icecoldduke Posted February 22 (edited) Using a custom pipeline process, I created PDB files(debug symbols) for Quake 4 and Prey. It looks like the process captured 45% of the Quake 4 functions and 70% of the Prey functions. I created these PDB's by creating function signatures in Doom 3 vanilla using the GPL code, and the ETQW demo pdb files that Splash Damage released with the demo. If anyone is interested, I posted a bit more about it here along with the links to the generated PDB files: http://www.doom3world.com/index.php?threads/quake-4-and-prey-pdb.96/ Edited February 22 by icecoldduke 0 Share this post Link to post
Tetzlaff Posted February 23 I don't really understand what you can do with this files, but thanks for keeping us updated! 0 Share this post Link to post
icecoldduke Posted February 23 8 hours ago, Tetzlaff said: I don't really understand what you can do with this files, but thanks for keeping us updated! If someone is developing a quake 4 or prey mod, and they want to do code injections to add graphical features or debug a engine side crash, instead of navigating a sea of addresses, they have function names that match the addresses. so this resolves 0x440022 which doesn’t mean much to anyone to a function name like R_RenderSomethingCool 0 Share this post Link to post