makes me salivate. 0 Share this post Link to post
Fredrik Posted December 14, 2002 Archvile46 said:Man, the thought of a wad with the four names in the title working together makes me salivate. Too bad then. 0 Share this post Link to post
Fredrik Posted December 14, 2002 Szymanski said:Did the project disappear with it? That's why Mordeth called for us. 0 Share this post Link to post
NiGHTMARE Posted December 14, 2002 Just thought I'd point out that I'm not a "post-Mordeth" designer - I'm still working on two levels for the project. Also, Anthony Soto should be returning once episode 2 is finished. 0 Share this post Link to post
Alientank Posted December 14, 2002 Who will be fired next? Stay tuned. 0 Share this post Link to post
pritch Posted December 14, 2002 For now the important thing is for Mord to simply get back all he had before the burglary by pieceing together from people. Cross your fingers, or we may be waiting longer even than... Millennium, there I said it :\ 0 Share this post Link to post
NiGHTMARE Posted December 15, 2002 Mordeth has already been in production longer than Millennium - Matt Dixon mentioned to me that Gaston was looking for contributors a couple of months before Gothic DM 1 was released... 0 Share this post Link to post
Afterglow Posted December 15, 2002 Don't worry, I'll keep Crucified Dreams delayed long enough to beat Mordeth... 0 Share this post Link to post
NiGHTMARE Posted December 15, 2002 Actually, I think Paradox probably takes the award for the longest running Doom project - it's been in development since July 1995 (almost 7 1/2 years) :) 0 Share this post Link to post
DOOM Anomaly Posted December 15, 2002 Now now, all great things take vast majorities of time. 0 Share this post Link to post