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cracky-bracky

Is this possible to create in DECORATE/Zscript?

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I'm just gonna describe what i want to do.

 

  1. Make it so when an enemy dies near a wall, ledge, they will have a different death state for that. Basically, an enemy can die slumped into a corner (custom sprites and such), or they can fall off a ledge, etc.
  2. Some way to define new damage types, possibly by taking into account the projectile/actor the dead actor (the baddie) was killed by..

 

Lmao i hope this isn't too much to ask for.

EDIT: removed some things i dont really need now that i think of it

Spoiler

If you don't know what i mean by actor, basically its any thing that has a defined behavior, like barrels or monsters.

 

Edited by cracky-bracky : removed some things i dont really need now that i think of it

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I believe I’ve seen this in a bunch of the brutal mods, so you might be able to get some info on it by going to one of their discord’s and asking about it there, I specifically remember project brutality’s discord had a lot of people willing to help with questions like this, but I don’t know since I haven’t hung around there for awhile.

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