cracky-bracky Posted March 24, 2021 (edited) I'm just gonna describe what i want to do. Make it so when an enemy dies near a wall, ledge, they will have a different death state for that. Basically, an enemy can die slumped into a corner (custom sprites and such), or they can fall off a ledge, etc. Some way to define new damage types, possibly by taking into account the projectile/actor the dead actor (the baddie) was killed by.. Lmao i hope this isn't too much to ask for. EDIT: removed some things i dont really need now that i think of it Spoiler If you don't know what i mean by actor, basically its any thing that has a defined behavior, like barrels or monsters. Edited March 24, 2021 by cracky-bracky : removed some things i dont really need now that i think of it 0 Share this post Link to post
EndHack Posted March 25, 2021 I believe I’ve seen this in a bunch of the brutal mods, so you might be able to get some info on it by going to one of their discord’s and asking about it there, I specifically remember project brutality’s discord had a lot of people willing to help with questions like this, but I don’t know since I haven’t hung around there for awhile. 0 Share this post Link to post
DavidN Posted March 25, 2021 Yes! The ZDoom Discord and wiki are definitely helpful - damage types are very simple, you can just declare them on weapons/projectiles and create new states for enemies to react to them: https://zdoom.org/wiki/Custom_damage_types 0 Share this post Link to post