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icecoldduke

Quake 4 and Prey PDB(Debug Symbols)

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Using a custom pipeline process, I created PDB files(debug symbols) for Quake 4 and Prey. It looks like the process captured 45% of the Quake 4 functions and 70% of the Prey functions. I created these PDB's by creating function signatures in Doom 3 vanilla using the GPL code, and the ETQW demo pdb files that Splash Damage released with the demo.

 

If anyone is interested, I posted a bit more about it here along with the links to the generated PDB files:

http://www.doom3world.com/index.php?threads/quake-4-and-prey-pdb.96/

Edited by icecoldduke

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I don't really understand what you can do with this files, but thanks for keeping us updated!

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8 hours ago, Tetzlaff said:

I don't really understand what you can do with this files, but thanks for keeping us updated!

If someone is developing a quake 4 or prey mod, and they want to do code injections to add graphical features or debug a engine side crash, instead of navigating a sea of addresses, they have function names that match the addresses. 
 

so this resolves 0x440022 which doesn’t mean much to anyone to a function name like R_RenderSomethingCool

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