Walter confetti Posted July 13, 2021 (edited) I could try to do it (E3M3), since I've almost completed all the levels i'm working on in these months that had a tight deadline.... I know pretty good the layout, so it could be easy to do and it will be the one that looks more similar to the original.... 3 Share this post Link to post
Engired Posted July 13, 2021 6 hours ago, Walter confetti said: I could try to do it (E3M3), since I've almost completed all the levels i'm working on in these months that had a tight deadline.... I know pretty good the layout, so it could be easy to do and it will be the one that looks more similar to the original.... It's alright if it's not perfect. Since we have almost everything done I can wait some time for it. 3 Share this post Link to post
Walter confetti Posted July 14, 2021 Yesterday I've started making it and if i have time, I'll think to complete and upload this today... 3 Share this post Link to post
Walter confetti Posted July 14, 2021 (edited) And here it is! Layout is almost all on strike, but i don't remember all the thing placement for the love of God, sorry guys. E3M3fm.zip Title: Peacefulness Author: Walter Build Time: 7 hours(?) in 2 days Spoiler Original version My version 8 Share this post Link to post
Engired Posted July 14, 2021 (edited) No more maps! Just need to do some playtesting, especially with e2-e4. E1 should be fine. After one more update I'll release it on a new thread. Edited July 14, 2021 by Engired 5 Share this post Link to post
Vaeros Posted July 14, 2021 Just made a little update of my map fixing some misaligned textures and hidding some linedefs from the automap. https://drive.google.com/file/d/16G3yrR7pZcesZUuWSNczUomyPeE1IQEb/view?usp=sharing 1 Share this post Link to post
Engired Posted July 15, 2021 I think I'll release it sometime around 12pm AEST tomorrow, there shouldn't be any issues left. If there is any that I have missed, or that other people who have played the whole thing have missed, I can update the final release, but it's best to let me know now. 1 Share this post Link to post
Wavy Posted July 15, 2021 3 minutes ago, Engired said: I think I'll release it sometime around 12pm AEST tomorrow, there shouldn't be any issues left. If there is any that I have missed, or that other people who have played the whole thing have missed, I can update the final release, but it's best to let me know now. A quick fix to my E1M4 is to change the nukage from doing 10-20% damage to 5-10%. Also, I just realised this but the door connecting the exit room and computer pillar room is uncentered and I can't stop thinking about it (that's if changing geometry is fine) 1 Share this post Link to post
Engired Posted July 15, 2021 4 minutes ago, Wavy said: A quick fix to my E1M4 is to change the nukage from doing 10-20% damage to 5-10%. Also, I just realised this but the door connecting the exit room and computer pillar room is uncentered and I can't stop thinking about it (that's if changing geometry is fine) It's actually centered on my end, I've looked at all the doors and all of them are centered. 0 Share this post Link to post
Wavy Posted July 15, 2021 20 minutes ago, Engired said: It's actually centered on my end, I've looked at all the doors and all of them are centered. I'm talking about this one. It's offset to the steps and computer room 1 Share this post Link to post
Engired Posted July 15, 2021 24 minutes ago, Wavy said: I'm talking about this one. It's offset to the steps and computer room Guess my version must be different somehow. I'll take another look at it sometime later. 0 Share this post Link to post
Wavy Posted July 15, 2021 (edited) 16 minutes ago, Engired said: Guess my version must be different somehow. I'll take another look at it sometime later. I can fix it and update my original E1M4 post with the fix if you want Edited July 15, 2021 by Wavy 0 Share this post Link to post
Kloki38 Posted July 15, 2021 (edited) @Engired Almost all elevators are missing the texture behind them in episode 1 in the latest version for some reason. Even my E1M8 which originally had it. e2 seems fine. Examples: E1M1: HOM behind the secret elevator E1M2: HOM behind the elevator near the start E1M3: Elevator leading to green armor has a HOM behind it E1M4: E1M5: Edited July 15, 2021 by Kloki38 4 Share this post Link to post
Engired Posted July 15, 2021 6 hours ago, Kloki38 said: @Engired Almost all elevators are missing the texture behind them in episode 1 in the latest version for some reason. Even my E1M8 which originally had it. e2 seems fine. Examples: E1M1: HOM behind the secret elevator E1M2: HOM behind the elevator near the start E1M3: Elevator leading to green armor has a HOM behind it E1M4: E1M5: I did something to episode 1 which would cause that. I'll just replace episode 1 with the original files again. 0 Share this post Link to post
Engired Posted July 15, 2021 (edited) I've added the custom level names, and I fixed all of the issues above. I can fix it up post-release for a couple weeks, then I'll put it on the archive. If there is anything else, let me know, but all levels should be fine. I aim for a release late today (AEST). Maybe 7am (EST), or 9pm (AEST). I've also got the maps put in 4 images to compare them all. And for a final notice, there will be a Doom 2 made from memory. Edited July 16, 2021 by Engired 7 Share this post Link to post
EpicTyphlosion Posted October 13, 2021 I really hate to necro this thread, but did you ever release the complete version to /idgames or somewhere? 0 Share this post Link to post
Wavy Posted October 13, 2021 13 minutes ago, EpicTyphlosion said: I really hate to necro this thread, but did you ever release the complete version to /idgames or somewhere? Here: 2 Share this post Link to post