ebigautisticnerd Posted March 27 hello folks, while i was making a mod for final doom: tnt evilotion i stumbled across a problem. when i was making sprites for my weapons, i noticed they were to big in size (1440 x 1080 px) so i shrinked it to 165 x 120 this is the result: 1440 x 1080 px to 165 x 120 you noticed that the picture is very pixelated, and this is not cool. so i, as a newbie ask the modders out there how to fix this issue (it is more problematic by f.e. projectiles, and im fighting this problem a very long time). 0 Share this post Link to post
Reelvonic Posted March 27 what method are you using to shrink it down? 0 Share this post Link to post
Reelvonic Posted March 27 (edited) are you after something like this or this Edited March 27 by Reelvonic 0 Share this post Link to post
ebigautisticnerd Posted March 27 Ok 1. I just export it as png (im making it on my phone), and then Reimport it, but in a smaller picture 2. I want to have it Display correctly in doom (hud) so it shows all of it, this looks kinda good 0 Share this post Link to post
Reelvonic Posted March 27 (edited) 3 minutes ago, ebigautisticnerd said: Ok 1. I just export it as png (im making it on my phone), and then Reimport it, but in a smaller picture 2. I want to have it Display correctly in doom (hud) so it shows all of it, this looks kinda good well i recomend pc, but what did was just resize it down in paint.net using nearest neighboring quality then i just touch it up a bit and for getting to display correctly you can do that by adjusting the sprite's offsets in an editor like Slade 0 Share this post Link to post
ebigautisticnerd Posted March 27 Thanks (im using mobile because the tools are simpler to use, im making 3d models for the weapons, then i pose with my hands to resemble the hands and edit them. On pc i had to use blender and some drawing and editing Programme, and blender is to complicated to use aswell as 90% of the drawing Programmes are overly complicated. but this seems simple to me) i hope this will help other people than me. and also why did you follow me like one second i was in doomworld and setting up my Account (Not meant to be Rude) 0 Share this post Link to post
Reelvonic Posted March 27 4 minutes ago, ebigautisticnerd said: Thanks (im using mobile because the tools are simpler to use, im making 3d models for the weapons, then i pose with my hands to resemble the hands and edit them. On pc i had to use blender and some drawing and editing Programme, and blender is to complicated to use aswell as 90% of the drawing Programmes are overly complicated. but this seems simple to me) i hope this will help other people than me. and also why did you follow me like one second i was in doomworld and setting up my Account (Not meant to be Rude) blender is actually really friggin simple, but u have to find the right tutorial. i recomend learning it its really useful 0 Share this post Link to post
ebigautisticnerd Posted March 27 One day i'll use Blender, still Thanks for the help (are you that guy from YouTube?) 0 Share this post Link to post
Reelvonic Posted March 27 1 minute ago, ebigautisticnerd said: (are you that guy from YouTube?) probaly not considering i dont really use youtube 1 Share this post Link to post
Azuris Posted March 27 36 minutes ago, Reelvonic said: well i recomend pc, but what did was just resize it down in paint.net using nearest neighboring quality then i just touch it up a bit and for getting to display correctly you can do that by adjusting the sprite's offsets in an editor like Slade Yep, i can also recommend Paint.net, really good Program and many plugins to get. 2 Share this post Link to post
ebigautisticnerd Posted March 29 Thanks azuris for recommending paint.net. to test it, i have given lo wang (Protagonist from Shadow Warrior) the crowbar from Leonard (Protagonist from redneck ramapge) Heres the result: 0 Share this post Link to post