Silhouette 03 Posted February 13, 2021 (edited) For the past month and a half I've been working on a episode replacement for episode 3 for the Ultimate Doom. I was planning on releasing it, but than came to the conclusion that my maps seemed to increase in quality as I practiced my mapping skills. I decided I would publicly release what I consider to be the best map from my two month long mapping spree. So here it is: Name: Clandestine Map format: Doom in Doom format] Ports tested: GZDoom 2.5.0 IWAD: Doom,E3M4 Music: "Alone in Hell" by MFG38 Gameplay: Singleplayer Difficulty settings: YES Multiplayer placement: NO Build time: around 2-3 weeks Requirements: Freelook is your call, Jumping not necessary. Screenshots Spoiler Clandestine.zip 2 Share this post Link to post
KevvyLava Posted February 13, 2021 Pretty sure you can't beat this....the door after the Barons doesn't open. I think this is ...decent. Might want to contrast the dark feeling with some brighter, more open rooms. The "trap" with the cage/room was a bit predictable. Some attention should be paid to texture alignment. Don't be afraid to add framing around doors or areas where textures might not naturally align. Golod textures to use as framing would be METAL, SUPPORT2, and SUPPORT3. Using those textures can be a good way to throw new rooms wherever you want, using different textures. Was still a decent little playthrough there. Keep it up! 2 Share this post Link to post
Silhouette 03 Posted February 13, 2021 (edited) 32 minutes ago, KevvyLava said: Pretty sure you can't beat this....the door after the Barons doesn't open. I tested it and I was sure it opened. Sorry, man. Thank you for playing. Edit: @KevvyLava, I checked it and the door works on my side so I don't know what to do. Edited February 13, 2021 by Silhou3tte 0 Share this post Link to post
Voxelvoid Posted February 13, 2021 I've tested this map on GZDoom and it's broken. The door with Barons gets stuck and won't open again. 0 Share this post Link to post
Silhouette 03 Posted February 13, 2021 (edited) 39 minutes ago, Voxelvoid said: I've tested this map on GZDoom and it's broken. The door with Barons gets stuck and won't open again. I've checked and it appears to work on my end Edit: I have an updated version, that I think fixed the bug 0 Share this post Link to post
Silhouette 03 Posted February 13, 2021 (edited) To all testers: I have an updated version here. I think I fixed the bug Clandestine - Copy.7z Edit: sorry for double post 1 Share this post Link to post
Voxelvoid Posted February 13, 2021 So there is only the exiting teleport at the end of the corridor behind the door. Seems legit, but I thought something more would be there. Fine map overall, I liked it. 0 Share this post Link to post
ElPadrecitoCholo Posted February 13, 2021 Clandestine Ultra-Violence || Zandronum || HG_S-Doom Status: -Deaths: 0 -Saves: none 7 hours ago, KevvyLava said: Pretty sure you can't beat this....the door after the Barons doesn't open. As he had said, this map is really impossible to pass, because after the Barons of Hell part, there is no chance to open the door again, it is a shame because I really already had everything 100%, but hey, let's go into details a bit. The architecture of this map has really been very good, I liked how it begins, since it puts you in a brief moment tense due to the small space that there is, and little by little as everything progresses until reaching the Barons part, The truth is that, as it is not a very complex map, it is what makes it really entertaining and enjoyable, to the point of wanting to repeat it over and over again, since what is used here, fits perfectly with the atmosphere of the third episode of the first Doom, although a disgrace that the final door made all the good seen in this map out the window, but anyway it has been an excellent Wad made for this Iwad. Great job here mate, and I hope you can solve that final door problem in the future. 1 Share this post Link to post
ElPadrecitoCholo Posted February 13, 2021 4 hours ago, Silhou3tte said: To all testers: I have an updated version here. I think I fixed the bug Clandestine - Copy.7z Edit: sorry for double post Ah shit, I did not think you were going to fix it so quickly, but hey, I will only send my result of the entire match that I had seen on this map. 0 Share this post Link to post
ElPadrecitoCholo Posted February 13, 2021 Clandestine Ultra-Violence || Zandronum || HG_S-Doom Status: -Deaths: 0 -Saves: none -|No damage| Thanks for fixing the end door. 1 Share this post Link to post
Silhouette 03 Posted February 14, 2021 6 hours ago, ElPadrecitoCholo said: Clandestine Ultra-Violence || Zandronum || HG_S-Doom Status: -Deaths: 0 -Saves: none -|No damage| Thanks for fixing the end door. Yeah, I’m so sorry that you had to play through this again. I tested it dozens of times and it was a simple linedef flip. Anyways, as always, thank you very much for testing. 1 Share this post Link to post
ElPadrecitoCholo Posted February 14, 2021 14 hours ago, Silhou3tte said: Yeah, I’m so sorry that you had to play through this again. I tested it dozens of times and it was a simple linedef flip. Anyways, as always, thank you very much for testing. @Silhou3tte Don't worry buddy, It was very entertaining to pass it this time anyway, and without taking any damage during the progress, so it turned out to be a good thing after all. And you're welcome, it will always be my pleasure to test the maps you bring here, partner. 1 Share this post Link to post