wad of doom Posted February 24, 2021 I just began using sprfix19. It works well overall with exception to weird anomalies in the HUD. Certain numbers use a red-colored sprite, ore perhaps it's certain numbers use the white-colored sprite. I call the wads like this in GZDoom command line: -file btsx_e1a.wad btsx_e1b.wad btsx_e1.deh ^ wads\doom\D2SPFX19.WAD wads\doom\D2DEHFIX.DEH wads\doom\D1SPFX19.WAD wads\doom\D1DEHFIX.DEH Anyone else experience this issue? 0 Share this post Link to post
Xaser Posted February 24, 2021 Try moving btsx_e1a.wad and btsx_e1b.wad to the 2nd line, after the d2spritefix wads -- Doom loads the wads in the exact order they appear after -file, so what's happening here is the "2" in BTSX's custom HUD font is getting stomped by a graphic from one of the d2spritefix wads. 0 Share this post Link to post
wad of doom Posted February 24, 2021 (edited) 3 minutes ago, Xaser said: Try moving btsx_e1a.wad and btsx_e1b.wad to the 2nd line, after the d2spritefix wads That was it! HUD looks normal now. Thanks. 1 Share this post Link to post
dmslr Posted February 25, 2021 (edited) First off, you don't need to load deh files, if you play on GZDoom. Secondly, it is recommended not to load both D1SPFX19.WAD and D2SPFX19.WAD. While it isn't a problem if you play doom2 pwads like this, d2spfx won't let you start the game if you decided to play a doom1 wad. And finally, the project includes compatibility patches for some pwads like BTSX, Ancient Aliens or Sunlust. You must load these patches after the respective megawad. 0 Share this post Link to post
wad of doom Posted February 25, 2021 9 minutes ago, dmslr said: First off, you don't need to load deh files, if you play on GZDoom. Secondly, it is recommended not to load both D1SPFX19.WAD and D2SPFX19.WAD. While it isn't a problem if you play doom2 pwads like this, d2spfx won't let you start the game if you decided to play a doom1 wad. And finally, the project includes compatibility patches for some pwads like BTSX, Ancient Aliens or Sunlust. You must load these patches after the respective megawad. Just removed .deh files and also D1SPFX19.WAD and it runs fine, so that makes my batch file less complicate, thanks. Yes, I have the sprite fix at the very end after the megawads, too. 0 Share this post Link to post
Bingo Johnson Posted February 25, 2021 Aren't the .deh files optional fixes for brightness of some enemies firing states? Are these fixes contained in the wad files as well, for the ports that support those (gzdoom)? 0 Share this post Link to post
El Juancho Posted March 2, 2021 The first episode of BTSX has the sprite fix project, you dont need to use it on the wad 0 Share this post Link to post