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Sparktimus

1995 Tune Up Project - Limit-Removing Community Project [SLOTS ARE OPEN!]

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Posted (edited)

Being almost 10 years old now, 1994tu has been on my mind ever since this year rolled around. I'm glad to see it's not been forgotten, and that its spirit lives on! :D

Edited by Snarboo : grammar

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This is sweet. The 1994T-uCP is among my favorites and usually play it yearly. Once, I decided to replace the remade maps with the originals in a separate wad just for fun.

 

Looking forward to this.

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Posted (edited)

My currently insomnia-stricken mind is telling me that this is a very cool idea and that I'd be interested in having a crack at it. I'll have a look through your compiled list of author-cleared WADs later and see what takes my fancy. 

 

Edit: just for clarity as I'm a little unsure (and strung out) right now, but is the goal to modify/expand an existing map rather than remake it from the ground up in an expanded style, or is either okay? Just that I prefer the idea of modifying an existing WAD in this case. 

Edited by VisionThing

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Posted (edited)
25 minutes ago, VisionThing said:

My currently insomnia-stricken mind is telling me that this is a very cool idea and that I'd be interested in having a crack at it. I'll have a look through your compiled list of author-cleared WADs later and see what takes my fancy. 

 

Edit: just for clarity as I'm a little unsure (and strung out) right now, but is the goal to modify/expand an existing map rather than remake it from the ground up in an expanded style, or is either okay? Just that I prefer the idea of modifying an existing WAD in this case. 

That's a good point. I would honestly prefer that you remake it from scratch and use the original map as a reference since that's what I'm doing and I feel a bit dirty going into someone's own wad and changing it myself.

 

Thank you for bringing that up, though! I'll add an addendum to the main post.

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ooh!! i'm really interested in having a slot. do i need to give any of my work as a sort of resume?

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28 minutes ago, Sparktimus said:

That's a good point. I would honestly prefer that you remake it from scratch and use the original map as a reference since that's what I'm doing and I feel a bit dirty going into someone's own wad and changing it myself.

 

Thank you for bringing that up, though! I'll add an addendum to the main post.

 

Fair enough, and I can totally respect the idea of not tinkering with someone else's work. I guess I misread as a kind of retroactive collaboration between the original author and someone new.  I'm gonna tentatively say I'm still keen as it looks like you've given a pretty generous timeline here. I'll take a slot if you'll have me! 

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Posted (edited)
4 hours ago, sincity2100 said:

Can I have a slot?

 

 

4 hours ago, VisionThing said:

 

Fair enough, and I can totally respect the idea of not tinkering with someone else's work. I guess I misread as a kind of retroactive collaboration between the original author and someone new.  I'm gonna tentatively say I'm still keen as it looks like you've given a pretty generous timeline here. I'll take a slot if you'll have me! 

 

Sure! Before I can add you, though, I need you to select a map you'd like to revamp before I put you up on the board.

Edited by Sparktimus

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PSA: I'm going to go ahead and raise the mapslots back up to the full 32 since more people than I thought happen to be interested in this and I don't wanna bottleneck my own project :P

 

I am sincerely honored by the turn-out. Thank y'all so much!

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On 4/9/2021 at 12:05 PM, Sparktimus said:

PSA: I'm going to go ahead and raise the mapslots back up to the full 32 since more people than I thought happen to be interested in this and I don't wanna bottleneck my own project :P

 

I am sincerely honored by the turn-out. Thank y'all so much!

yay <3

 

does this mean the maximum maps per mapper is also raised?

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Holy kitty litter, Batman, I was only wondering yesterday if the 1994 TU project had a sequel.

 

I'm confused though. From your post, it seems like we are tuning up maps, then you seem to say we will be rebuilding them from scratch?

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11 minutes ago, MajorRawne said:

Holy kitty litter, Batman, I was only wondering yesterday if the 1994 TU project had a sequel.

 

I'm confused though. From your post, it seems like we are tuning up maps, then you seem to say we will be rebuilding them from scratch?

yeah, the title is a bit of a misnomer. this time around it's not gonna be about modifying existing maps, it's instead creating faithful remakes that are more up to modern standards. it requires more effort, but at the same time it offers much more flexibility than simply editing preexisting levels

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Posted (edited)
On 4/11/2021 at 12:21 PM, roadworx said:

yay <3

 

does this mean the maximum maps per mapper is also raised?

I still think around three or four maps per person is fair enough. Not counting potential collab maps, which I'm still trying to suss out myself, heh.

 

On 4/11/2021 at 6:20 PM, MajorRawne said:

Holy kitty litter, Batman, I was only wondering yesterday if the 1994 TU project had a sequel.

 

I'm confused though. From your post, it seems like we are tuning up maps, then you seem to say we will be rebuilding them from scratch?

Echoing Roadworx explanation here. The idea is to use the original map as a point of reference and build a map from scratch while citing themes, architecture, and encounters from the original while adding your own unique spin to it. I just feel like modifying the original map itself takes a bit away from each individual mapper's own creativity, which all due respect to the 1994TU of course. The reason it's simply called "1995 Tune Up Project" is more or less just to designate it as the successor to the original project.

Edited by Sparktimus

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I might be interested in this, however I am not well versed on early Doom maps aside from ones that were in the old top 100/10 Years of Doom.  Might be easier for me if I was assigned a map to update.

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