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Havok

Are there any Doom levels that are impossible to complete?

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Are there any Doom levels that are impossible to complete due to the difficulty (I'm not referring to maps which don't have an exit).

Of those maps are there any which are good or do they all suck?

 

What's your opinion of good maps which are impossible to complete? Do you still like them or do you think they shouldn't be made?

 

 

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Maybe Okuplok slaughter map without saves. It's one of the hardest slaughtermaps ever made according to the doom wiki

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There are some maps like No Chance and its inspiration X-Treme, which are designed to be almost impossible on Ultra-Violence, with the intended difficulty being Hurt Me Plenty (on which it is still very hard).

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54 minutes ago, dew said:

No. And stop asking about stove pipes, they're not real.

Bruh Xaser's Stove Pipe was as easy as his other maps.

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1 hour ago, Dubbag said:

Official Doom levels? No.

And maps that are unable to be completed have no reason to exist.

 

Perhaps to give the player a feeling of hopelessness. Like at first the player thinks he has a chance then as the map gradually progresses you realise it's impossible to win.

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57 minutes ago, dew said:

No. And stop asking about stove pipes, they're not real.

 

I don't know what you're talking about. What's a stove pipe?

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The Eye by mouldy was probably made to be played with freelook. I never use it in original Doom or any WADs, so this map was nearly impossible for me. It took me 5-6 hours with breaks to beat it on UV.

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1 hour ago, Havok said:

Are there any Doom levels that are impossible to complete due to the difficulty (I'm not referring to maps which don't have an exit).

1Doomguy99999Cyberdemons.

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Are you referring to custom made levels? There are very many early 94-95' WADs that just straight up don't have exits...

 

In terms of the original Doom games' levels,(doom1, doom2, tnt, plutonia, nrftl, master levels) no - they can all be beaten.

 

edit: damn didn't see the 'I don't mean maps w/ no exits' :P

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2 hours ago, Lol 6 said:

Maybe Okuplok slaughter map without saves. It's one of the hardest slaughtermaps ever made according to the doom wiki

Zero Master did this one without taking damage.

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2 hours ago, Dubbag said:

Official Doom levels? No.

And maps that are unable to be completed have no reason to exist.

 

explain why or delete post

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14 minutes ago, Alfredo said:

Zero Master did this one without taking damage.

Also with TAS, no human has been recorded beating Okuplok saveless.

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I think it should go without saying that creating unwinnable traditional Doom maps is a waste of everybody's time. 

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1 hour ago, Havok said:

 

Perhaps to give the player a feeling of hopelessness. Like at first the player thinks he has a chance then as the map gradually progresses you realise it's impossible to win.

that sounds absolutely awful TBH

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7 minutes ago, [McD]James said:

I think it should go without saying that creating unwinnable traditional Doom maps is a waste of everybody's time. 

 

explain why or delete post >:3

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2 hours ago, Havok said:

 

Perhaps to give the player a feeling of hopelessness. Like at first the player thinks he has a chance then as the map gradually progresses you realise it's impossible to win.

 

I think it's cool as a concept, but in practice whoever's playing would probably go "THIS IS BULLSHIT!" and stop playing before long. Maybe it could work in a (G)ZDoom map with some scripting after player death to really convey that dying was the intention, rather than the result of a horribly unbalanced map.

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I was tempted at one point to try making an exitless survival-style map that was just a big dark forest of pillars with increasingly huge waves of viles pouring into it over time that would inevitably kill the player, but I'm still not sure if it's worth bothering. The little angel on my shoulder tells me it's just more fun when you can exit a map with all kills, but I might play around with it sometime.

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3 hours ago, Havok said:

Are there any Doom levels that are impossible to complete due to the difficulty

Yes. The original maps from all IWADs can be impossible to complete IF the player is not skilled enough in the Nightmare difficulty, which I think it's a good reason. Same for maps that are hard as balls to complete it, like slaughter maps. 

Also, I wonder if crappy terry wads counts as well....

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1 hour ago, Havok said:

Perhaps to give the player a feeling of hopelessness. Like at first the player thinks he has a chance then as the map gradually progresses you realise it's impossible to win.

 

Yeah I could see this being kind of cool, in a weird way, a map whose underlying concept is that your failure and defeat are inevitable, and that your only goal is to hang on as long as possible until the long impossible grind of the map inexorably destroys you.  And you keep trying again and again, thinking there must be some way you can reach the end, maybe getting a bit closer each time...but ultimately the map always wins.  It must always win.

 

I dunno I kind of dig the concept too, though I imagine most folks would not be into that idea.

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6 hours ago, yakfak said:

 

explain why or delete post >:3

 

否それをしません。お前は消えることが出来る。

Edited by [McD]James

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I hate how literally nobody has mentioned TNT: Map31.

Yes, it's still technically possible, but for somebody playing through it for the first time in '95/6, they would have no idea that the throne has a button,
let alone you can hit the button way above where you're supposed to hit it.

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1 hour ago, Bobby “lolmcswagger” said:

Also with TAS, no human has been recorded beating Okuplok saveless.

 

What is the difference between TAS and NON-TAS?

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Any map that is capable of softlocking (which is easy to do in any many maps when played in multiplayer or when trying to cheese traps).

 

On another note, I've yet to see Hell Revealed MAP07 (Arachnophobia) done in Nightmare (from pistol start).

 

Edited by Argent Agent

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51 minutes ago, Blackroat said:

 

What is the difference between TAS and NON-TAS?

 

TAS means tool-assisted speedrun.  That means, as I understand it (and someone correct me if I'm wrong), that the player isn't actually just sitting down and playing the map with the keyboard like normal, but rather that the demo has been artificially, often painstakingly constructed using, well, tools that allow the creator to create what they think is The Perfect Demo without actually playing it.  In short, it allows someone to create an insane demo that no human being could actually pull off.

 

Non-TAS is anything that's not that

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13 minutes ago, StupidBunny said:

TAS means tool-assisted speedrun.  That means, as I understand it (and someone correct me if I'm wrong), that the player isn't actually just sitting down and playing the map with the keyboard like normal, but rather that the demo has been artificially, often painstakingly constructed using, well, tools that allow the creator to create what they think is The Perfect Demo without actually playing it.  In short, it allows someone to create an insane demo that no human being could actually pull off.

 

Non-TAS is anything that's not that

 

TAS in Doom speedrunning doesn't necessarily mean a demo was built frame by frame, as it also applies to a lot of other game enhancements, e.g. slow motion, automatic SR50, re-recording, and x-raying enemies, which you can use while actually playing the game.

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3 hours ago, Alfredo said:

Zero Master did this one without taking damage.

Yup, but it was a Tool Assisted Speedrun.

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6 minutes ago, BoxY said:

 

TAS in Doom speedrunning doesn't necessarily mean a demo was built frame by frame, as it also applies to a lot of other game enhancements, e.g. slow motion, automatic SR50, re-recording, and x-raying enemies, which you can use while actually playing the game.

 

Interesting.  Yeah I knew it didn't have to be a frame-by-frame construction, but I didn't know that tools actually went in to creating one.  Thanks for that.

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