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CPLJigsoreQuandary

Limiting the player's view?

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You can do this using ACS

while(true)
{
    PrintBold(d:GetActorPitch(0));
    if(GetActorPitch(0)>4000)
    {
        SetActorPitch(0,4000);
    }
    else
    if(GetActorPitch(0)<-4000)
    {
        SetActorPitch(0,-4000);
    }
    delay(1);
}

 

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