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Immorpher

Doom 64: Merciless Edition II (Nintendo 64 / Emulator)

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Posted (edited)

Sounds pretty cool, will give it a better look at the Weekend :)

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Awesome. Doom 64 plays well on my 3DS but this will make it much easier to control.

 

Also I'm the one who gave the repository a star an GitHub ;)

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This is awesome.
One question though: is there a way to make it playable on EX? I mean applying this to the rom and then using the WAD generator?
If not, what would you reccomend to play this on pc?

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1 hour ago, Adamast0r said:

This is awesome.
One question though: is there a way to make it playable on EX? I mean applying this to the rom and then using the WAD generator?
If not, what would you reccomend to play this on pc?


EX is great at ripping and using assets, however it doesn't incorporate source code so it would end up like normal Doom 64 on the other end.

I have done quick tests of it with Project 64 2.1 and it works fine. There's newer versions of it, although they added things to nag you a bit when loading the software.

Mupen64 works too! It doesn't come with a GUI, but if you get a GUI like RetroArch, I think it comes with Mupen64 and might be a easier experience than Project 64.

I think older emulators like 1964 may work as well from others playtesting.

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Congrats on the release.  Will have to break out an emulator and give this a try for sure.

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Posted (edited)

That's amazing and it's nice to see all those acessibility settings to help people out to enjoy the game. Congratulations!

Edited by Noiser

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How fantastic!

Do you think there is a chance of seeing the updated releases levels added to the ROM?

That's a project that I've thought would be interesting to see.

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9 hours ago, jasonpener said:

How fantastic!

Do you think there is a chance of seeing the updated releases levels added to the ROM?

That's a project that I've thought would be interesting to see.


I do hope to add custom levels to this. Right now a buddy is helping me figure out how to extract and insert custom levels into the ROM. It's mainly down to applying known compression/decompression algorithms and perhaps some format conversion. If anyone is familiar with C programming with some spare time, we would be happy to have the help!

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This is some fantastic work.  Between this and all the other different ways to play these days it really is a great time to be a Doom64 fan.

 

Thanks so much for making this and sharing. \m/

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45 minutes ago, Immorpher said:


I do hope to add custom levels to this. Right now a buddy is helping me figure out how to extract and insert custom levels into the ROM. It's mainly down to applying known compression/decompression algorithms and perhaps some format conversion. If anyone is familiar with C programming with some spare time, we would be happy to have the help!

That be cool to play custom levels on real hardware with your everdrive. 

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Could it be possible to utilize the ram expansion pack for higher resolution on original hardware? 

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18 hours ago, Shanes said:

Could it be possible to utilize the ram expansion pack for higher resolution on original hardware? 


Yes,@jnmartin84 was able to take my mod and use it to enable higher resolution on Doom 64. It worked well for the most part! The frame rate dropped a little as expected. Unfortunately it would cause a crash if too many large sprites on screen happened at once. Like using the chainsaw against an enemy very close up for a period of time. It seems to overload a graphics buffer of sorts. I hope to revisit that and perhaps set up some sort of blood / bullet puff limiter to make it more stable one day.

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I would love to see that! I am looking forward to trying this out on real hardware..

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Holy Moly, you even included a PAL Patch in the Zip File :)
I've patched my own ripped ROM now hrhr

Lets see if it works.

Wanted to test it earlier... But had way to much work :(
Lets have some Halloween Doom 64 Fun now hrhr

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6 hours ago, Azuris said:

Holy Moly, you even included a PAL Patch in the Zip File :)
I've patched my own ripped ROM now hrhr

Lets see if it works.

Wanted to test it earlier... But had way to much work :(
Lets have some Halloween Doom 64 Fun now hrhr


I noticed in the code that there was a region detect, so it should work in PAL! I have had a few buddies with PAL N64's test it and they said it worked. I haven't tested it myself though!

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1 hour ago, Immorpher said:


I noticed in the code that there was a region detect, so it should work in PAL! I have had a few buddies with PAL N64's test it and they said it worked. I haven't tested it myself though!

 

Yep, worked on original PAL Hardware!

At least the first two Levels :D

Played around with the Settings, a real must have for Owners of Everdrives (or else).

 

Have to look up the Password from where i stopped playing on the Switch a few Weeks ago and test it on later Levels  :)

 

 

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Here is a preview of the next update which lets you look and aim vertically on the N64. There's some graphics bugs due to sector rendering (read description), but perhaps I can figure it out by looking at Doom 64 EX code.

 

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9 hours ago, Wavy said:

Awesome. Could you add an option to allow the joystick to always strafe by any chance?


That can be done! Then the digital left and right shall be turn. Basically swapping the inputs.

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