dannebubinga Posted January 11, 2021 (edited) Hello https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/funeral_gen Me and fellow doomer @darkreaver made a map together back in 2015 that never got released. darkreaver and deathevokation asked me to collab on one of the secret maps for their magnum opus (Revelations of doom) that never saw the light of day. This is what me and darkreaver came up with. It's probably not as good as the new stuf people are putting out, but I think this is how 2015 looked and played hehe. Ribbiks helped me to compile this thing with textures and all that stuf since I've forgotten how to do it. Replacing Doom 2 map 01. Complevel 9. So, download and feel free to report any bugs or mistakes before I upload it to idgames :) funeral genocide RC1.zip Edited August 10, 2022 by dannebubinga : release day 43 Share this post Link to post
Caleb13 Posted January 11, 2021 Very nice work indeed, it sure would be a shame if you never released it. Well, honestly, I think you overdid it with the archviles (not surprising since they're Ribbiks' fetish), but at least you give the player BFG early on to deal with them. Anyway, I played on UV in GZdoom 4.5.0 and I found one bug: five pain elementals 344 to 348 are stuck and never teleported into playable areas. 1 Share this post Link to post
Egg Boy Posted January 11, 2021 Loving the vanguard vibes! I've always wanted to see more maps with this orange hell. 1 Share this post Link to post
Catpho Posted January 11, 2021 Many people will play anything you two produce tbh so age is not a concern :D Thanks for sharing, and let's hope to see more of RoD eventually. 3 Share this post Link to post
Grain of Salt Posted January 12, 2021 Good to see some orange!!!!!! 17 hours ago, dannebubinga said: It's probably not as good as the new stuf people are putting out, but I think this is how 2015 looked and played hehe. Eh, 2015 was better doom-wise than current year 2 Share this post Link to post
Archi Posted January 12, 2021 Great map, thanks for posting. funeral genocide RC1 FDA.zip 3 Share this post Link to post
Scotty Posted January 12, 2021 (edited) A nice surprise :) I was able to clear this with 100% k+s in PRB+ cl9. I softlocked myself by vile jumping into this pit (while looking for secrets): Spoiler (Where the 3 viles on pillars are, i didn't realise how bad this screenshot would turn out heh). Some software mode specific graphical bugs: Spoiler Numerous slime trails in this area, e.g.: Some instances of midtexture bleeding: Generally speaking i found that the first half of the map was trickier than everything post-BFG, i often had excess health available in the second half of the map. I also found the first pass through this area to be quite underwhelming, just a huge chunk of meat there. Other than that no complaints, lots of fun sections! Edited January 12, 2021 by Scotty 1 Share this post Link to post
dannebubinga Posted January 13, 2021 Thanks for the interest everyone and thanks for the FDA Archi. Watching the FDA from Archi, I really felt like making lots of adjustments to try to force the player to play a bit more aggressive. However, I think this map is finished gameplay wise. When darkreaver and I discussed this map back in 2014 (ribbiks reminded me that this map is actually from 2014), we didn't want it to be over the top hard. We instead wanted it to be a 45-60 minute adventure through orange hell that most players could enjoy. I've started to fix some minor stuff mentioned here in RC2. Tell me if you find anything else! :) 4 Share this post Link to post
Archi Posted January 13, 2021 11 hours ago, dannebubinga said: Watching the FDA from Archi, I really felt like making lots of adjustments to try to force the player to play a bit more aggressive. Despite being so generous this map did felt stressful and interesting enough, forcing aggression would likely ruin the impression of the first playthrough. If I'd have died on my playthrough far from start I'd start playing aggressively, thanks to speedrunning the map being a viable option, which is always nice. 0 Share this post Link to post
loveless Posted January 15, 2021 had a good time playing this! nice visuals, fun fights, nothing too insane. i did play it slow and careful, not hard and fast. haven't played a lot of doom recently so my completion was pretty slow. sorry, no demo/video :l enjoy these screenshots Spoiler 2 Share this post Link to post
spineapple tea Posted January 15, 2021 I haven't played it yet but congrats on the Edgiest Doom Map Name award. 1 Share this post Link to post
Bytefyre Posted December 17, 2021 Hello...I just watched Vile play this on stream, and that corridor with the BFG where the lights started strobing really bothered my eyes. I would suggest adding a warning for those with light sensitivity issues to the text file, or perhaps consider changing that area of the map to have a different type of effect. 1 Share this post Link to post
Vile Posted December 17, 2021 Following from Bytefyre's comment, overall I quite enjoyed the level! It was a bit on the easy side for a slaughter map but I liked the aesthetic (reminded me of Tangerine Nightmare) and the fight setups were good. 1 Share this post Link to post
dannebubinga Posted August 10, 2022 Now on idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/funeral_gen Thanks for playing On 1/16/2021 at 12:56 AM, Spineapple tea said: I haven't played it yet but congrats on the Edgiest Doom Map Name award. Send your regards to Regurgitate. I took it from them because all the maps in RoD were supposed to be named after death metal songs. 8 Share this post Link to post