Spaicrab Posted January 27, 2021 I know there are mods for gzdoom that do exactly this, but how can i get something that fixes the baron's and cacodemon's blood on prboom+? 0 Share this post Link to post
Spaicrab Posted January 27, 2021 2 hours ago, Gez said: I don't think it's possible. Oh, alright 0 Share this post Link to post
fabian Posted January 27, 2021 We could misuse the player color translation tables for this, we would just need to add a check that we are not in a netgame (OTOH, how many red pixels to translate are there in a player sprite?). 0 Share this post Link to post
fabian Posted January 28, 2021 https://gist.github.com/fabiangreffrath/cb052b960bd14197d192bcab11bcfcba 2 Share this post Link to post
Spaicrab Posted January 28, 2021 3 hours ago, fabian said: https://gist.github.com/fabiangreffrath/cb052b960bd14197d192bcab11bcfcba Oh wow thanks, you should tell more people about this! 0 Share this post Link to post
fabian Posted January 28, 2021 Well, it's only a crude hack at the moment. 0 Share this post Link to post
fabian Posted February 6, 2021 You have been heard: https://github.com/coelckers/prboom-plus/commit/051c4a5222fcb21df11f50f154036ce1196ea6ed Maybe @Never_Again will be so kind to provide another test build of the latest state in GIT? 4 Share this post Link to post
Macross+ Posted February 6, 2021 This is great news! I had been keeping an eye on this feature request for months, it's nice to see it incorporated at last. 2 Share this post Link to post
Never_Again Posted February 7, 2021 21 hours ago, fabian said: Maybe @Never_Again will be so kind to provide another test build of the latest state in GIT? Done. Thank you for the headsup, Fabian, I'd never think to look in a thread like this. ;) 4 Share this post Link to post
Spaicrab Posted February 13, 2021 (edited) Hell yeah, thank you guys! Alright but um.... how do i use this? Edited February 13, 2021 by Spaicrab 2 Share this post Link to post
Gez Posted February 13, 2021 There should be an option somewhere in the settings. 3 Share this post Link to post
dmslr Posted February 13, 2021 (edited) Damn, prboom is becoming a "modern" source port. Thanks to Never_Again, fabian, seed and others. 3 Share this post Link to post
seed Posted February 13, 2021 19 minutes ago, dmslr said: seed That's quite generous of you, but I haven't done any work on PrBoom, apart from a few bug reports in places and some suggestions. And supplied various builds for Windows. But that's about it. As for the topic, the option should be somewhere under Setup - Enemies, near the end. 3 Share this post Link to post
dmslr Posted February 13, 2021 1 hour ago, seed said: That's quite generous of you, but I haven't done any work on PrBoom, apart from a few bug reports in places and some suggestions. Don't underestimate your work on prboom! 3 Share this post Link to post
P41R47 Posted February 15, 2021 (edited) now where i can find a built UMAPINFO support, dehextra support, with colored blood and proper 320x200 aspect ratio as shown on this other post? Edited February 15, 2021 by P41R47 0 Share this post Link to post
fabian Posted February 15, 2021 34 minutes ago, P41R47 said: now where i can find a built UMAPINFO support, dehextra support, with colored blood and proper 320x200 aspect ratio as shown on this other post? https://github.com/coelckers/prboom-plus/releases/tag/v2.6um 2 Share this post Link to post
P41R47 Posted February 15, 2021 1 hour ago, fabian said: https://github.com/coelckers/prboom-plus/releases/tag/v2.6um thanks, Fabian! gonna check it at home ;) 1 Share this post Link to post
Pixel Fiend Posted February 15, 2021 (edited) 13 hours ago, fabian said: https://github.com/coelckers/prboom-plus/releases/tag/v2.6um Thank you so much for this link. I think feel there's improvement over the version I have. Maybe this one has crispier pixels, better lighting and some more features. Do you think there's a chance that brightmaps like in Crispy Doom will be introduced in prboom+? A strange detail I noticed in prboom+ is that the skybox in E5M9 of Sigil lacks detail, which is normally seen in Crispy Doom. Tested blood color on Eviternity map02 and the hell knight had red blood. 0 Share this post Link to post
Shepardus Posted February 16, 2021 3 hours ago, <<Rewind said: Tested blood color on Eviternity map02 and the hell knight had red blood. Did you enable the colored blood setting? (Options -> Setup -> Enemies) 0 Share this post Link to post