lokbustam257 Posted July 5, 2021 (edited) 11 hours ago, DavidN said: @lokbustam257 Thanks, looks good! Please upload it with the form at https://ramp.teamouse.net so that it gets into the game. done, but i get this message, does this looks good? 0 Share this post Link to post
DavidN Posted July 5, 2021 @lokbustam257 I don't see it in the list on the downloads page - try it again? You should only get that message if you've attempted to upload more than one level very quickly. If that doesn't work, I can add it manually after I close the submissions. 0 Share this post Link to post
lokbustam257 Posted July 6, 2021 (edited) Got this message must be work right? 0 Share this post Link to post
DavidN Posted July 6, 2021 @lokbustam257 Yes! I see Slaughter Town 2 in the list now. 0 Share this post Link to post
INfront95 Posted July 6, 2021 4 hours ago, Fiendish said: Hmm, that's odd. For what it's worth, I was able to download it without having this problem. I did run into an issue, though, when I used the map locator and scrolled down to a certain point (based on what the error message said, my guess is that this has something to do with there being too many maps). Weird, i tried to download it from 3 diffrent devices and 2 networks. And at the point 225mb of 228 it stops. 0 Share this post Link to post
DavidN Posted July 6, 2021 @INfront95 I've tried something that might help, removing the PHP timeout for the script that serves the project file. It's possible that it was running into that, but I'm not sure. By the way, something weird happened with your map upload! Could you remove the second MAP01 marker and upload again? Based on looking at the lump sizes it looks like it's a copy of the sky, and it confuses the uploader into thinking there's no map there. 0 Share this post Link to post
INfront95 Posted July 6, 2021 5 minutes ago, DavidN said: @INfront95 I've tried something that might help, removing the PHP timeout for the script that serves the project file. It's possible that it was running into that, but I'm not sure. By the way, something weird happened with your map upload! Could you remove the second MAP01 marker and upload again? Based on looking at the lump sizes it looks like it's a copy of the sky, and it confuses the uploader into thinking there's no map there. Do i need to update map or upload new one? Cause.... eh.... i closed tab before realising i need to remember password 0 Share this post Link to post
INfront95 Posted July 6, 2021 10 minutes ago, DavidN said: And i dont really understand what is the problem i am really a noob here. I need to delete MAP01 with 0 bytes in slade ? or..... 0 Share this post Link to post
CBM Posted July 6, 2021 (edited) Wow, 199 maps so far DavidN I would like to request that you try out the following maps that I have recently completed for RAMP: air ship, navy, prison camp, quake World, wet Dreams, memory of e4m4 and antivirus Well ok the last 2 maps were ones I had already made but it would still be so Nice to get a playthrough of all my maps once You can find the time for it EDIT 200 maps! Wow Edited July 6, 2021 by CBM 0 Share this post Link to post
DavidN Posted July 6, 2021 I can't try out maps just now, the sheer number of them being submitted has made me have to spend time helping people out with their uploads and expanding the hub! Normal video making will resume in a few days... 1 Share this post Link to post
TMD Posted July 6, 2021 The upload site is having issues ten minutes out. Just a heads up 0 Share this post Link to post
DavidN Posted July 6, 2021 Do you have any description of what those issues are? 0 Share this post Link to post
TMD Posted July 6, 2021 You took care of it on Disc but I dont know how to delete posts. 0 Share this post Link to post
INfront95 Posted July 6, 2021 Ok, updated my map. Hope there is no more problems) 0 Share this post Link to post
CBM Posted July 6, 2021 (edited) ramp is now beyond 200 maps (201) 25 maps are still WIP actually 26 because I will be adding some more last minute stuff to prison camp later today (added a highrise part this morning that is incomplete atm) does look like I will end up being the top contributer hehe it has been a valiant struggle to finish enough maps for that Edited July 6, 2021 by CBM 0 Share this post Link to post
Dazel Posted July 6, 2021 I've submitted my map, Mondays on Fire I feel like it's in a mostly complete state, although difficulty settings probably need some fine tuning. I also used OTEX textures, the thread OP just mentions cc4tex, but the rules page says OTEX is being used as well, so I hope that's not a problem. I have a second map I'm working on as well, but given the work ahead of me for it, I have doubts that I'll be able to get a reasonable product out the door in the remaining time, but I'll give it a shot. 2 Share this post Link to post
