Wavy Posted February 20 (edited) NOTE: I recommend playing Doom 32x: Delta by @Roebloz to get a bit of background on this. The original GBA port of Doom used the simplified maps found in the Jaguar port as well as the 32x port. However, the ROM hacks Doom 32x: Delta and its friendly cousin Doom GBA: Delta fixes this by adding the original PC maps back into both ports. This hack uses the optimized Doom 32x: Delta map-set, meaning all maps run and play good. SCREENSHOTS & TRAILER Spoiler DOWNLOAD: https://drive.google.com/file/d/17hPYhD178elMKfOa-kn2bUZ0XTl07w_J/view?usp=sharing THINGS TO NOTE: Thanks to svKaisers decensoring patch, that means all the red blood and gore are here! Level geometry is kept (mostly) intact from 32x Delta. Texture variety is lowered. This is due to how some new textures can become corrupted when added in the ROM, but I can replace unneeded textures with textures of my liking (i.e replacing Hell textures with tech base textures for episode 1). Music has been reorganized, meaning that each track plays on the right map. Plus I found an unused track, that being Hiding the Secrets. Probably best to play with static lighting. The vanilla maps can chug sometimes with dynamic lighting, so with the more detailed maps in Delta, I'd suggest to play with static lighting. Yes, I am aware about the GBA PrBoom port but I think doing stuff like this is fun. As Roebloz accidentally deleted MAP00 from 32x: Delta episode 2, I made my own map. Barrels of Fun! A shortened version of the is included for the episode 2 patch. BUGS & ISSUES There seems to be a lot of clipping issues in some of the maps. I cannot fix this. CHANGELOG Episode 1 Spoiler v1.1 Modified Shotgun/Plasma Rifle sprite offsets to be closer to the centre. v1.2 Music is fixed! Uncensored some sprites that svKaiser didn't fix. v1.3 PIPE2 texture has been updated to be wider Episode 2 Spoiler v1.1 Infernum Lords in E2M9 (secret map) has been changed to Illusions. Fixed small texturing issues. Illusion death sound effect has been switched from the Infernum Lord's death sound to the gibbing sound. Modified Shotgun sprite offset to be closer to the center. v1.2 Fixed switch texture in the room with the backpack on the pedestal. v1.3 Music is fixed! Uncensored some sprites that svKaiser didn't fix. Barrels of Fun is referenced as "BARRELS OF FUN" instead of "B O FUN" v1.4 PIPE2 texture has been updated to be wider Episode 3 Spoiler v1.1 PIPE2 texture has been updated to be wide DOORRED, DOORBLU, and DOORYEL have been changed from the original "light" variant to the "skull"texture. CREDITS Huge credits to Roebloz for Doom 32x: Delta GBA Doom editor by kgsws-CZ (Reuploaded)GBA Doom tools by svKaiser (Reuploaded)SLADE3 by sirjuddington Doom Builder X by anotak Anyways, have fun ;) Edited February 25 by Wavy 3 Share this post Link to post
Wavy Posted February 23 Episode 4 is almost finished. Expect a release tomorrow or at the day after. 2 Share this post Link to post
Wavy Posted February 25 Doom GBA: Delta episode four is out! This release was quite quick, as it used a lot of Jaguar textures. However I decided to give some of the maps minor fixes to make it more PC-like. Also, please use static lighting. The frame-rate in the previous episodes were pretty average, but episode 4 gives the GBA quite a workout. About MAP09 from 32x: Delta, It's after the NUTS map, so if you want to play it, load the NUTS map, then pause the game and hold L+R and press this button combo: A, B, A, A, B, B, B, A It should send you to the extra map. Have fun! https://drive.google.com/file/d/17hPYhD178elMKfOa-kn2bUZ0XTl07w_J/view?usp=sharing should also mention that episode 1-3 got some small patches. so yeah. 1 Share this post Link to post
Roebloz Posted February 25 46 minutes ago, Wavy said: Doom GBA: Delta episode four is out! This release was quite quick, as it used a lot of Jaguar textures. However I decided to give some of the maps minor fixes to make it more PC-like. Also, please use static lighting. The frame-rate in the previous episodes were pretty average, but episode 4 gives the GBA quite a workout. About MAP09 from 32x: Delta, It's after the NUTS map, so if you want to play it, load the NUTS map, then pause the game and hold L+R and press this button combo: A, B, A, A, B, B, B, A It should send you to the extra map. Have fun! https://drive.google.com/file/d/17hPYhD178elMKfOa-kn2bUZ0XTl07w_J/view?usp=sharing should also mention that episode 1-3 got some small patches. so yeah. It used Jaguar textures since it was originally its own standalone release (As Thy Flesh Consumed 32x) and I did not import new textures for that one. (This is also why MY release was fast, since I only did some small corrections to the textures and maps) 1 Share this post Link to post