Rince-wind Posted February 7, 2021 10 hours ago, Retro Dino said: C1 Is DONE! https://i.imgur.com/1olIFJV.png You really made the most with what little space you had 2 Share this post Link to post
Walter confetti Posted February 7, 2021 D2 is done! Hope everything is ok here, tested on crispy and chocorenderlimits, worked pretty good. wemapit-d2.zip 0 Share this post Link to post
Retro Dino Posted February 7, 2021 6 hours ago, Rince-wind said: https://i.imgur.com/1olIFJV.png You really made the most with what little space you had Yup, that was the goal! :) 0 Share this post Link to post
Rince-wind Posted February 7, 2021 2 hours ago, Walter confetti said: D2 is done! Not to spoil anything but this cell makes me appreciate the 21 Lost Soul limit 1 Share this post Link to post
Lizardcommando Posted February 8, 2021 Here is my map for section B1. I tried my best to follow the map's layout as closely as I can. There was one part that I was not able to make correctly, which mentioned something about boxes being able to be shot open, so I just made it so that you activate a switch to open the large box section. Admittantly, the map is really bare looking and there isn't much actual lighting to it. WeDrawWeMap-B1-Lizardcommando.zip 0 Share this post Link to post
Rince-wind Posted February 8, 2021 1 hour ago, Lizardcommando said: Here is my map for section B1 You're right, it is rather bare, but I'll add some things in the finished version 2 Share this post Link to post
Lizardcommando Posted February 8, 2021 (edited) Sounds good. I can't wait to see what new things you add to this map. 0 Share this post Link to post
Rince-wind Posted February 10, 2021 How are your maps going, everyone? 0 Share this post Link to post
Retro Dino Posted February 12, 2021 Has this been completed yet? If not I'm willing to take on another sector, no problem. 0 Share this post Link to post
Rince-wind Posted February 13, 2021 14 hours ago, Retro Dino said: Has this been completed yet? If not I'm willing to take on another sector, no problem. It's far from being completed and I still didn't get an answer if people are still working on them. Either way tell me which cell you'd like and I'll ask the person who's assigned to it if they want to give it over. 0 Share this post Link to post
Cammy Posted February 13, 2021 I'm chipping away at E2 - progress has been slow as I have other projects I'm working on and I'm far from the most experienced mapper, but I intend to hold up my end of the bargain. Good luck to everyone else with their sections as well! 3 Share this post Link to post
Lizardcommando Posted February 13, 2021 (edited) On 2/10/2021 at 2:30 AM, Rince-wind said: How are your maps going, everyone? I went ahead and updated my section. It's a dark warehouse with some simple lighting effects. I added a few more cargo boxes, some imps and some pistol ammo and some shotgun shells. WeMapWeDraw-B1-Lizardcommando-Update.zip Edited February 13, 2021 by Lizardcommando 1 Share this post Link to post
Rince-wind Posted February 14, 2021 @CammyBanana Take your time, no need to rush @Lizardcommando Oh yeah, this is much better! 4 Share this post Link to post
Peccatum Mihzamiz Posted February 14, 2021 I'm having fun working on A1! The general lay-out and some texturing of the room is done. I spent hours on making a window that looks out on space with twinkling stars, and then threw that all away. I've been trying to wrap my head around how to make a 'shitty space ship' in the center of the room and think I have an idea by now. It's my first time mapping in Doom-Doom2 so the creativity is stimulating but it takes a bit of extra time with everything I'm doing. Finding out that floor textures can't be moved around was a hard one :(. Overal a good learning experience :). 0 Share this post Link to post
Rince-wind Posted February 14, 2021 3 hours ago, Peccatum Mihzamiz said: It's my first time mapping in Doom-Doom2 so the creativity is stimulating but it takes a bit of extra time with everything I'm doing. Finding out that floor textures can't be moved around was a hard one :(. Overal a good learning experience :). Hopefully this won't be your last map 1 Share this post Link to post
Rince-wind Posted February 15, 2021 @Retro Dino I just remembered that E1 is up for grabs, so you can take that one if you want 0 Share this post Link to post
Retro Dino Posted February 15, 2021 7 minutes ago, Rince-wind said: @Retro Dino I just remembered that E1 is up for grabs, so you can take that one if you want Oh okay I'll get it done! :D 0 Share this post Link to post
Retro Dino Posted February 15, 2021 Ah shit, that looks confusing. What are the red lines and what are the letters? 0 Share this post Link to post
Soulless Posted February 15, 2021 (edited) 3 minutes ago, Retro Dino said: Ah shit, that looks confusing. What are the red lines and what are the letters? The lines look like different liquids, sludge, slime, lava and water. Letter might be monsters. 0 Share this post Link to post
Retro Dino Posted February 15, 2021 Ah, okay. Also, thanks for the nightmare fuel. Your profile pic is creepy af. 1 Share this post Link to post
Retro Dino Posted February 15, 2021 Are they 4 different sectors or one sector with a pillar in the middle and some type of line that separates them? @Rince-wind 0 Share this post Link to post
Rince-wind Posted February 15, 2021 2 hours ago, Retro Dino said: Are they 4 different sectors or one sector with a pillar in the middle and some type of line that separates them? Copied from the original thread: E1 - CHOOSE YOUR OWN DEATH This room contains 4 optional powerups, picking them up will close the doors and summon monsters The quadrants are color coded, from the textures to the decoration to the monsters: RED - Berserker, Pinkies and Revs GREEN - Green Armor, Knights and Arachs BLUE - Soulsphere, Cacos and MEIN LIEBEN! BROWN - Backpack, Imps and Fatsos The powerups are in pools of liquid, none of them damaging There's a pillar in the middle of the room and 4 heightened platforms with stairs in the corners to make the fights more dynamic 1 Share this post Link to post
Rince-wind Posted February 15, 2021 1 hour ago, thelazyqdude said: Claiming C2. @DukeOfDoom already has C2, you got C4 in the mapper/cell pairings 3 Share this post Link to post
thelazyqdude Posted February 15, 2021 2 hours ago, Rince-wind said: @DukeOfDoom already has C2, you got C4 in the mapper/cell pairings C4 is done. DrawMapC4.rar Notify me if there's any issues with the wad. 2 Share this post Link to post
Rince-wind Posted February 15, 2021 1 hour ago, thelazyqdude said: C4 is done. Notify me if there's any issues with the wad. This one has the most intricate lighting so far 6 Share this post Link to post
thelazyqdude Posted February 15, 2021 3 hours ago, Rince-wind said: This one has the most intricate lighting so far Doh! Just realized the slime doesn't damage you. FIXED: DrawMapC4.rar 0 Share this post Link to post
Rince-wind Posted February 16, 2021 11 hours ago, thelazyqdude said: Doh! Just realized the slime doesn't damage you. Don't worry about miniscule stuff like that, I can easily fix them in the final version 0 Share this post Link to post
Lizardcommando Posted February 17, 2021 (edited) I just realized that my map didn't really have any sectors where it indicated where the map connects so I added that stuff in along with a bit more bullet ammo and some extra crates for cover. I think that should be it for my section as far as updates goes. WeMapWeDraw-B1-Lizardcommando-Update2.zip Also, which maps have been completed so far? Edited February 17, 2021 by Lizardcommando 0 Share this post Link to post