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Wavy

[SIGIL RELEASED] Doom GBA: Delta - A friendly cousin of Doom 32x: Delta

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TITLEPIC.png.32350231542d78ad496d80aa3aa78f50.png

 

NOTE: I recommend playing Doom 32x: Delta by @Roebloz to get a bit of background on this.

 

The original GBA port of Doom used the simplified maps found in the Jaguar port as well as the 32x port. However, the ROM hacks Doom 32x: Delta and its friendly cousin Doom GBA: Delta fixes this by adding the original PC maps back into both ports. This hack uses the optimised Doom 32x: Delta map-set, meaning all maps run and play good.

 

SIGIL RELEASE POST

 

 

SCREENSHOTS & TRAILER

 

 

Spoiler

DoomGBADelta_Episode1-0.png.7290f9a076d3404df9282f8fa6702fb0.pngDoomGBADelta_Episode1-1.png.fab8f16c856dcb0d9d5c4362a4615246.png

DoomGBADelta_Episode2-0.png.b4db7101f2d12181e145bca9a2569d87.pngDoomGBADelta_Episode2-1.png.0dfa088e73e4ff83901691aa5817fa00.png

DoomGBADelta_Episode3-0.png.45cf26f2d2197812a5394fec96f189e8.pngDoomGBADelta_Episode3-5.png.98dec8448390ba9fb4b9856b31654b31.png

DoomGBADelta_Episode4-1.png.345ccea4695b13aab874c1e6530dcaae.pngDoomGBADelta_Episode4-3.png.10cbdf9435a7c5270e852788a29aa406.png

DoomGBADelta_Episode5-6.png.8b28d3d2740c2703841c4cf04ca45e1f.pngDoomGBADelta_Episode5-7.png.651674e3df46abf958d581e7c57f16d1.png

 

 

DOWNLOAD: https://drive.google.com/file/d/17hPYhD178elMKfOa-kn2bUZ0XTl07w_J/view?usp=sharing

 

To run this, obtain a Doom GBA ROM and patch the ROM with one of the included xDelta patches via this web patcher. Now load the patched Delta ROM on your favourite emulator (I recommend mGBA) or flashcard!

 

THINGS TO NOTE:

  • Thanks to svKaisers decensoring patch, that means all the red blood and gore are here!
  • Level geometry is kept (mostly) intact from 32x Delta.
  • Texture variety is lowered. This is due to how some new textures can become corrupted when added in the ROM, but I can replace unneeded textures with textures of my liking (i.e replacing Hell textures with tech base textures for episode 1).
  • Music has been reorganised, meaning that each track plays on the right map. Plus I found an unused track, that being Hiding the Secrets.
  • Probably best to play with static lighting. The vanilla maps can chug sometimes with dynamic lighting, so with the more detailed maps in Delta, I'd suggest to play with static lighting.
  • Yes, I am aware about the GBA PrBoom port but I think doing stuff like this is fun.
  • As Roebloz accidentally deleted MAP00 from 32x: Delta episode 2, I made my own map: Barrels of Fun! A shortened version of the is included in the episode 2 patch.

 

BUGS & ISSUES

  • There seems to be a lot of clipping issues in some of the maps. I cannot fix this.

 

CHANGELOG

 

  • Episode 1
Spoiler

v1.1

  • Modified Shotgun/Plasma Rifle sprite offsets to be closer to the centre.

    
v1.2

  • Music is fixed!
  • Uncensored some sprites that svKaiser didn't fix.

 

v1.3

  • PIPE2 texture has been updated to be wider

 

v1.4

  • Update BROWN1
  • Added removed textures to be more faithful
  • PIPE2 texture has been updated to be wider (again!)

 

  • Episode 2
Spoiler

v1.1

  • Infernum Lords in E2M9 (secret map) has been changed to Illusions.
  • Fixed small texturing issues.
  • Illusion death sound effect has been switched from the Infernum Lord's death sound to the gibbing sound.
  • Modified Shotgun sprite offset to be closer to the center.

