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Vic

Doom 32X Resurrection

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Posted (edited)

v2.2 is now available at RHDH. Changes in this update are:

 

  • New exclusive port of the original map "Slough of Despair" (MAP18) by Wavy.
  • Ported the "skinface" intermission background from the original game.
  • Added support for playback of uncompressed 8-bit and IMA ADPCM-compressed 4-bit WAV files.
  • The ZGM music file format has been upgraded to support PCM samples (reserved for future use) and is now part of SGDK's XGM toolset.
  • Fixed bug in the sound mixer which resulted in stereo channels being swapped around occasionally.
  • Added CD/32X+ volume slider to the audio menu.
  • Tweaked MegaSD detection timeout - fixes compatibility issues with MD+ on the MegaEverdrive Pro.
  • The status bar now displays the "mowdown" face upon taking damage from environmental hazards.
  • The 252 pixels-wide screen mode has been widened to 256 pixels.
  • Fixed spectre's position being off on the finale screen.
  • The punch impact sound has been re-added to the game.
  • A different tile is now used for the final text briefing background.
  • Improved framerate in the menus.
  • Added 100% completion color indication to the kills/items/secret counters on the automap.

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Posted (edited)
5 hours ago, Vic said:
  • New exclusive port of the original map "Slough of Despair" (MAP18) by Wavy.


Sounds like a good opportunity to make a bonus for my full game TAS walkthough:

Spoiler

 

 

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5 minutes ago, Dimon12321 said:

Sounds like a good opportunity to make a bonus for my full game TAS walkthough:

Oh wow! I didn't expect to see this so soon, especially it being a map I ported. Awesome stuff!

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@Wavy The map looks great! I feel like it was cut from Jaguar Doom because there were too many trees and flames blocking your path.
My only nitpick is that sector 13 tag 3 (for PC version) doesn't lower 6 platforms with shotgunners at the beginning of the "index finger" section.

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8 minutes ago, Dimon12321 said:

My only nitpick is that sector 13 tag 3 (for PC version) doesn't lower 6 platforms with shotgunners at the beginning of the "index finger" section.

You can lower the platforms with the shotgunners. You first have to shoot the wall behind the shotgunners, which will then raise a stone pillar which has a red triangle that you can walk over, lowering the platforms.

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1 minute ago, Wavy said:

You can lower the platforms with the shotgunners. You first have to shoot the wall behind the shotgunners, which will then raise a stone pillar which has a red triangle that you can walk over, lowering the platforms.

Oh, so looks like I didn't know the map enough well xD

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Has anyone played version 2.2a besides me? Now the enemies are gone and it's raining rockets. This makes the game completely unplayable.

Sorry for my bad English I'm from Germany.

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For those of you who've downloaded v2.2a, please head over to RHDN as I had to re-upload the patch - something went horribly wrong during the build process of the ROM which rendered the game unplayable :(

 

Sorry for the inconvenience guys!

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First off, congrats on the project coming to fruition. This is how Doom should have been on the 32X, and playing through it after owning and playing the original 32X version for years was almost like playing an entirely new game.

 

From what I've seen, the Jaguar version seems to basically be all ported over. The bonus map is cool, but it begs the question, are any other maps being ported over, or is the mod basically done (save for bug fixes, etc.)?

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If you check project github, you can see support for Sega Mapper is being worked on. That will allow creation of larger rom files (more than 4MB) with more maps and stuff.

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The mapper also allows for the two biggies that were removed because of space limits: the Cyberdemon and the Spider Mastermind. Those two add almost 2MB to the size of the rom.

 

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Sounds a little like the end goal has gone from basically turning the 32X port into the Jaguar port, to now turning the 32X port into a complete version of Doom for the 32X... which would be cool.

 

Correct me if I'm wrong, but regular Doom has 27 levels between the normal ones and the hidden ones, right? And the Jaguar version has a few original maps that weren't in the PC version (Hell Keep and Tower Of Babel were completely redone to be new maps, if I recall), while DIS on Jaguar was Fortress Of Mystery on PC. So that means there's what... 4 or 5 levels to be brought in yet, along with any tweaks to the levels already there, plus the two big bosses?

 

...

 

That's a lot of work.

Edited by The Coop : Clarification.

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There's no intention to port the original PC maps except for maybe the boss maps.

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Or you could put the Cyberdemon/Spider Mastermind in that tiny map that Tower Of Babel was turned into, to save some space. That'd be a fun battle.

 

Or put them both in there, just to be sadistic.

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