Havok Posted March 19, 2021 Are there any Doom levels that are impossible to complete due to the difficulty (I'm not referring to maps which don't have an exit). Of those maps are there any which are good or do they all suck? What's your opinion of good maps which are impossible to complete? Do you still like them or do you think they shouldn't be made? 0 Share this post Link to post
Dubbag Posted March 19, 2021 (edited) Official Doom maps? No. And custom maps that are unable to be completed have no reason to exist. Edited March 19, 2021 by Dubbag 17 Share this post Link to post
xX_Lol6_Xx Posted March 19, 2021 Maybe Okuplok slaughter map without saves. It's one of the hardest slaughtermaps ever made according to the doom wiki 1 Share this post Link to post
continuum.mid Posted March 19, 2021 There are some maps like No Chance and its inspiration X-Treme, which are designed to be almost impossible on Ultra-Violence, with the intended difficulty being Hurt Me Plenty (on which it is still very hard). 4 Share this post Link to post
dew Posted March 19, 2021 No. And stop asking about stove pipes, they're not real. 11 Share this post Link to post
NuMetalManiak Posted March 19, 2021 54 minutes ago, dew said: No. And stop asking about stove pipes, they're not real. Bruh Xaser's Stove Pipe was as easy as his other maps. 0 Share this post Link to post
Havok Posted March 19, 2021 1 hour ago, Dubbag said: Official Doom levels? No. And maps that are unable to be completed have no reason to exist. Perhaps to give the player a feeling of hopelessness. Like at first the player thinks he has a chance then as the map gradually progresses you realise it's impossible to win. 0 Share this post Link to post
Havok Posted March 19, 2021 57 minutes ago, dew said: No. And stop asking about stove pipes, they're not real. I don't know what you're talking about. What's a stove pipe? 0 Share this post Link to post
Loud Silence Posted March 19, 2021 The Eye by mouldy was probably made to be played with freelook. I never use it in original Doom or any WADs, so this map was nearly impossible for me. It took me 5-6 hours with breaks to beat it on UV. 0 Share this post Link to post
Dark Pulse Posted March 19, 2021 1 hour ago, Havok said: Are there any Doom levels that are impossible to complete due to the difficulty (I'm not referring to maps which don't have an exit). 1Doomguy99999Cyberdemons. 0 Share this post Link to post
Arrowhead Posted March 19, 2021 (edited) Are you referring to custom made levels? There are very many early 94-95' WADs that just straight up don't have exits... In terms of the original Doom games' levels,(doom1, doom2, tnt, plutonia, nrftl, master levels) no - they can all be beaten. edit: damn didn't see the 'I don't mean maps w/ no exits' :P 0 Share this post Link to post
Alfredo Posted March 19, 2021 2 hours ago, Lol 6 said: Maybe Okuplok slaughter map without saves. It's one of the hardest slaughtermaps ever made according to the doom wiki Zero Master did this one without taking damage. 5 Share this post Link to post
yakfak Posted March 19, 2021 2 hours ago, Dubbag said: Official Doom levels? No. And maps that are unable to be completed have no reason to exist. explain why or delete post 4 Share this post Link to post
Bobby :D Posted March 19, 2021 14 minutes ago, Alfredo said: Zero Master did this one without taking damage. Also with TAS, no human has been recorded beating Okuplok saveless. 5 Share this post Link to post
[McD] James Posted March 19, 2021 I think it should go without saying that creating unwinnable traditional Doom maps is a waste of everybody's time. 4 Share this post Link to post
Dubbag Posted March 19, 2021 1 hour ago, Havok said: Perhaps to give the player a feeling of hopelessness. Like at first the player thinks he has a chance then as the map gradually progresses you realise it's impossible to win. that sounds absolutely awful TBH 3 Share this post Link to post
yakfak Posted March 19, 2021 7 minutes ago, [McD]James said: I think it should go without saying that creating unwinnable traditional Doom maps is a waste of everybody's time. explain why or delete post >:3 4 Share this post Link to post
KVELLER Posted March 19, 2021 2 hours ago, Havok said: Perhaps to give the player a feeling of hopelessness. Like at first the player thinks he has a chance then as the map gradually progresses you realise it's impossible to win. I think it's cool as a concept, but in practice whoever's playing would probably go "THIS IS BULLSHIT!" and stop playing before long. Maybe it could work in a (G)ZDoom map with some scripting after player death to really convey that dying was the intention, rather than the result of a horribly unbalanced map. 5 Share this post Link to post
BoxY Posted March 19, 2021 I was tempted at one point to try making an exitless survival-style map that was just a big dark forest of pillars with increasingly huge waves of viles pouring into it over time that would inevitably kill the player, but I'm still not sure if it's worth bothering. The little angel on my shoulder tells me it's just more fun when you can exit a map with all kills, but I might play around with it sometime. 3 Share this post Link to post