 

v1.2

  • Fixed switch texture in the room with the backpack on the pedestal.

    
v1.3

  • Music is fixed!
  • Uncensored some sprites that svKaiser didn't fix.
  • Barrels of Fun is referenced as "BARRELS OF FUN" instead of "B O FUN"

 

v1.4

  • PIPE2 texture has been updated to be wider

 

v1.5

  • Update BROWN1
  • Increase Infernum Lord health from 2000 to 3000
  • Switch Infernum Lords in Barrels O' Fun to Illusions
  • Include all the original door textures
  • Use original mutilated Cyberdemon texture in E2M8

 

  • Episode 3
Spoiler

v1.1

  • PIPE2 texture has been updated to be wide
  • DOORRED, DOORBLU, and DOORYEL have been changed from the original "light" variant to the "skull" texture.

 

v1.2

  • Update BROWN1
  • Switch FIREBLU1 to FIREBLU2
  • Change the big brown trees width from 16 to 32
  • PIPE2 texture has been updated to be wider (again!)

 

CREDITS

Huge credits to Roebloz for Doom 32x: Delta
John Romero for Sigil

 

TOOLS USED

GBA Doom editor by kgsws-CZ (Reuploaded)
GBA Doom tools by svKaiser (Reuploaded)
SLADE3 by sirjuddington

Doom Builder X by anotak

 

Anyways, have fun ;)

Edited by Wavy : Fixed crediting, added a part for tools used.

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Episode 4 is almost finished. Expect a release tomorrow or at the day after.

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Doom GBA: Delta episode four is out!

DoomGBADelta_Episode4-1.png.ef051c4aa927195927deb6c35adfcbbf.pngDoomGBADelta_Episode4-2.png.e584acc187e7477681317abedae08084.pngDoomGBADelta_Episode4-3.png.6ccb53ea7f2bb409a8ee0f2e5bbb3a22.pngDoomGBADelta_Episode4-4.png.d63da197b9de29ca6c07f1c175865a93.pngDoomGBADelta_Episode4-5.png.714b8102b2fa6c688c5bd23a24e3a306.pngDoomGBADelta_Episode4-6.png.4d07ca090b1da72a75b2adac727467e7.pngDoomGBADelta_Episode4-7.png.cb4fdcfd91d905fd4d7621a72265b444.pngDoomGBADelta_Episode4-8.png.6f615ee860add6e6f427d722f3c39421.png

 

This release was quite quick, as it used a lot of Jaguar textures. However I decided to give some of the maps minor fixes to make it more PC-like. Also, please use static lighting. The frame-rate in the previous episodes were pretty average, but episode 4 gives the GBA quite a workout. About MAP09 from 32x: Delta, It's after the NUTS map, so if you want to play it, load the NUTS map, then pause the game and hold L+R and press this button combo:

A, B, A, A, B, B, B, A

It should send you to the extra map.

 

Have fun! https://drive.google.com/file/d/17hPYhD178elMKfOa-kn2bUZ0XTl07w_J/view?usp=sharing

 

should also mention that episode 1-3 got some small patches. so yeah.

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46 minutes ago, Wavy said:

Doom GBA: Delta episode four is out!

DoomGBADelta_Episode4-1.png.ef051c4aa927195927deb6c35adfcbbf.pngDoomGBADelta_Episode4-2.png.e584acc187e7477681317abedae08084.pngDoomGBADelta_Episode4-3.png.6ccb53ea7f2bb409a8ee0f2e5bbb3a22.pngDoomGBADelta_Episode4-4.png.d63da197b9de29ca6c07f1c175865a93.pngDoomGBADelta_Episode4-5.png.714b8102b2fa6c688c5bd23a24e3a306.pngDoomGBADelta_Episode4-6.png.4d07ca090b1da72a75b2adac727467e7.pngDoomGBADelta_Episode4-7.png.cb4fdcfd91d905fd4d7621a72265b444.pngDoomGBADelta_Episode4-8.png.6f615ee860add6e6f427d722f3c39421.png

 

This release was quite quick, as it used a lot of Jaguar textures. However I decided to give some of the maps minor fixes to make it more PC-like. Also, please use static lighting. The frame-rate in the previous episodes were pretty average, but episode 4 gives the GBA quite a workout. About MAP09 from 32x: Delta, It's after the NUTS map, so if you want to play it, load the NUTS map, then pause the game and hold L+R and press this button combo:

A, B, A, A, B, B, B, A

It should send you to the extra map.

