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jval

WAD Painter - Combine textures from WAD & PK3 files - Update Jan 3, 2022

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Note the texture size (512x256). It's very cool that one can not only combine textures/flats, but can also make large textures.

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Man.

Man.

MAN.

 

This is.... once again so beyond useful. Crazy blended textures are possible with this stuff and i love to see someone like @ukiro or @Dragonfly take a stab at this. You can definitely create a lot of variety with this tool. Amazing @jval.

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@Mr.Rocket, that is such a freakingly good use of @jval's texture editing tool!

 

[Yes, yes. I know that "freakingly" is not a real word. But you all know zigactly what I was talking about. Heh.]

 

But back on topic: DooM is suddenly on the verge of continuing to look very DooM-like while being turned up to eleven.

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6 hours ago, Redneckerz said:

and i love to see someone like @ukiro or @Dragonfly take a stab at this.

 

I already do this stuff by hand. Example, Eviternity MAP11, walls near the torches.

 

This is a very good tool for anyone who doesn't have any pre-existing knowledge in any graphical applications, though!

 

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1 hour ago, Dragonfly said:

This is a very good tool for anyone who doesn't have any pre-existing knowledge in any graphical applications, though!

True, but the fact that it cuts the time down to a fraction of what it would usually take to draw it out by hand is pretty nice.

For example I think I spent like 3 mins drawing it and placing it in map as a whole.

I see it as a step forward as I know my usual paint programs don't have a quick texture/image plugin that I can use with my spray paint tool heh. Otherwise, I'd have to crop, soften/smudge, then redraw those areas. ;)

Edited by Mr.Rocket

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It's nice that you thought of doing this, so kudos for that. I really like how you provide the option of using both textures and patches.

 

I did get a few error messages when playing around with the sliders (like setting size to 1), but couldn't get anything to crash. 

 

I know it's literally an initial release and you probably already have a list of things you want to add or improve upon, but here's a few things that someone with "pre-existing knowledge in any graphical application" would find useful:

  • The ability to zoom so that you can see what you're doing on smaller textures/finer work.
  • A cursor showing the currently configured size/shape of the drawing tool. The current mouse cursor needs to go, imo. It obscures what you're drawing, and being able to see the brush size/shape allows for better precision.
  • A coarser selection on the slider controls, in particular "scale". For the life of me, I couldn't reset it back to 100% without restarting the program.
  • The ability to palettize the resultant image. This one is probably non-trivial and I can understand if it's outside the scope of the program. It can easily be done from Slade3 when importing the image into a wad.

There's probably loads of other things I could suggest, but I'll give you break. :P

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8 hours ago, Mr.Rocket said:

This is VERY cool man.

test.png.2d49688b4326b940833b8cb306712140.png

test2.png.e81662817f5d416f45160821c6b1850a.png

 

Note I made both images smaller simply because I uploaded them to the forum.

 

This is exactly what this could be used for, making more natural floors (Similar to real life where floors can change, for instance, wet pavement that increasingly turns more dry). I can also see it used for walls, or more blended textures (Multiple parts)

 

@jval in terms of liquids, which use blended textures to simulate water or animated lava, would WAD Painter be of use there?

6 hours ago, Dragonfly said:

 

I already do this stuff by hand. Example, Eviternity MAP11, walls near the torches.

 

This is a very good tool for anyone who doesn't have any pre-existing knowledge in any graphical applications, though!

 

Would WAD Paint be a tool that would increase your productivity in this specific task?

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Thanks @jval! That's a great tool, useful for low-end users. Unfortunately I'm dealing with some issues - maybe I'm doing something wrong, but the canvas doesn't seems to display textures with uniform pixels. Despite the higher resolution, assets seems to be resized in a way that damages the image quality. Can you give me some help on that? Btw, do you think you can incorporate some "indexed viewer" on the future? That would make my life much easier as I don't use true-colored assets.

in any case, thank you once again o/

Edited by Noiser

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Thanks for your comments and your suggestions.

I'll try to address your notices to improve as much as I can the application. I also have some ideas of my own.

@EarthQuake Actually you can double-click to the scale label to reset the 100% default value ;)

@Noiser What do you mean with "uniform pixels" ?

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22 hours ago, jval said:

 

@Noiser What do you mean with "uniform pixels" ?

That the canvas is not displaying pixel-perfect graphics, probably due to non-integer scaling.

image.png.4c42487bfcade8723a149ae45cbaf020.png

 

Spoiler

Here's a screenshot of my canvas:

image.png.5e5bb528534b0fd975f6abdf54aa3c72.png

After zooming:
image.png.3fd555d1f384d9842de89a48318f43bb.png

 

Edited by Noiser

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You know, I did notice that the texture scale slider didn't accept 64 or 128, but it would do 256.

 

For this if I could make a feature request?

Have the slider at divisions of 8. So instead of starting at 10, have it like so:

8, 16, 32, 64, 128, 256.

Edited by Mr.Rocket

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I've tried to address all the issues mentioned by @EarthQuake, @Noiser & @Mr.Rocket, so version 1.1.2 build 26 is out!

 

Downloads:

Executable (win32): https://sourceforge.net/projects/wad-painter/files/WADPAINT_1.1/WADPAINT_1.1.2.26_win32.zip/download

Source code: https://sourceforge.net/projects/wad-painter/files/WADPAINT_1.1/WADPAINT_1.1.2.26_src.zip/download

 

Fixes/New Features:

  • Fixed error message when pen size is set to 1
  • Increased the tools panel width to 320px (from 250px)
  • Color manipulation (Convert to grayscale, to common games palette, negative image and color channel remap)
  • The cursor shows the current drawing shape and size
  • Zoom-In/Zoom-Out with mouse wheel and toolbar buttons
  • Created an input number form, to easily set the precise value of pen size, opacity and drawing texture scale. Use the "3-dots" button at the right side of each slider.
  • Work around the "non-integer scaling problem": Conditionally use Lanczos3 filter for high resolution image resampling & use integer arithmetic to improve output quality
  • Common graphic filters (blur, soften, etc)
  • The drawing texture can be rotated at 90, 180 & 270 degrees

 

Screenshot:

 

Image1.png

 

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I'm in love with the indexed view, thank you very much! Everything is working great so far.

Edited by Noiser

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Got to try this out today and It works really well.

 

One feature this could really use is the ability to hold a key and the drawing tool will only move in one direction, either vertically or horizontally. The olde Wally program has this and you just hold shift while drawing and when you want to switch between horizontal and vertical, you press the space bar. It really helps when you want to draw along a seam for example.

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On lundi 15 février 2021 at 12:37 PM, jval said:

rounded circle

Isn't a circle already round by definition? :p

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1 hour ago, Gez said:

Isn't a circle already round by definition? :p

 

Right! But I think that everyone understands what I mean with "rounded circle" :)

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I don't want to bump that thread, but is there a mirror of Wallpaint somewhere? The link in the OP doesn't work anymore

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Definitely going to try out some blending of OTEX textures with this.  Some of the grass and gravel textures of OTEX blend really well, as I found out when experimenting with the terrain editor.

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So I was experimenting with Wad Painter and you can make some decent rock textures with this thing using the round tool, low opacity settings and a few source pics nicked off the interwebs. Tho if you use pics of weird sizes and or aren't tiled, then you have to do some post processing stuffs using Paint Shop and Wally (well that's what I used). Fun program to play with, that's for sure.

PpAVEWA.jpg

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