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Obsidian

Doomworld Maximum Project 2021 - Come one, come all!

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10 hours ago, Obsidian said:

On the money. Considering only ZDoom can access maps beyond the MAP32 mark (unless Eternity can as well and I haven't been told, but I digress), having maps not built for it be confined to those slots means that people who want to play the maps in their intended source ports won't be able to.

PrBoom+ and its forks also support MAP33 and beyond by using the -warp parameter (obviously only works for levels in Doom format).

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I'll be keeping an eye on this.  I may join but am currently undecided since I'm just about to finish up a personal mapping project.

 

Looks interesting though!  Very curious to see how this goes regardless of whether or not I join.

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2 hours ago, Glowylikesdoom said:

Is it still possible to join this?

 

considering that this project lasts an entire year I think it's gonna be open for a very long time

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23 hours ago, Mr Masker said:

considering that this project lasts an entire year I think it's gonna be open for a very long time

 

In principle, you could join on December 31st, and it would be fine as long as you submitted your map by the end of the day.

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1 hour ago, Pegleg said:

 

In principle, you could join on December 31st, and it would be fine as long as you submitted your map by the end of the day.

id love to see someone do that 

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Here's the map I made. I know it's really early, but I decided to get it done now so that way I wouldn't have to worry about it later.

 

Spoiler

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"The council will judge you, Doomguy."

 

Map Name: Simpathy

IWAD: DOOM2

Compatibility: MBF (-complevel 11)

Tested with: GLBoom+ and GZDoom

Difficulty: Yes

Jumping: No

 

Download Link: http://www.mediafire.com/file/7zmnjaprq4mpzz4/EM_DMP21.zip/file

Edited by E.M.

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6 hours ago, E.M. said:

Boom (-complevel 11)

Complevel 11 is MBF, not Boom. Boom is complevel 9.

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6 hours ago, Alper002 said:

Complevel 11 is MBF, not Boom. Boom is complevel 9.

 

Fixed.

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Liking what I'm seeing so far: I'll update the OP and get some playtesting done once DW starts running respectfully again.

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1 hour ago, Obsidian said:

Liking what I'm seeing so far: I'll update the OP and get some playtesting done once DW starts running respectfully again.


Feels like Doomworld's been slow for about two weeks now :(

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3 hours ago, EpicTyphlosion said:

Strange. I thought it was my connection

 

It is an DDOS Attack.

Yesterday i felt like it was nearly normal for a while.

But seems that the Attacker still wants to annoy us all.

 

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I would go and do a map for this, but I have not even been able to continue mapping for my team mod project even though I do have a PC now, just something that refrains me from doing so when I really want to do something, that and I am busy.

But this lasts a year so let's see if I don't forget and can do something later on.

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5 hours ago, Azuris said:

 

It is an DDOS Attack.

Yesterday i felt like it was nearly normal for a while.

But seems that the Attacker still wants to annoy us all.

 

 

Why is someone doing a DDOS towards here of all places? That seems odd to me. 

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I couldn't even login yesterday, but today it seems fine.

I understand that the admin has disabled logins to avoid some issues having to do with the recent attacks, it's getting old though.

 

It makes no sense to me either, what is the point in DDOSing anything? aside from being a prick.. 

Did someone recently get banned?

 

 

Anyways, some really nice looking maps in here guys!

Damn nice stuff!

Edited by Mr.Rocket

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I've been quite busy working on my own project but I still wanted to contribute. I had this rejected, Egyptian map sitting on my drive for a long time and I still really like it so I'm finally shoving it out to the world. Apologies for not renaming textures, I don't know if they already belong to a texture pack or not (they were PGR or Scythe 2 textures I think). If you want me to rename textures, let me know!

 

Here is my submission: khufu.zip

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One whole year?

 

Even I *doot*THE SLOWEST DOOM MAPPER*doot* can handle that!

 

Sign me up!

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On 2/1/2021 at 2:42 AM, Obsidian said:

Rules

 

  • If you're using a few custom textures, make sure that they're all named with a 3-letter prefix of your username: something like OBS_****, for example. If you're using an entire pack (OTEX, CC4tex, etc), let me know which one and I'll ferret out the textures used once compiling rolls around.

 

 

One question regarding this because I'm new to custom textures. Do you need just the texture names to have a 3-letter prefix of my username, or patches as well?

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