 

Have fun! https://drive.google.com/file/d/17hPYhD178elMKfOa-kn2bUZ0XTl07w_J/view?usp=sharing

 

should also mention that episode 1-3 got some small patches. so yeah.

It used Jaguar textures since it was originally its own standalone release (As Thy Flesh Consumed 32x) and I did not import new textures for that one. (This is also why MY release was fast, since I only did some small corrections to the textures and maps)

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Hey everyone! Apologies for a bump but I have updated Doom GBA: Delta to include these fixes:

 

EPISODE 1

  • Update BROWN1
  • Added removed textures to be more faithful
  • PIPE2 texture has been updated to be wider (again!)

 

EPISODE 2

  • Update BROWN1
  • Increase Infernum Lord health from 2000 to 3000
  • Switch Infernum Lords in Barrels O' Fun to Illusions
  • Include all the original door textures
  • Use original mutilated Cyberdemon texture in E2M8

 

EPISODE 3

  • Update BROWN1
  • Switch FIREBLU1 to FIREBLU2
  • Change the big brown trees width from 16 to 32
  • PIPE2 texture has been updated to be wider (again!)

 

Have fun!

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Fascinating! I forgot that Doom was released on GBA. I wish I could get my hands on the console so I could try this one out.

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17 minutes ago, Rudolph said:

Is that... legal?

Yes. You need a legally dumped rom.

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1 hour ago, Wavy said:

Yes. You need a legally dumped rom.

Oooh, gotcha!

 

Although I am disappointed you did not catch my Star Wars reference. :P

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Nice work man, both ROM hacks are awesome, I was going to ask if you were going to do Si6il, but I think you need permission from Jimmy Romero, right?

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4 hours ago, Wavy said:

You could always just emulate it (I recommend mGBA). Or alternatively (if you have one) hack your 3DS to and create custom virtual console games with your own roms.

i dont recomend the 3ds alternative for trying this bad boy out

the gba virtual console doesnt run perfectely and even on simple games like final fantasy 5 ive noticed slow downs while walking in the map

its a good emulation tool and it runs like a dream but unless you got a new 3ds i recomend you take a look at emulators on the pc  or on the cellphones

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5 hours ago, omalefico32x said:

i dont recomend the 3ds alternative for trying this bad boy out

the gba virtual console doesnt run perfectely and even on simple games like final fantasy 5 ive noticed slow downs while walking in the map

its a good emulation tool and it runs like a dream but unless you got a new 3ds i recomend you take a look at emulators on the pc  or on the cellphones

GBA Doom works fine for me as a VC inject.

Edited by Wavy

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6 hours ago, Rudolph said:

Oooh, gotcha!

 

Although I am disappointed you did not catch my Star Wars reference. :P

I don't watch Star Wars. =P

 

5 hours ago, Lol 6 said:

Nice work man, both ROM hacks are awesome, I was going to ask if you were going to do Si6il, but I think you need permission from Jimmy Romero, right?

I mean if Roebloz had permission to port it to the 32x then I should (hopefully) be fine to port it to the GBA

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Not exactly GBA Delta related but I'm experimenting with the COLORMAP and I created some fake coloured lights. PSX Doom GBA anyone?

PSX-Doom-GBA-0.png.a3ca0ba6cafeed77df32530b145a2d1e.pngPSX-Doom-GBA-1.png.55e042b5f49abf7ebeb2b7337be6bbac.pngPSX-Doom-GBA-2.png.0d1a40cc048d561db6e3464daad64aa1.png

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On 4/10/2021 at 3:33 PM, Wavy said:

Not exactly GBA Delta related but I'm experimenting with the COLORMAP and I created some fake coloured lights. PSX Doom GBA anyone?

