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KubaloBlackMT

Who would be interested in Sandy Petersen making a new Doom map or WAD, much like Sigil.

Who would be interested in Sandy Petersen making a new Doom map or WAD, much like Sigil?  

189 members have voted

  1. 1. Who would be interested in Sandy Petersen making a new Doom map or WAD, much like Sigil. Encompassing his unique style of outside the box level design, sinister traps, and his spooky abstract Hell

    • Yes
      181
    • No
      8


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So you're asking me if I want the guy who was behind Doom II's "Chasm" to make a new map or map pack in 2021? Hell Yeah I want that. I really loved "The Chasm"

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2 hours ago, Rudolph said:

@m8f He has not designed a Doom level since... 1997?

 

Did he misspeak there or is he saying that he worked on Doom 64? Or were there other Classic Doom projects around that time?

Maybe Sandy meant FPS by saying "Doom", and in that case it could be Quake II.

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While Sandy's maps are mixed bag for me, I would still like to see him make more maps. I think that most of his maps were a mixed bag precisely because of tight deadline and being forced to make 2/3rd of the maps.

 

I think that with more experience, better tools and no strict deadline, he can make much better maps (even aesthetically). His maps in Quake were actually pretty nice looking.

 

1 hour ago, Peccatum Mihzamiz said:

American McGee Episode 8?!!!!!!

 

Oh hell yeah. McGee is seriously underrated. I love his maps in Doom 2 and would love to see more of his maps.

Edited by ReaperAA

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I'd be interested in some Tom Hall levels too. He was the closest Wolf3D had to Sandy Petersen - making levels that were not quite as elegant as Romero's (if you tried to play Wolf3D before but couldn't handle the levels, start with episode 5 - you won't be getting lost on that one...), but more atmospheric and unique - befitting the person responsible for pushwalls in Wolf3D and teleporters in Doom!

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33 minutes ago, m8f said:

Maybe Sandy meant FPS by saying "Doom", and in that case it could be Quake II.

Sandy worked on Quake II?

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Next thing we know - we start asking John Carmack to make levels for the original DOOM games, even tho he never made any levels for the games. And even if he agreed to do that - all we would get is like 3 gray rooms, but they would be the most amazing gray rooms ever built in the DOOM engine.

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1 hour ago, Peccatum Mihzamiz said:

Yes! More stuff like this I would say! I don't know how Tom Hall would feel about that. Perhaps you should ask him :D! You can find him on Twitter and Discord as 'ThatTomHall' I believe.

I do not have Twitter, so do not count on that! :P

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So I looked up American McGee's credits and he seems to have designed mostly maps that I do not like. MAP07: Dead Simple is iconic, for sure, but the rest is either super forgettable or... well, E4M1. I am not too sure about getting him to make new maps.

 

EDIT: Sorry for the double post. I thought someone else had posted another comment in the meantime. My bad!

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20 minutes ago, Rudolph said:

Sandy worked on Quake II?

Wiki says so. Also I remember that Sandy said in one of his videos that he had left id during Quake II development, however I don't know parts of it he worked on.

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33 minutes ago, Rudolph said:

So I looked up American McGee's credits and he seems to have designed mostly maps that I do not like. MAP07: Dead Simple is iconic, for sure, but the rest is either super forgettable or... well, E4M1. I am not too sure about getting him to make new maps.

 

Each to their own. His maps may not have the Romero's aesthetics or Sandy's bizarreness, but his maps sure do have a good flow, with good gameplay. Maps 2 to 7 are really fast and fun and Map14 is iconic (and by extension, I am also a fan of Tom Mustaine's maps).

 

I agree with on E4M1 though. The NIN secret just sucks and makes UV-max'ing a miserable task.

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If we could get an Ultimate Doom episode from each of Doom's main level designers: Romero (check), Petersen, Mcgee, and I guess Green. I know Mcgee and Green didn't do as many levels, but it'd just be cool to imagine a full 4 episode megawad with each one made by former id designers.

