jupiter_ex Posted April 1, 2021 Didn't see the devs had showed up in the thread, sorry about the offtopic above. Good job guys, I like what you're doing. Love the fact that you included those Boston Dynamics style bots, cyberpunk works can get updated as time passes. About chromatic aberration, I rewatched the videos and it's only used to depict the slomo state. In my opinion that's fair. Some games (like Routine, r.i.p.) had it on at all times. 0 Share this post Link to post
Rudolph Posted April 1, 2021 2 hours ago, jupiter_ex said: (like Routine, r.i.p.) Is that game officially dead now? 0 Share this post Link to post
Rudolph Posted April 2, 2021 12 hours ago, scalliano said: If WipEout was an FPS... Well, technically, you can already play WipEout in first-person view, and since you can shoot... :P 0 Share this post Link to post
scalliano Posted April 2, 2021 You know what I mean XD But seriously, the art-style and the HUD especially are giving me serious Wip3out vibes. 1 Share this post Link to post
jupiter_ex Posted April 4, 2021 On 4/1/2021 at 4:27 PM, Rudolph said: Is that game officially dead now? the single developer behind it got a case of burnout and shut down the project. Can't find the news to link 0 Share this post Link to post
D4NUK1 Posted April 8, 2021 This game with the bullet time and the shotgun jumps will make a enjoy to speedruns. The techo-gray stuff remind me of Deus Ex on a way. Looks great, i got it on my wishlist for now! 0 Share this post Link to post
Rudolph Posted April 28, 2021 The more this goes and the more I feel like this is what Flying Wild Hog's Hard Reset should have been: 0 Share this post Link to post
Rudolph Posted May 15, 2021 (edited) The beginning remembers me so much of Half-Life 2's City 17. Did you use the game's assets as placeholders or do they just look very similar? Spotted a typo in the video, though: "representitive" 1 Share this post Link to post
Embyr Posted May 16, 2021 13 hours ago, Rudolph said: The beginning remembers me so much of Half-Life 2's City 17. Did you use the game's assets as placeholders or do they just look very similar? Spotted a typo in the video, though: "representitive" I'm gonna pretend the typo was intentional! We didn't use any HL2 assets, none of the current environment art is placeholder, some thing might get polished later but everything was created for SPRAWL and we're happy with the appearance of the game so far! 4 Share this post Link to post
Rudolph Posted May 16, 2021 @Embyr Glad to hear! I guess it is just a coincidence that the corridors at the beginning look so similar. Keep up the good work! 0 Share this post Link to post
Dragonfly Posted May 16, 2021 This is looking absolutely fantastic as far as I'm concerned. Interesting mechanics on show; good setting, the gameplay looks like it allows for a lot of player agency and unique approaches, so on and so forth! Appreciate the "coming when it's ready", heh. The Ghost In The Shell influence is strong which has caught my attention, the music at the start of the trailer's making me want to rewatch the movie now. :P I'll be keeping an eye out for this one's release for sure! 1 Share this post Link to post
ReaperAA Posted May 16, 2021 I absolutely love how slick the combat/gameplay is in this game. Definitely look forward to playing this. 0 Share this post Link to post
Murdoch Posted May 17, 2021 On 5/16/2021 at 6:54 PM, Embyr said: We didn't use any HL2 assets, none of the current environment art is placeholder, some thing might get polished later but everything was created for SPRAWL and we're happy with the appearance of the game so far! Gameplay is definitely looking extremely promising. Nice work. 0 Share this post Link to post
Embyr Posted July 29, 2021 On 6/23/2021 at 1:26 PM, Rudolph said: ...Are you allowed to do that?! :o It's just for the video, it's not gonna be in the game, I don't think there are any issues with it.... hopefully. 3 Share this post Link to post
Artman2004 Posted July 30, 2021 I like how some of the enemies seem to be carrying Aliens pulse rifles. 0 Share this post Link to post
Rudolph Posted January 22, 2022 Good to see it is still being worked on! I take it that the game will feature an episodic format? 2 Share this post Link to post
Koko Ricky Posted July 14, 2022 On 2/3/2021 at 5:28 AM, frag enabler said: god DAMN I hate chromatic aberration with a passion What you hate is the tacky way it's implemented in games. It naturally occurs in many photos and videos; even in Hollywood films. It's just that it's typically barely noticeable. Unfortunately, a number of games and videos going for a retro look have this idea that it won't be "retro enough" if they don't push the filters a bit too far. Reminds me of obviously phony looking CRT scanlines, or how early 2000s games had way too much bloom. 2 Share this post Link to post
Sinael Posted August 4, 2022 I hate chromatic aberration regardless of a way it is implemented. Why waste processing resource on effect that emulates bad lenses 0 Share this post Link to post