PSX-Doom-GBA-0.png.a3ca0ba6cafeed77df32530b145a2d1e.pngPSX-Doom-GBA-1.png.55e042b5f49abf7ebeb2b7337be6bbac.pngPSX-Doom-GBA-2.png.0d1a40cc048d561db6e3464daad64aa1.png

I reckon you use Slade for these COLORMAPS?

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12 minutes ago, Redneckerz said:

I reckon you use Slade for these COLORMAPS?

Partially.

The last four colours on the map are used for the four sector colours (red, green, blue, and yellow). Really all I did with SLADE3 was convert the COLORMAP into the right format. The editor for GBA Doom that I'm using can't change the COLORMAP within the ROM so I had to use a hex editor (HxD) to replace the data directly.

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Sigil is in the works. E5M1-E5M5 have been completed.

And also, a new weapon is going to be added and I think it works quite well considering the theme of the episode. What will it be?

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We couldn't have the Icon of Sin in episode 3, but it's coming back in SIGIL!

DoomGBADelta_Episode5-0.png.b60069867cd1a91776c33b40548a3a00.png

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35 minutes ago, Wavy said:

We couldn't have the Icon of Sin in episode 3, but it's coming back in SIGIL!

DoomGBADelta_Episode5-0.png.b60069867cd1a91776c33b40548a3a00.png

Holy cr... man, that's awesome!

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Just now, Lol 6 said:

Holy cr... man, that's awesome!

Thanks!!

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On 4/24/2021 at 9:12 AM, Wavy said:

Sigil is in the works. E5M1-E5M5 have been completed.

And also, a new weapon is going to be added and I think it works quite well considering the theme of the episode. What will it be?

Not sure if you should add new weapons unless it's the SSG.

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17 hours ago, Roebloz said:

Not sure if you should add new weapons unless it's the SSG.

I'm replacing the Plasma Rifle with the UnMaker. It fires a bit slower but each laser does more damage. Unfortunately though it doesn't fire 3 lasers at once.

Edited by Wavy

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Sigil GBA is ~80% finished. All maps are included and the Icon of Sin is finished so all that's need is some polishing up. Expect the release in a few days!

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Doom GBA: Delta Episode 5 - Sigil is now RELEASED!

DoomGBADelta_Episode5-6.png.3d3e65c5f722272ed30dbc389bc08093.pngDoomGBADelta_Episode5-1.png.5e8c3c1b85bdf0962cbb6d8d8c447340.pngDoomGBADelta_Episode5-2.png.d69ab97a0d0c8cfd1e88f51121c01ac0.pngDoomGBADelta_Episode5-3.png.8cf8f9074ef5c2fd0bc7f4a86c53ccc8.pngDoomGBADelta_Episode5-7.png.35dc015c215e1c3ba67a503e98f337ef.pngDoomGBADelta_Episode5-4.png.fe61f2e85c5bf0b725d180c1fa164f37.pngDoomGBADelta_Episode5-5.png.41405fdae95b4489b8fbf0ce793518ff.png

 

Sigil is now on the GBA and it's better than ever! And to make up for a lack of an Icon of Sin fight in episode 3, its coming back in Sigil! This was a fun episode to work on, and I should give Roebloz all the credits for craming Sigil on the 32x! (not to mention also getting a mention by Romero on the Cacowards thread). So, does this mark the end of GBA Delta? Probably not as I have to do the bonus episode from 32x Delta. I'm still not exactly sure if I may do Plutonia but don't worry, my GBA Doom modding career doesn't end here as I'm working on a few other projects as well and I'm even contributing to the original Doom 32x Delta project as well!

 

Download: https://drive.google.com/file/d/17hPYhD178elMKfOa-kn2bUZ0XTl07w_J/view?usp=sharing

 

P.S: If you encounter any issues/bugs with Sigil or even any of the other episodes, please let me know!

Later ;)

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23 minutes ago, Teo Slayer said:

Question: Does it work on VBA?

Yes.

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