Obsidian Posted February 1 (edited) WELCOME TO THE DOOMWORLD MAXIMUM PROJECT 2021! Description The premise is simple: this project seeks to get submissions from as many mappers as possible, regardless of status or proficiency. Whether you're just starting out on your journey or an old hand at this mapping lark, we want you! We take all comers and any maps submitted will receive feedback from myself or some of the other mappers participating. Rules One map submission per person. Map must be playable in singleplayer and be for the Doom 2 IWAD. You can map for any format or compatibility mode. When submitting your map, please specify what format the map is for. PLEASE test your maps in the format you made them for: check for things like doors and lifts not having the appropriate tags, as some source ports like ZDoom fix those ingame and can fool you into thinking that they work fine when they don't. No DeHackEd content, but other custom content is allowed: this includes textures, music, DECORATE, whatever you can think of as long as it doesn't replace other Doom 2 resources. Credit your content sources! If you're using a few custom textures, make sure that they're all named with a 3-letter prefix of your username: something like OBS_****, for example. If you're using an entire pack (OTEX, CC4tex, etc), let me know which one and I'll ferret out the textures used once compiling rolls around. No reserving MAP07 or MAP30 slots. No using the secret exit actions. All submissions are welcome: small maps, big maps, slaughter maps, joke maps, anything that isn't purposefully abusive is allowed and encouraged. Go nuts! The deadline is midnight on the 1st of January, 2022 in Yankee Time (the last possible place for it to be 2021): here's a handy countdown. And most importantly, enjoy yourself! 3-2-1-GO! Edited February 1 by Obsidian 72 Share this post Link to post
Obsidian Posted February 1 List o' Mappers E.M. - Simpathy (MBF, submitted on 13/02/2021) Obsidian akolai DRMman MidnightMage - This Place is Death V2 (Limit removing, submitted on 03/02/2021, updated on 05/02/2021) Pegleg DoomTheRobot Arbys550 Austinado Clippy maxmanium Endless Steve88 xvertigox dac Solmyr Dunn & Dunn - Demonkind's Dwelling (Boom, submitted on 09/03/2021, requires 32in24-15 tex.wad) Omilab LoneAlpha2401 - Dead Signal (Doom in Hexen, submitted on 09/03/2021 Worm318 A2Rob Egg Boy BrassKnight NeedHealth BluePineapple72 RiviTheWarlock Zero the Red Salmon Redead-ITA Terminus pc234 DynamiteKaitorn WeirdSandwich C3ntralPr0cessing walter confetti A.H. Sankhatayan Horus CarboxylicAcids - The MicroCanonical Ensemble (Boom, submitted on 17/02/2021, updated on 20/02/2021, requires cc4tex.wad) LordEntr0py Guardsoul MattFright Zylinderkatze xxWeNxx Novaseer Du Mhan Yhu Jacek Bourne Doom OG - Haunted Asylum (ZDoom, submitted on 05/02/2021, updated on 18/02/2021) Telemassacre NoXion NokturnuS MDevlin Bloxwess Uni Roebloz Valhen AconyX Optimus YestoDooM GratefulName - Inferno Square (Boom, submitted on 23/02/2021, requires OTEX) Roofi Omniarch KUBA18i Mr. Robutt Clark Scribe elderdragonbrasil YeOldeFellerNoob JezChrist Mr Masker Boy CrystalHawk_Doom Alper002 Azuris Ecafr8708 elio.exe Maniacalrobot TJG1289 Grungus414 Yeszo Major Arlene riderr3 GregLafitte jmac PaquoCaster fveitsi_ Eradrop Malrionn notTyrone dach StalkerBlade EpicTyphlosion Bloodbath Giraffe HUNdebLeonidasX Punisher krausun Kyukon Glowylikesdoom spaztacus Sesamia Scorpius - Khufu's Horizon (Limit removing, submitted on 16/02/2021, updated on 18/02/2021) Ofisil Rymante iUsuallyDie - Waterworks (GZDoom, submitted on 16/03/2021) sincity2100 - Polaris (Limit removing(?), submitted on 21/02/2021, seems to require Plutonia) DoctorNuriel - Noroi (Limit removing, submitted on 18/02/2021, updated on 08/03/2021) Ninehills42 MundyC General Roasterock TheOrganGrinder AvadaKedavraWithQuadDamage onetruepurple PeterMoro 1Destro3456 TheV1perK1ller dei_eldren Kurogachii VisionThing obake - Cake for a Baron (GZDoom, submitted on 25/03/2021) CamperLv CorzaX24 Worriedidiot 18 Share this post Link to post
