Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
phoo

PrBoom+ issue with custom animated textures, flats and switches

Recommended Posts

Hi, I'm running into an issue in PrBoom+ 2.5.1.4 related to custom animated textures, flats and switches.

Custom textures and flats don't animate, the same applies for switches as well. The most recent pwad I experienced this with is Speed of Doom. I opened the wad up in Slade just in case, and there's a ANIMATED and SWITCHES lump as I would expect there to be that comes after the FF_END.

I'm wondering if anyone else has experienced this issue? If so, I'd appreciate some input, thanks!

Share this post


Link to post
11 hours ago, phoo said:

Hi, I'm running into an issue in PrBoom+ 2.5.1.4 related to custom animated textures, flats and switches.

Custom textures and flats don't animate, the same applies for switches as well. The most recent pwad I experienced this with is Speed of Doom. I opened the wad up in Slade just in case, and there's a ANIMATED and SWITCHES lump as I would expect there to be that comes after the FF_END.

I'm wondering if anyone else has experienced this issue? If so, I'd appreciate some input, thanks!

That is an old version. You should try the UM Fork or DSDA-Doom instead.

Share this post


Link to post
12 hours ago, phoo said:

Hi, I'm running into an issue in PrBoom+ 2.5.1.4 related to custom animated textures, flats and switches.

Custom textures and flats don't animate, the same applies for switches as well. The most recent pwad I experienced this with is Speed of Doom. I opened the wad up in Slade just in case, and there's a ANIMATED and SWITCHES lump as I would expect there to be that comes after the FF_END.

I'm wondering if anyone else has experienced this issue? If so, I'd appreciate some input, thanks!

 

did you run it with the correct complevel? certain textures and flats are only boom or mbf-compatible and will not work if you don't set -complevel 9 or 11, or the default current pr-boom+ complevel.

 

(and speed of doom is boom-compatible)

Share this post


Link to post
11 hours ago, Redneckerz said:

That is an old version. You should try the UM Fork or DSDA-Doom instead.


Thanks :)

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×