CBM Posted July 6, 2021 (edited) 2 hours ago, Dazel said: I've submitted my map, Mondays on Fire I feel like it's in a mostly complete state, although difficulty settings probably need some fine tuning. I also used OTEX textures, the thread OP just mentions cc4tex, but the rules page says OTEX is being used as well, so I hope that's not a problem. I have a second map I'm working on as well, but given the work ahead of me for it, I have doubts that I'll be able to get a reasonable product out the door in the remaining time, but I'll give it a shot. both cc4tex and otex are included in the project and some even have custom textures beyond that EDIT just updated prison camp... now the highrise has a staircase and a reason to visit it + ADDED dynamic lights Edited July 6, 2021 by CBM 1 Share this post Link to post
CBM Posted July 6, 2021 just discovered that new map uploads are now closed, only existing maps can now be updated... final map count is 201... so he got 200 maps submitted (with his own map the total is 201) ... thats pretty crazy :-D 0 Share this post Link to post
Silhouette 03 Posted July 6, 2021 (edited) Ignore this post. I was going to ask to submit this map since I was still waiting on a bugfix , but I just saw submissions just closed. At least I have one more standalone map to my name :) Edited July 6, 2021 by Silent Wolf 0 Share this post Link to post
CBM Posted July 6, 2021 (edited) prison camp update: just added manual animation to the forcefields due to me making forcefields using 3d floors instead of using the usual line specials 2 hours ago, Silent Wolf said: Ignore this post. I was going to ask to submit this map since I was still waiting on a bugfix , but I just saw submissions just closed. At least I have one more standalone map to my name :) a shame, but from what I have been told, there will be a followup to this project so you can always add it to the next project unless david decides to add it for you 1 Share this post Link to post
Silhouette 03 Posted July 6, 2021 9 minutes ago, CBM said: a shame, but from what I have been told, there will be a followup to this project so you can always add it to the next project unless david decides to add it for you I was a bit upset that I didn't make the deadline, but I did learn a lot from this experience. Either way, I have another map to my name that I'm proud of. Congratulations on your.. what, three map submission? You map like a machine. 1 Share this post Link to post
CBM Posted July 6, 2021 (edited) 15 minutes ago, Silent Wolf said: I was a bit upset that I didn't make the deadline, but I did learn a lot from this experience. Either way, I have another map to my name that I'm proud of. Congratulations on your.. what, three map submission? You map like a machine. I have been submitting tons of bugfixes for my maps... just now I uploaded fixes for my prison camp map... but 3 maps? no no no... 12 maps... :-D I have been adding new and also some of my old maps since this project started and I am the one who added most maps but there are other mappers that came close :-D Aztek, Monster Camp, Castle of Secrets, Dog Map, Wet Dreams, Hell Castle, Quake World, Prison Camp, Antivirus, Memory of E4M4, Navy and Airship a good deal of them were concept maps that were mammoth projects and I have been mapping almost non-stop like a crazy person the whole time this project has been actively accepting maps :-D I found a new way to make forcefields in UDMF with my latest map (Prison Camp) Edited July 6, 2021 by CBM 1 Share this post Link to post
Dazel Posted July 6, 2021 Well darn, so much for the second map, and I was liking how it was turning out. 0 Share this post Link to post
CBM Posted July 6, 2021 (edited) current snapshot of ramp has scripting issues, that prevents GZDoom from running it at all right now ... Script error, "RAMP-SNAPSHOT.pk3:zscript.hub" line 103: Unknown identifier 'ypositions' Script error, "RAMP-SNAPSHOT.pk3:zscript.hub" line 112: Unknown identifier 'ypositions' Script error, "RAMP-SNAPSHOT.pk3:zscript.hub" line 156: Unknown identifier 'ypositions' 0 Share this post Link to post
jerrysheppy Posted July 6, 2021 2 hours ago, CBM said: a shame, but from what I have been told, there will be a followup to this project so you can always add it to the next project unless david decides to add it for you Just for the record: AFAIK David has not promised anyone a rose garden yet, or a RAMP 2 for that matter. One can hope for/look forward to the possibility, but don't clear your calendars just yet. 2 Share this post Link to post
CBM Posted July 6, 2021 (edited) fixed forcefields in quake world (I now know of 3 ways to make forcefields), changed poly doors in aztek to wooden doors and added a tad more detail and changed a few items 1 hour ago, DavidN said: Upgrade your GZDoom okay, I just downloaded GZDoom version 4.6.0 and I can confirm that the latest snapshot does indeed work in this version of GZDoom 1 Share this post Link to post
DavidN Posted July 7, 2021 (edited) Great :) @CBM I think I've got pretty much all your textures included now. Does MAP98 Wet Dreams... work? I can't make head or tail of it 1 Share this post Link to post
leodoom85 Posted July 7, 2021 200 maps.......... I'm seriously fucking impressed for this TITAN of a project. Like, all respect for the leader and the mappers. I salute all of you. 3 Share this post Link to post