Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Danlex

Lullaby - Single level for GZDoom

Recommended Posts

Strange bug for me - after picking up the red skull key the monsters in the glass didn't teleport, the baron switch didn't open, and I was completely stuck. Playing on HMP.

Share this post


Link to post

Hi! It's an excellent level, incredibly atmospheric, thank you! I've got a few problems though:1. invisible constructions on the 2nd floor (those 4 big separately standing bookcases, everything works but them) 2. monsters not spawning in the areas with keys after the key is taken, so no bars appearing to block the exit and subsequently no way to lift the bars in the previous room. At the same time no cyberdemons visible in the spheres in the key area (saw them in a video).

At 1st I blamed it on the Complex/LCA addons I ran with the level, it works fine apart from those problems

But when I ran Lullaby separately, the bookcases and the cyberdemons are still invisible, but spawning finally worked. 

What do you think is the problem? Is it possible to fix it and (ideally) fix the spawn when playing with Complex/LCA?

Thanks again

Share this post


Link to post

OK everything is working as intended, the problems were caused by an outdated GzDoom. Pity it doesn't work well with Complex/LCA

Share this post


Link to post
Posted (edited)

Damn, this looks amazing! Gonna be playing this right now.

 

EDIT: I just went through playing this level with The Trailblazer mod. I really love the color scheme throughout this level. It's pretty tough, but thankfully I had a decent arsenal to use in it lol.

Edited by Lizardcommando

Share this post


Link to post
On 2/17/2021 at 9:45 AM, VanaheimRanger said:

I haven't played Doom in a bit, and don't plan to until I have a VR headset for it, but this map is sitting in my ZDL load just waiting to be run in VR.

 

I finally got my VR headset this weekend.  Since then I have tried a few different Doom maps in VR including this one and Bastion of Chaos to stress test it and this map looks amazing in it (So did BoC, but in a completely different way, lol)!

Share this post


Link to post
20 minutes ago, Master O said:

@Danlex Lullaby nominated for Cacowards:

 

 

 

 

5f9.jpg

Share this post


Link to post

I got a 4 part playlist up of this in VR.  I also used the LiveReverb mod for added immersion, but in the bigger battles it just made the fights into an audio caco-phony, lol.

 

Share this post


Link to post

I'm loving this map. Well done! 

 

Quick question: I've got a pretty new PC. Specs are: i79700, RTX3070, 16gb RAM. The opening area of Lullaby lags pretty hard in GZ doom. I'm playing at 1080p and my settings are relatively stock. Most of the rest of the level runs at a locked 144fps, but the opening area jumps between 100 and 40fps.

 

Any idea what I can do to fix this?

Share this post


Link to post

Magic map illuminatus colors and dark sky.I'm was enjoy played this.Look like stars night.                                  

                                         

Share this post


Link to post
6 hours ago, nobleflame said:

I'm loving this map. Well done! 

 

Quick question: I've got a pretty new PC. Specs are: i79700, RTX3070, 16gb RAM. The opening area of Lullaby lags pretty hard in GZ doom. I'm playing at 1080p and my settings are relatively stock. Most of the rest of the level runs at a locked 144fps, but the opening area jumps between 100 and 40fps.

 

Any idea what I can do to fix this?

I wish I could help you but I'm not sure about what can be done to improve the framerate in those areas. They also lag a lot in my PC and I noticed it while making the map, but I hoped that it was because I have a potato computer. I was a bit surprised to see that it also lags with new PCs like yours, but maybe someone else can help you.

 

 

Btw, I never said this before because I'm a bit shy and I'm not very active in the forums, but I want to thank everyone who played the map and everyone who recorded videos/streams and gave me feedback, also to everyone who mentioned the map for the cacowards. I really appreciate all the support this map received, it means a lot to me. There's some minor things in Lullaby that could be improved or totally changed in an update, but I decided to leave the map as it is for personal reasons. I still promise that I have been reading all your feedback, and it really helps me to improve as a mapper and to make better maps in the future.

Share this post


Link to post
1 hour ago, Danlex said:

I wish I could help you but I'm not sure about what can be done to improve the framerate in those areas. They also lag a lot in my PC and I noticed it while making the map, but I hoped that it was because I have a potato computer. I was a bit surprised to see that it also lags with new PCs like yours, but maybe someone else can help you.

  

 

Btw, I never said this before because I'm a bit shy and I'm not very active in the forums, but I want to thank everyone who played the map and everyone who recorded videos/streams and gave me feedback, also to everyone who mentioned the map for the cacowards. I really appreciate all the support this map received, it means a lot to me. There's some minor things in Lullaby that could be improved or totally changed in an update, but I decided to leave the map as it is for personal reasons. I still promise that I have been reading all your feedback, and it really helps me to improve as a mapper and to make better maps in the future.

 

You're a good dude, Danlex. I look forward to playing your future maps! You definitely deserve that cacoward!

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×