Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
PhantomFool765

How exactly can a very uninspired and uncreative person like myself get better at mapping?

Recommended Posts

It's a very direct question, but I genuinely love mapping and have done it for about a year or 2 now not quite sure but have a lot of trouble with it. I'm a very uncreative person and can't really get good ideas often and a lot of my maps end up taking like 24 hours to make just to be a linear map with little to no detail sparse demons and can be beat in like 40 seconds if you know what you're doing. If I had to describe my maps it's if dementia was represented in a DOOM map and we we're at stage 4, like the basic things are there and there's most certainly a map but there's nothing really of substance in it. So I just wanna know if there's anything I can really do to improve my maps when I can hardly take inspiration from other maps because I have a really shitty memory and I can't really make up my own ideas.

Share this post


Link to post

Play more maps. Seeing what cool things other mappers have done should make you say "oh that's a cool/interesting trick" at least once.

Share this post


Link to post

Playing more maps is the easiest way. Other things you can do, in order of how abstracted they are, include:

 - Playing other 3D games, and looking closely at their level/gameplay design - if you dislike a particular game, figure out exactly why that is
 - Watching video essays on game/level design - e.g. Game Maker's ToolkitAdam MillardJoseph Anderson, but there'll be plenty more

 - Looking at real-life architecture in general - different styles/periods, famous examples, and also just normal architecture around where you live

 - Looking at art in general - go to galleries, look up random artists online that you hear about, see which sorts of art inspire you and which sorts you hate

 - Looking at life in general - think about how people work, figure out the purpose of existence, prove/disprove hard solipsism
 

Share this post


Link to post

This affliction could also be a result of the type of mapping format you use. Mapping for DOOM/2 or BOOM can, in some cases, lead to bland pwads, as is evidenced mainly by 'See here, I made my first map' . A lot of effort is required to make a map interesting, examples of this are Ancient Aliens, Interception, Can't Run Frm Evil, Aeternum, BTSX, Paranoid, just to mention of few.

 

However, using a different mapping format such as Doom in Hexen or UDMF can make a huge difference, where sectors can be coloured, similar to Doom64. Colours and light differences can make even a simple room look interesting. Plus, in advanced sourceports, new weapons and monsters can break the monotony of the regular fare.

 

As already suggested, play some maps, take note of what you like or don't, and use those positive aspects in your maps. Check out maps, good or bad, in an editor to see how it was done.

 

And finally, this is crucial, Know Thy Editor ™. By this I mean, exploit every feature which the editor has to offer to make mapping easier. For example: a mostly unknown feature of UDB is the Paint Selection Tool. It does not paint in the conventional way, instead it can highlight a collection of adjacent entities by simply moving the mouse cursor over them instead of clicking on them one at a time.

Edited by Kappes Buur

Share this post


Link to post

oh god same, you described my experience mapping down to a tee

 

if your memory and creativity is as bad as mine (and the way you describe it, it sounds like it), then very little of the advice people are giving you is gonna work. because you're just gonna immediately forget all of it or not know how to use it. when i went around searching for how to get better and not be creatively bankrupt, all the answers just frustrated me. like, how do you expect me to remember this piece of art, or this map, or this whatever the fuck when my memory is completely shot?? i can't, and i'm assuming you can't either

 

what i've started doing is writing down interesting encounters i come across, taking screenshots of nice detailing and architecture, and adding to an ever-expanding list of maps that i like. i've found it to be incredibly helpful, although it unfortunately doesn't help much with coming up with layouts. another thing that works for me (it may not work for you tho) is that i try to go for patterns and abide by a set of rules at all times. having a certain internal logic to what you're doing can really help quite a bit, although that may be more cuz i'm neurodivergent than anything

 

also - and this is a big one - i started collecting links to threads that discuss monster placement and concepts in game design. i suck ass at abstract concepts, so i need direct answers, not some weird shit. i need to know the specific roles of each monster, their strengths, their weaknesses, etc, and have it be told to me in a direct manner without any ambiguity whatsoever. i can give them to you if you want, they help me both come up with stuff as well as get better at mapping in general. i also have a txt file containing a bunch of stuff that i can give as well

Edited by roadworx

Share this post


Link to post

I've said this a few times- mapping is like farting. If you have to force it, it's probably shit. That said- write down any ideas you may have, look at buildings, and above all, watch how other people map. I've found myself endlessly fascinated watching mappers livestream their work ( @Bridgeburner56 being one of the best examples). hearing how people do the ins and outs of their processes can take a lot of the mystery out of how all those fantastic maps are made. I also find reverse-engineering other works for their techniques can be helpful in showing myself new or better ways to do things.

Share this post


Link to post
37 minutes ago, Major Arlene said:

Doom mapping is like farting. If you have to force it, it's probably shit.

 

I dare you to stick that on a t-shirt and sell it on your merch store, fam.

Share this post


Link to post

When mapping, I operate under the mantra of "This is the kind of map I want to play", that way I don't have to be creative at all and all I have to do is play towards my taste.

 

I know that's not super helpful but try to put into words the kind of map you want to play, and try your hand at making it. That's what keeps me running through my absence of creativity

Share this post


Link to post

Hey everyone, I've read the replies and I wanna thank you all for your help and tips, I've finally started on a WAD I'm confident in enough that it'll be uploaded to DOOMWORLD when I finish it unlike my other WADs in limbo. I've finally found out a good way of mapping thanks to you all and for once I'm able to make maps that play and look good and aren't 15 seconds long. So Thank you all for the advice.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×