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Scypek2

The "actually good mod idea" thread

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Posted (edited)
16 hours ago, MattFright said:

 

I'd download it immediately

 

In that case, I will hopefully make one in the weekend.

Edited by ReaperAA

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Posted (edited)

this was originally in the stupid mod idea thread and people really liked it and wanted me to post it here.. so here it is...

 

Pirate Monkey Doom

- the Doom of Monkeys with knives and pirate hats somewhere in the Caribbian

 

an unholy union of pirate doom and monkey island but for GZDoom... so 3d monsters that are civilians, various NPCs, monsters, pirates, ghost pirates, zombie pirates and skeleton pirates (and also monkey pirates)

 

monkeypirate.png

 

and a doomified version of insult sword fighting... like instead of "How appropiate, you fight like a Cow" it could be "How appropiate, you fight like a Zombieman" etc... and it should allow the player to learn new insults just like in Monkey Island

 

the game would have both FPS, RPG (like monkey island but also like dungeons and dragons) and puzzle elements, also with some pirates of the caribbian thrown in for good measure... aiii... that be a proper piraty game matey

 

and then it would need 32 levels that are heavily inspired by the locations in the monkey island series

 

the UI and weapons would be pirate doom like (because they are awesome) and the weapons would be 3D objects

 

not sure if there would be cacodemons with pirate hats and eye patches but then again, they could be a part of it and they could look even better in 3D

 

the final boss... aka romeros head .... would be the icon of lechuck

 

"Icon of LeChuck", A harmless mechanical robot in the shape of the fearsome pirate LeChuck... once placed as entertainment in some unknown amusement park. Now found half-broken but still functional, in some random junkyard, beside an old yellowed picture of a Cacodemon wearing a pirate hat and an eye patch... the piratey Cacodemon in the picture must have been blind. The picture is signed "CBM from DOOMWORLD".

 

maybe also add secret ninjas for good measure?

 

Edited by CBM

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On 4/1/2021 at 8:49 PM, ReaperAA said:

 

In that case, I will hopefully make one in the weekend.

Since this thread got dug up, have you got around to making such a mod?

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A true Star Wars TC, with a specific campaign and texture and music and stuff.

Not just a weapon randomizer for Doom 2 and Dark Universe.

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A DeHackEd patch that nerfs Archviles.

 

Now I can actually kill all the Archviles when I constantly get teleported to a room full of them.

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1 hour ago, TheNoob_Gamer said:

Since this thread got dug up, have you got around to making such a mod?

 

Well. I did some work on it, but then I got lazy and moved on with real life. :p

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A Nuclear Throne Total Conversion Mod: 

 

To explain, Nuclear Throne for an April Fools update back in 2014 did a "FPS" version of the game. 

 

 

The mode was discarded after April, but recently there was a mod made that replicates it with the current version.

 

https://golden-epsilon.itch.io/nuclear-throne-3d

 

However the FPS mode is much closer to something like Wolfenstein instead of anything close to Doom. I would kill for a Doom/DoomII total conversion however, and if I wasn't currently working on a separate FPS project I would love to work on it myself.

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1 hour ago, ReaperAA said:

 

Well. I did some work on it, but then I got lazy and moved on with real life. :p

could you share the code you did so far? It would be interesting for learning purposes

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14 hours ago, TheNoob_Gamer said:

Since this thread got dug up, have you got around to making such a mod?

 

11 hours ago, CBM said:

could you share the code you did so far? It would be interesting for learning purposes

 

This is what I had done: DoomTightRNG.zip

 

I think I had the damage values for most things set (for most things I believe). I didn't fix the decals and dynamic lights for new projectiles at all though.

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Posted (edited)

This online loader-generator for GLAD (graphics code stuff) lets you choose which features you want your copy of the library to support, and it automatically generates it and provides a temporary download link:

 

https://glad.dav1d.de/

 

It would be so awesome if there was something like this, but for Doom resource WADs. So you could toggle, say, "Doom 1", "Proto Doom", "Doom 2" "lostres" and "OTEX", and it would automatically construct a WAD with all those textures and patches, duplicates automatically detected and removed, and everything named so there are no overlaps. Then nobody would have to manually compile texture-anthology WADs ever again.

 

I can think of a few obstacles explaining why this hasn't happened, but it's a cool idea. Even just having this for the textures people have posted into the public domain would be sweet.

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I don't know how good this idea is, but i think it would be interesting to create a mod, which adds a weight for every weapon. For more variety one could make it like addon for Brutal Doom

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My idea is where you go to the Capital (Washington, D.C) and getting on a car or tank to kill mutants or demons.

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Posted (edited)
38 minutes ago, DannyMan said:

My idea is where you go to the Capital (Washington, D.C) and getting on a car or tank to kill mutants or demons.

use omnitank and make a city map -> done

 

@ReaperAA: Cool!

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I may lack the required experience needed in order to create a level based on the Capital.

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I would love to see more mods like supercharge, mods that focus alot on being used for mapping.

One thing I would see is a Doom version of a quake mod called Progs_Dump.
This mod adds in alot of new customizability with monsters and items even down with adding new models, all in editor.

Something like this for doom would be awesome.

Being able to change the projectile,health, speed, ect of a monster in the editor would be awesome.

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10 minutes ago, DannyMan said:

I may lack the required experience needed in order to create a level based on the Capital.

Fair enough.

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