Basically - how to make it so that it does NOT look as in the image below.
I know there are ways to fix that in GZDoom and probably also in GLBoom+ but I would like it to work with the software renderer (PrBoom+ and others). Is that even possible?
I tried making texture patch higher or the texture higher but that only results in the engine displaying the bottom part of it and still ending it exactly at the horizon, I tried to fiddle with offsets in the Sky Transfer linedef but that doesn't seem to have any effect.
Basically - how to make it so that it does NOT look as in the image below.
I know there are ways to fix that in GZDoom and probably also in GLBoom+ but I would like it to work with the software renderer (PrBoom+ and others). Is that even possible?
I tried making texture patch higher or the texture higher but that only results in the engine displaying the bottom part of it and still ending it exactly at the horizon, I tried to fiddle with offsets in the Sky Transfer linedef but that doesn't seem to have any effect.
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