Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
DU0

Tranmaps in Boom, how?

Question

Hi. I was reading up on this thread earlier today, where the author says the following:

 

Quote

Now import it into your wad with whatever lump name you want, and use the Save As Doom Flat menu item in XWE to put it into the correct format.

To use it in a map, tag all the lines you want to make translucent, but do not set special 260 (translucent line) on them. Put a line in a dummy sector somewhere that has special 260 and that sector tag, with your tranmap lump's name as its middle texture. If you've done it right and you're using a Boom-compatible port that's not ZDoom, it should work.

 

Well, everything was working up until this part. When I try to set it as the middle texture, it won't show up because it's a flat, and if I just try to set the name of the flat as the middle texture, PrBoom+ crashes on startup. How can I make this work?

Share this post


Link to post

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×