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Wavy

Doom GBA: Delta - A friendly cousin of Doom 32x: Delta

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TITLEPIC.png.32350231542d78ad496d80aa3aa78f50.png

 

NOTE: I recommend playing Doom 32x: Delta by @Roebloz to get a bit of background on this.

 

The original GBA port of Doom used the simplified maps found in the Jaguar port as well as the 32x port. However, the ROM hacks Doom 32x: Delta and its friendly cousin Doom GBA: Delta fixes this by adding the original PC maps back into both ports. This hack uses the optimized Doom 32x: Delta map-set, meaning all maps run and play good.

 

SCREENSHOTS & TRAILER

 

 

Spoiler

DoomGBADelta_Episode1-0.png.7290f9a076d3404df9282f8fa6702fb0.pngDoomGBADelta_Episode1-1.png.fab8f16c856dcb0d9d5c4362a4615246.png

DoomGBADelta_Episode2-0.png.b4db7101f2d12181e145bca9a2569d87.pngDoomGBADelta_Episode2-1.png.0dfa088e73e4ff83901691aa5817fa00.png

DoomGBADelta_Episode3-0.png.45cf26f2d2197812a5394fec96f189e8.pngDoomGBADelta_Episode3-5.png.98dec8448390ba9fb4b9856b31654b31.png

DoomGBADelta_Episode4-1.png.345ccea4695b13aab874c1e6530dcaae.pngDoomGBADelta_Episode4-3.png.10cbdf9435a7c5270e852788a29aa406.png

 

 

DOWNLOAD: https://drive.google.com/file/d/17hPYhD178elMKfOa-kn2bUZ0XTl07w_J/view?usp=sharing

 

THINGS TO NOTE:

  • Thanks to svKaisers decensoring patch, that means all the red blood and gore are here!
  • Level geometry is kept (mostly) intact from 32x Delta.
  • Texture variety is lowered. This is due to how some new textures can become corrupted when added in the ROM, but I can replace unneeded textures with textures of my liking (i.e replacing Hell textures with tech base textures for episode 1).
  • Music has been reorganized, meaning that each track plays on the right map. Plus I found an unused track, that being Hiding the Secrets.
  • Probably best to play with static lighting. The vanilla maps can chug sometimes with dynamic lighting, so with the more detailed maps in Delta, I'd suggest to play with static lighting.
  • Yes, I am aware about the GBA PrBoom port but I think doing stuff like this is fun.
  • As Roebloz accidentally deleted MAP00 from 32x: Delta episode 2, I made my own map. Barrels of Fun! A shortened version of the is included for the episode 2 patch.

 

BUGS & ISSUES

  • There seems to be a lot of clipping issues in some of the maps. I cannot fix this.

 

CHANGELOG

 

  • Episode 1
Spoiler

v1.1

  • Modified Shotgun/Plasma Rifle sprite offsets to be closer to the centre.

    
v1.2

  • Music is fixed!
  • Uncensored some sprites that svKaiser didn't fix.

 

v1.3

 

  • PIPE2 texture has been updated to be wider

 

  • Episode 2
Spoiler

v1.1

  • Infernum Lords in E2M9 (secret map) has been changed to Illusions.
  • Fixed small texturing issues.
  • Illusion death sound effect has been switched from the Infernum Lord's death sound to the gibbing sound.
  • Modified Shotgun sprite offset to be closer to the center.

 

v1.2

  • Fixed switch texture in the room with the backpack on the pedestal.

    
v1.3

  • Music is fixed!
  • Uncensored some sprites that svKaiser didn't fix.
  • Barrels of Fun is referenced as "BARRELS OF FUN" instead of "B O FUN"

 

v1.4

  • PIPE2 texture has been updated to be wider

 

  • Episode 3
Spoiler

v1.1

  • PIPE2 texture has been updated to be wide
  • DOORRED, DOORBLU, and DOORYEL have been changed from the original "light" variant to the "skull"texture.

 

CREDITS

Huge credits to Roebloz for Doom 32x: Delta

GBA Doom editor by kgsws-CZ (Reuploaded)
GBA Doom tools by svKaiser (Reuploaded)
SLADE3 by sirjuddington

Doom Builder X by anotak

 

Anyways, have fun ;)

Edited by Wavy

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Episode 4 is almost finished. Expect a release tomorrow or at the day after.

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Doom GBA: Delta episode four is out!

DoomGBADelta_Episode4-1.png.ef051c4aa927195927deb6c35adfcbbf.pngDoomGBADelta_Episode4-2.png.e584acc187e7477681317abedae08084.pngDoomGBADelta_Episode4-3.png.6ccb53ea7f2bb409a8ee0f2e5bbb3a22.pngDoomGBADelta_Episode4-4.png.d63da197b9de29ca6c07f1c175865a93.pngDoomGBADelta_Episode4-5.png.714b8102b2fa6c688c5bd23a24e3a306.pngDoomGBADelta_Episode4-6.png.4d07ca090b1da72a75b2adac727467e7.pngDoomGBADelta_Episode4-7.png.cb4fdcfd91d905fd4d7621a72265b444.pngDoomGBADelta_Episode4-8.png.6f615ee860add6e6f427d722f3c39421.png

 

This release was quite quick, as it used a lot of Jaguar textures. However I decided to give some of the maps minor fixes to make it more PC-like. Also, please use static lighting. The frame-rate in the previous episodes were pretty average, but episode 4 gives the GBA quite a workout. About MAP09 from 32x: Delta, It's after the NUTS map, so if you want to play it, load the NUTS map, then pause the game and hold L+R and press this button combo:

A, B, A, A, B, B, B, A

It should send you to the extra map.

 

Have fun! https://drive.google.com/file/d/17hPYhD178elMKfOa-kn2bUZ0XTl07w_J/view?usp=sharing

 

should also mention that episode 1-3 got some small patches. so yeah.

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46 minutes ago, Wavy said:

Doom GBA: Delta episode four is out!

DoomGBADelta_Episode4-1.png.ef051c4aa927195927deb6c35adfcbbf.pngDoomGBADelta_Episode4-2.png.e584acc187e7477681317abedae08084.pngDoomGBADelta_Episode4-3.png.6ccb53ea7f2bb409a8ee0f2e5bbb3a22.pngDoomGBADelta_Episode4-4.png.d63da197b9de29ca6c07f1c175865a93.pngDoomGBADelta_Episode4-5.png.714b8102b2fa6c688c5bd23a24e3a306.pngDoomGBADelta_Episode4-6.png.4d07ca090b1da72a75b2adac727467e7.pngDoomGBADelta_Episode4-7.png.cb4fdcfd91d905fd4d7621a72265b444.pngDoomGBADelta_Episode4-8.png.6f615ee860add6e6f427d722f3c39421.png

 

This release was quite quick, as it used a lot of Jaguar textures. However I decided to give some of the maps minor fixes to make it more PC-like. Also, please use static lighting. The frame-rate in the previous episodes were pretty average, but episode 4 gives the GBA quite a workout. About MAP09 from 32x: Delta, It's after the NUTS map, so if you want to play it, load the NUTS map, then pause the game and hold L+R and press this button combo:

A, B, A, A, B, B, B, A

It should send you to the extra map.

 

Have fun! https://drive.google.com/file/d/17hPYhD178elMKfOa-kn2bUZ0XTl07w_J/view?usp=sharing

 

should also mention that episode 1-3 got some small patches. so yeah.

It used Jaguar textures since it was originally its own standalone release (As Thy Flesh Consumed 32x) and I did not import new textures for that one. (This is also why MY release was fast, since I only did some small corrections to the textures and maps)

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