Scuba Steve Posted March 19, 2021 The universe will succumb to heat death before you can beat this map. 17 Share this post Link to post
leodoom85 Posted March 19, 2021 3 hours ago, Havok said: Are there any Doom levels that are impossible to complete due to the difficulty Yes. The original maps from all IWADs can be impossible to complete IF the player is not skilled enough in the Nightmare difficulty, which I think it's a good reason. Same for maps that are hard as balls to complete it, like slaughter maps. Also, I wonder if crappy terry wads counts as well.... 0 Share this post Link to post
Stupid Bunny Posted March 19, 2021 1 hour ago, Havok said: Perhaps to give the player a feeling of hopelessness. Like at first the player thinks he has a chance then as the map gradually progresses you realise it's impossible to win. Yeah I could see this being kind of cool, in a weird way, a map whose underlying concept is that your failure and defeat are inevitable, and that your only goal is to hang on as long as possible until the long impossible grind of the map inexorably destroys you. And you keep trying again and again, thinking there must be some way you can reach the end, maybe getting a bit closer each time...but ultimately the map always wins. It must always win. I dunno I kind of dig the concept too, though I imagine most folks would not be into that idea. 0 Share this post Link to post
[McD] James Posted March 19, 2021 (edited) 6 hours ago, yakfak said: explain why or delete post >:3 否それをしません。お前は消えることが出来る。 Edited March 20, 2021 by [McD]James 3 Share this post Link to post
forgettable pyromaniac Posted March 19, 2021 I hate how literally nobody has mentioned TNT: Map31. Yes, it's still technically possible, but for somebody playing through it for the first time in '95/6, they would have no idea that the throne has a button, let alone you can hit the button way above where you're supposed to hit it. 3 Share this post Link to post
Blackroat Posted March 19, 2021 1 hour ago, Bobby “lolmcswagger” said: Also with TAS, no human has been recorded beating Okuplok saveless. What is the difference between TAS and NON-TAS? 0 Share this post Link to post
Argent Agent Posted March 19, 2021 (edited) Any map that is capable of softlocking (which is easy to do in any many maps when played in multiplayer or when trying to cheese traps). On another note, I've yet to see Hell Revealed MAP07 (Arachnophobia) done in Nightmare (from pistol start). Edited March 19, 2021 by Argent Agent 0 Share this post Link to post
Stupid Bunny Posted March 19, 2021 51 minutes ago, Blackroat said: What is the difference between TAS and NON-TAS? TAS means tool-assisted speedrun. That means, as I understand it (and someone correct me if I'm wrong), that the player isn't actually just sitting down and playing the map with the keyboard like normal, but rather that the demo has been artificially, often painstakingly constructed using, well, tools that allow the creator to create what they think is The Perfect Demo without actually playing it. In short, it allows someone to create an insane demo that no human being could actually pull off. Non-TAS is anything that's not that 4 Share this post Link to post
BoxY Posted March 19, 2021 13 minutes ago, StupidBunny said: TAS means tool-assisted speedrun. That means, as I understand it (and someone correct me if I'm wrong), that the player isn't actually just sitting down and playing the map with the keyboard like normal, but rather that the demo has been artificially, often painstakingly constructed using, well, tools that allow the creator to create what they think is The Perfect Demo without actually playing it. In short, it allows someone to create an insane demo that no human being could actually pull off. Non-TAS is anything that's not that TAS in Doom speedrunning doesn't necessarily mean a demo was built frame by frame, as it also applies to a lot of other game enhancements, e.g. slow motion, automatic SR50, re-recording, and x-raying enemies, which you can use while actually playing the game. 5 Share this post Link to post
xX_Lol6_Xx Posted March 19, 2021 3 hours ago, Alfredo said: Zero Master did this one without taking damage. Yup, but it was a Tool Assisted Speedrun. 1 Share this post Link to post
Stupid Bunny Posted March 19, 2021 6 minutes ago, BoxY said: TAS in Doom speedrunning doesn't necessarily mean a demo was built frame by frame, as it also applies to a lot of other game enhancements, e.g. slow motion, automatic SR50, re-recording, and x-raying enemies, which you can use while actually playing the game. Interesting. Yeah I knew it didn't have to be a frame-by-frame construction, but I didn't know that tools actually went in to creating one. Thanks for that. 0 Share this post Link to post