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UberGewei

ZDaemon 1.10.17 has been released!

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Posted (edited)

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After a relatively short period ZDaemon 1.10.17 is now available; ZDaemon Launcher users will be able to update by going to Help -> Check for Updates.
The Linux and BSD ZServ binaries are available via the Downloads page.

This version contains several nice additions, improvements and fixes; there's also one particular reversion from 1.10.16;
For the full run-down you'll want to check out the changelog.

Please note: Similar to the last release, 1.10.17 servers will require all players to update to the latest version **;
more information below.

Some highlights:

  • Extended node support; ZDBSP Compressed and Uncompressed **
  • Markers for demo playback added. (See changelog entry 3 under the 1.10.17 release for more information)
  • "Demo Settings" area under "Customize Controls" has been added for all demo related key bindings.
  • The WIP_NOAUTOFIRE fix from the previous release has been reversed. ** (See changelog entry 5 under the 1.10.17 release for more information)
  • Characters of classic fonts increased, so e.g. all Cyrillic letters can be used now.
  • Stalagmite thing (5050) has been formally added. ***


Starting from this release, our DeHackEd Extensions page has been updated to include our own specific DeHackEd Supplement text documents.

Some screenshots of Extended Nodes-type maps running on ZDaemon:
 

Spoiler

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Edited by UberGewei

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Extended node support; ZDBSP Compressed and Uncompressed 



Now I can finally make a map of my mother-in-law her butt!

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If anyone was having trouble with the 7zip ZDaemon and ZServ archives, they've now been fixed.

 

A ZSWizard update has also been pushed out; the one change is to increase the heapsize selection maximum to account for increased requirements as a result of the introduction of extended node support.

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Will there be any build of this version for macos? the latest build (1.10.11) is corrupted, and the older ones aren't 64 bit compatible :(

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47 minutes ago, AF-Domains.net said:

Unfortunately it's not currently known when a macos build will become available.

I'd imagine MacOS users could make their own build faster if you released the source code.

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