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It would be cool if Sandy Petersen teamed up with a mapper who does a better job with detailing and texturing. I always liked his ideas and unusual shapes, but the texturing always is off somehow...

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2 hours ago, ReaperAA said:

Each to their own. His maps may not have the Romero's aesthetics or Sandy's bizarreness, but his maps sure do have a good flow, with good gameplay. Maps 2 to 7 are really fast and fun and Map14 is iconic (and by extension, I am also a fan of Tom Mustaine's maps).

 

I agree with on E4M1 though. The NIN secret just sucks and makes UV-max'ing a miserable task.

Well, I did not say they were bad, just kind of eh. I agree with you that, with the exception of E4M1's NIN secret (and maybe MAP06's overly generous secret room that contains both a Megasphere and a Blue Armor), there is nothing really wrong with them in terms of flow and gameplay, but aside from MAP07, I am usually glad to be done with them. Maybe it is the result of their position in the map rotation (e.g. five bland-looking maps in a row) or the music track they use (e.g. going from the adrenaline-pumping "Running From Evil" to MAP02's elevator muzak)? I do not know.

Edited by Rudolph

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13 minutes ago, Rudolph said:

(and maybe MAP08's overly generous secret room that contains both a Megasphere and a Blue Armor)

 

Map08 is made by Sandy Petersen :p

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Tch, what's with all the E4M1 hate? Hell Beneath is genius, I tell you, genius. I personally like all of McGee's maps besides Dead Simple, which is too, well simple, for my tastes.

 

1 minute ago, Diabolución said:

TOM HALL

I dearly hope he still plans on doing something like that. E2M2 is one of my favourites. I also really like the areas of E2M4 & E2M7 that he actually had a chance to finish. Of all the id guys, I feel that Hall would be the one to take advantage of modern mapping utilities the most, since he seemed to be a forward thinking type, based on the Doom Bible at any rate.

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26 minutes ago, ReaperAA said:

 

Map08 is made by Sandy Petersen :p

@Rudolph probably meant MAP06, which was made by McGee and does contain such a secret... though it's uncertain whether it was actually him who decided to put the megasphere there. The megasphere was added to the game after most levels were already created, and so several soulspheres have been retroactively replaced with megaspheres, which explains the redundancy.

 

It's probably also why E1M4 has a one-time lift that lets you access both a megaarmor, and a whole bunch of armor bonuses. When the level was first designed, those used to be score items instead.

Edited by Scypek2

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3 hours ago, ReaperAA said:

While Sandy's maps are mixed bag for me, I would still like to see him make more maps. I think that most of his maps were a mixed bag precisely because of tight deadline and being forced to make 2/3rd of the maps.

 

I think that with more experience, better tools and no strict deadline, he can make much better maps (even aesthetically). His maps in Quake were actually pretty nice looking.

 

 

Oh hell yeah. McGee is seriously underrated. I love his maps in Doom 2 and would love to see more of his maps.

 

A fellow lover of McGee maps, a person of culture I see.  Honestly I would like to see them all, we have Romero already the more the merrier I say!

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1 hour ago, ReaperAA said:

Map08 is made by Sandy Petersen :p

Woops! You are right. As @Scypek2 pointed out, I meant to write MAP06. 

 

As for E1M4, well, I believe the Playstation version made the lift reusable.

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From his reply, I don't mind he actually takes some money from me for a mapset TBH, though you probably can't sell PWADs, so you need some additional stuff to get some profit.

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Let's just say sandy did do something like Sigil. What would it be called? and wouldn't he do quake maps as well? If i remember right isn't quake like a H.P. lovecraft style of game. I haven't played quake (yet).

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I would be glad to play his maps even more than Romero's. I especially like his urban maps.

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1 hour ago, xScavengerWolfx said:

If i remember right isn't quake like a H.P. lovecraft style of game. I haven't played quake (yet).

 

Quake has some H. P. Lovecraft influences, but also some medieval fantasy stuff and that rusty industrial scifi base theme that was like a prototype for Quake 2's base style. So don't expect a full Lovecraft experience, Quake has it's own, unique but disjointed style.

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