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Master O

Raze 1.0.0 Has Been Released!

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https://raze.zdoom.org/downloads


https://forum.zdoom.org/viewtopic.php?f=1&t=71955


https://github.com/coelckers/Raze/blob/master/README.md

 

Quote

(Text is from README.md):

Raze is a fork of Build engine games backed by GZDoom tech and combines Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave in a single package. It is also capable of playing Nam and WW2 GI.

The game modules are based on the following sources:

Duke Nukem: JFDuke, EDuke 2.0, World Tour extensions from DukeGDX and some minor fixes from EDuke32.
Redneck Rampage: Nuke.YKT's reconstructed source available in the Rednukem Git repo.
Blood: NBlood.
Shadow Warrior: SWP and VoidSW.
Exhumed/Powerslave: PCExhumed, with some enhancements inspired by PowerslaveGDX.

ZDoom, GZDoom Copyright (c) 1998-2020 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

EDuke32 and VoidSW Source (c) 2005-2020 EDuke32 teams, and contributors

NBlood source (c) 2019-2020 Nuke.YKT

PCExhumed source (c) 2019-2020 sirlemonhead, Nuke.YKT

BuildGDX (c) 2020

Duke Nukem 3D Source (c) 1996-2003 3D Realms

Shadow Warrior Source (c) 1997-2005 3D Realms

"Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman Ken Silverman's official web site: http://www.advsys.net/ken See the included license file "BUILDLIC.TXT" for license info.

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
Non-Build code is licensed under the GPL v2
https://www.gnu.org/licenses/old-licenses/gpl-2.0.html

 

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Posted (edited)

Woly shit! I did not know about this port, so I got Shadow Warrior Classic and man, does it feel good to play now - especially compared to the Redux release. Of course, this does not fix all my issues with the Build game (why will my sword not hit those koi fishes?!?), but it makes the game much more enjoyable now. Build games in (technically) GZDoom, who would have thought? :P

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Posted (edited)

I've played hours of shadow warrior redux don't know what people think is wrong with it, in the case of blood I just stick to nblood or bloodgdx fresh supply screws with me. How accurate is raze with both?

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37 minutes ago, Rudolph said:

Woly shit! I did not know about this port, so I got Shadow Warrior Classic and man, does it feel good to play now - especially compared to the Redux release. Of course, this does not fix all my issues with the Build game (why will my sword not hit those koi fishes?!?), but it makes the game much more enjoyable now. Build games in (technically) GZDoom, who would have thought? :P

 

You'll like this too:

 

https://github.com/dosbox-staging/dosbox-staging/wiki/Sourceport-Links-for-Classic-DOS-First-Person-Shooters

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10 minutes ago, SPIN said:

I've played hours of shadow warrior redux don't know what people think is wrong with it, in the case of blood I just stick to nblood or bloodgdx fresh supply screws with me. How accurate is raze with both?

I do not know, Redux's controls feel floaty to me and it does not always feel like my shots are connecting with the target.

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7 minutes ago, Rudolph said:

I do not know, Redux's controls feel floaty to me and it does not always feel like my shots are connecting with the target.

the crosshair in redux and dos is aligned incorrectly making missiles harder to fire, but I agree on the controls being floaty.

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Posted (edited)

this is really cool never had these games run this well

Edited by SPIN

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I've been using Raze 0.9 lately, but I checked this version out and it works pretty well aside from an visual problem that happens when using the Vulkan renderer option:

2021_04_08-13_08.png.112a17fae64a18ac935255c3a203c3f4.png2021_04.08-13_14.png.6b10fd38866a156fd983c48cb46ac925.png

 

I've used the Vulkan renderer with Raze before, but this is the first time I've seen this glitch happen. The OpenGL renderer is fine, though, so I'm gonna use it for now.

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Posted (edited)

As Cacodemon345 said, the bug is already under investigation.

 

But just to get some info, what is your GPU @DavetheDoomguy

Edited by ReaperAA

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Posted (edited)

Awesome. This is something I have to give a try when I get a chance. :D Maybe by the weekend.... just so damned busy lately and free time sucked up by Doom projects.....

Edited by Doom_Dude

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a couple of people, me included, have had success working around the visual corruption bug by enabling 4x MSAA. No idea why that works..

 

 

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13 minutes ago, SaladBadger said:

a couple of people, me included, have had success working around the visual corruption bug by enabling 4x MSAA. No idea why that works..

 

 

 

I don't know why it works, but MSAA 4x and above seems to get rid of it, anything below 4x doesn't seem to work.

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