E.M. Posted February 1 Sign me up. I always wanted to participate in one of these projects. 1 Share this post Link to post
akolai Posted February 1 I was looking for a reason to start working on a new map. Count me in. 1 Share this post Link to post
DRMman Posted February 1 I have a question, if i make a map that is for an example, map12, but someone else uploads a map12 before me, would i have to change the map number, or would you during the process of making the megawad? 1 Share this post Link to post
Obsidian Posted February 1 1 minute ago, DRMman said: I have a question, if i make a map that is for an example, map12, but someone else uploads a map12 before me, would i have to change the map number, or would you during the process of making the megawad? The format of DMP21 isn't based on the traditional megawad structure, so you don't need to worry about mapslots. Generally the maps are grouped by the source port required for them and are reached via a hubmap at the start. 2 Share this post Link to post
DRMman Posted February 1 Just now, Obsidian said: The format of DMP21 isn't based on the traditional megawad structure, so you don't need to worry about mapslots. Generally the maps are grouped by the source port required for them and are reached via a hubmap at the start. Ah, so is it going to be a bunch of wads in a zip file, or just a list of maps that people can download?. 0 Share this post Link to post
Obsidian Posted February 1 Just now, DRMman said: Ah, so is it going to be a bunch of wads in a zip file, or just a list of maps that people can download?. It'll all be a single wad with any luck. ZDoom-adjacent ports will be able to access all the maps from the getgo via the hubmap and non-ZDoom ports will have the maps sorted into groups in the mapslot progression: vanilla first, then limit removing, then Boom and so on. Hopefully his makes things a little more clear. 1 Share this post Link to post
DRMman Posted February 1 Okay, currently i have one gzdoom compatible map in the works, im using ultimate doombuilder's latest version, and the latest gzdoom version, the map is in gzdoom: doom 2(umdf format), so i look forward to this. 1 Share this post Link to post
Biodegradable Posted February 1 1 minute ago, Austinado said: This is very tempting... Do it, Austin! 2 Share this post Link to post
Pegleg Posted February 1 @Obsidian Sign me up. I'm sure I can find the time in the next 11 months to make a map, although I remember saying that in 2018 and finished my map for the Doomworld Omega Project on December 29th and my map for Doomworld Mega Project on December 31st. And to add to the fun, whenever ToD posts the Doomworld Mega Project 2021 thread, there will be 2 DMP's for 2021. 3 Share this post Link to post
DoomTheRobot Posted February 1 Oh yeah, totally joining in on this. That's a LOT of time before the deadline, which puts me at ease. 1 Share this post Link to post
Arbys550 Posted February 1 I'd like to sign up. I'll be using OTEX for my map. 3 Share this post Link to post
Clippy Posted February 1 Well I have some pots on the stove but ummmm Since there appears to be no restrictions the next time I make a freelance map I'll send it to ya Good thing is I have all year for this haha 3 Share this post Link to post
maxmanium Posted February 1 I'm sure you meant "Doomworld Maxmanium Project," right? wink I have trouble making creative stuff, but fuck it, sign me up. 3 Share this post Link to post
LoneAlpha2401 Posted February 1 Sign me up. I'll be working with GZdoom in Hexen format. 2 Share this post Link to post
Worm318 Posted February 1 Sign me up, I guess I can repurpose an abandoned map project I have lying around. 2 Share this post Link to post