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Rijam

HACX Widescreen Graphics WADs

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Hello! I have created widescreen graphics for HACX: Twitch 'n Kill's menus and Photon 'Zooka (Rocket Launcher). I have separated each part into their own WADs. I designed these graphics for HACX 1.2

 

HACX Widescreen Menu:

This WAD changes the TITLEPIC (title screen), INTERPIC (intermission screen), HELP (help screen), and CREDIT (credits screen) graphics to be in 21:9 aspect ratio. I tried to keep changes to the original images to a minimum. This WAD will only work properly in source ports that support wide screen menu graphics.

Tested source ports: GZDoom (works), GLBoom+ (It loads but it is cut off and doesn't look correct, at least with the way I have my GLBoom+ set up)

Spoiler

Widescreen Menu images

HPIkLLy.png XFYpdk0.png

 

GiSPLXN.png UU5dAtG.png

Download HACX Widescreen Menu: Dropbox

 

HACX Widescreen Photon 'Zooka:

This WAD extends the Photon 'Zooka (Rocket Launcher) graphics past a normal 16:9 aspect ratio. This WAD should work in any source port.

Tested source ports: GZDoom, GLBoom+

Spoiler

Photon 'Zooka comparison gifs

Original sprites u0gbgX9.png New extended sprites qJZdgiX.png

(Note: the sprites will look slightly different in game due to offsets and such.)

Download HACX Widescreen Photon 'Zooka: Dropbox

 

Let me know if there are any bugs or anything I could improve. I'm new to making Doom content and I hope I have done everything correct. Each WAD contains a WADINFO.txt file too.

I'm not sure if anyone even plays HACX. If you want to give HACX a try you can download it for free here: drnostromo.com

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this is just awesome, pal!

magnificent work :D

I love HACX and i would love more content for it.

That zooka is marvelous indeed.

How about the cryogun? that one is also widescreen?

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Posted (edited)

Thanks for this. With Hacx 2.0 'on hiatus' and 1.2 being somewhat forgotten, I wasnt sure if Hacx was going to get the widescreen treatment that most other IWADs are getting.

Edited by Devalaous

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Posted (edited)
12 minutes ago, P41R47 said:

this is just awesome, pal!

magnificent work :D

I love HACX and i would love more content for it.

That zooka is marvelous indeed.

How about the cryogun? that one is also widescreen?

Thank you!

The Cryogun is far enough to the left that it isn't cut off in 16:9 aspect ratio. The Stick (Plasma Rifle) also looks fine in 16:9. Everything is cut off in 21:9, though (even my new sprites).

 

12 minutes ago, Devalaous said:

Thanks for this. With Hacx 2.0 'on hiatus' and 1.2 being somewhat forgotten, I wasnt sure if Hacx was gonig to get the widescreen treatment that most other IWADs are getting.

I enjoyed playing through Hacx 1.2. Some of the design choices are a little dated by today's standards, but it is still a fun set of 21 levels. I was sad to see that the latest news for Hacx 2.0 was from 2012.

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Hmm, I cant get these working. Neither the widescreen assets or the RL replacement show up ingame. Im running latest GZDoom release with the 1.2 IWAD.

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11 hours ago, Devalaous said:

Hmm, I cant get these working. Neither the widescreen assets or the RL replacement show up ingame. Im running latest GZDoom release with the 1.2 IWAD.

 

10 hours ago, TheMagicMushroomMan said:

Doesn't seem to work for me, either. Wonderful job though!

 

Uh oh. Do you have any idea what is wrong? I tested both of my wads by launching with a batch file, with GZDoom's autoloading, and by dragging and dropping the wads onto the GZDoom exe and each method worked for me. I have GZDoom v4.5.0 which is the latest and I'm using the v1.2 IWAD. I noticed that the autoloading only works if you put them in [hacx.hacx1.Autoload] and not [hacx.hacx2.Autoload].

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Posted (edited)
On 5/7/2021 at 5:28 AM, Rijam said:

 

 

Uh oh. Do you have any idea what is wrong? I tested both of my wads by launching with a batch file, with GZDoom's autoloading, and by dragging and dropping the wads onto the GZDoom exe and each method worked for me. I have GZDoom v4.5.0 which is the latest and I'm using the v1.2 IWAD. I noticed that the autoloading only works if you put them in [hacx.hacx1.Autoload] and not [hacx.hacx2.Autoload].

 

Seems it was being loaded before the IWAD. Works fine now after tweaking Doom Launcher to load these as external wads, not part of the HACX folder itself.

 

Now we just need a Hacx Spritefix project, brightmaps, and presumably a soundtrack upgrade pack (would be interested to hear an Arachno soundfont version of it)

 

EDIT: Also a widescreen statusbar. I personally use Nightfright's fullscreen huds with the split hud for the game, but still!

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4 hours ago, Devalaous said:

 

Seems it was being loaded before the IWAD. Works fine now after tweaking Doom Launcher to load these as external wads, not part of the HACX folder itself.

 

Now we just need a Hacx Spritefix project, brightmaps, and presumably a soundtrack upgrade pack (would be interested to hear an Arachno soundfont version of it)

 

EDIT: Also a widescreen statusbar. I personally use Nightfright's fullscreen huds with the split hud for the game, but still!

 

There is already a video on YouTube of the full soundtrack with the Arachno soundfont:

 

 

A widescreen status bar is a good idea and doesn't sound that hard to do!

 

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50 minutes ago, princetontiger said:

Isn't it widescreen already if we use GZDoom?

 

No, there are black bars on the sides besides the TITLEPIC is 4:3.

 

unknown.png

 

unknown.png

 

As you can see, the status bar and the weapon are not widescreen. This changes with these wads.

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3 hours ago, Devalaous said:

The GZDoom developers noticed this, and its convinced them to add Hacx support to 1.2. Wont be in 4.6.0, so your work will still be useful for a long time to come :p

 

Oh sweet thank you for letting me know. I give Graf Zahl and the rest of the GZDoom team permission to use my widescreen graphics and sprites if they want.

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The face in the status bar doesn't even bare any resemblance like the one from the title image, it's like Danny's drunk father.

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