I'm testing my map and in Chocolate Doom and Crispy Doom (screenshot from Crispy Doom), there's a weird "hall of light" effect where a strange beam of light goes beyond the sector that's supposed to be lit up. In GZDoom (second screenshot), that effect is not there. What's going on here, and how do I fix it? I'm using Doom Builder X with Doom 2 as the game configuration.
I'm testing my map and in Chocolate Doom and Crispy Doom (screenshot from Crispy Doom), there's a weird "hall of light" effect where a strange beam of light goes beyond the sector that's supposed to be lit up. In GZDoom (second screenshot), that effect is not there. What's going on here, and how do I fix it? I'm using Doom Builder X with Doom 2 as the game configuration.
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