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The_SloVinator

How do you organize your save slots?

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fuck (insert current map name here with mods used) (numbers or something)

for example: fuck sunlustwcomplexclusterfuck 69420

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I try to keep things simple. Of the 8 save slots, the top one gets labelled "MAP17" or whatever level I'm on, and it's kept as a safety save at level start, just in case things go really wrong and I have to back all the way up. The rest of them get filled in chronologically from top to bottom, starting at a basic "MID-LEVEL" description and getting more elaborate once circumstances require me to make a new save instead of updating an old one. Getting wounded or investigating past a point-of-no-return typically deserve new saves since I'm not sure how it's going to pan out, and descriptions like "SPENT HEALTH", "JUMPED DOWN A PIT", and "TOOK A BLIND TELEPORT" help to keep track of where I am temporally if I have to back up. Once I beat the level - if I'm satisfied with the amount of resources I was able to take with me - I save over the top slot, updating it to "MAP18" or whatever, and the cycle begins anew.

 

I swap between what WAD I'm playing rather frequently, and since I already keep individual folders which contain the wad file & the shortcut with the right parameters, it's been easy to get in the habit of sending doomsav0.dsg - doomsav7.dsg to the storage folder along with the other files, and swapping in the new WAD and all of its saves whenever I change gears. This way I never need to worry about what a save is or where it came from, and all my playthroughs get to use all 8 slots.

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Lately, I've been using maybe one or two save files and adding my name or initial to the beginning, and then adding a number for each level when I overwrite it. An example would be "D-1234", which would indicate that I've saved at least once per level for 4 levels. Once it starts to get too long or I complete an episode, I go to the next save slot and do the same thing. It's only been for Doom lately, but it helps me keep track of how far I am. Late into Doom, I started saving more than once per level, and I just take the most recent number off and add it again. It somehow works, and didn't fuck things up.

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Posted (edited)

i'm usually going with one quicksave. very rarely i'm using another one or two on big exploration maps, but i often prefer to simply put automap marks to return somewhere later. also, k8vavoom does autosave on the beginning of each map, and is using a different set of slots for autosaves. i.e. i just made k8vavoom save system fits my habits. ;-)

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Posted (edited)

000.level 1 start

001 (progress, up to before a battle/trap)

002 (progress in battle/trap, up to end of battle/trap where player looks at the floor before saving as thumbnail indicator)

003 (next progress up to before a battle/trap)

004 (progress in battle/trap, up to end of battle/trap where player looks at the floor before saving as thumbnail indicator)

005

006

... and so on ...

120 (example end of level 1)

121.level 2 start

122

123

... and so on... repeat all above till end of wad.

 

all gamesaves would be purged before playing the next wad.

 

reason for the large number of saves is because sometimes there is a need to return to specific in-game locations/events even after finishing the game (eg. troubleshooting with map author, re-shooting screenshots, etc).

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I tend to name my saves after the name of either the played WAD / PK3, a bit like this :

 

- Ashes2063

- AVendetta

- GoldenSouls

- Baloney

- ArtifactsOfPower

 

And so on.

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 Name of wad I'm playing in top slots

 

One quicksave at the bottom that gets reused for whatever I'm in the middle of.

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I typically just have one save slot and just save over that as I progress. Typically, I name it "Bob" lol. I'm not sure when it started, but if I play a game without a selectable protagonist and if it's a dude, I name him Bob lol. Sometimes if my health is low I will make a secondary save if I have lower chances of making it, but wanna save if the risk pays off, so I may end up with save slot "Bob 2". 

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Organize???

What's organizing???

 

Well, for saving, I only use one save file per wad. I put the name of the wad as the name of the save file or shorten the name if the wad name is too long.

 

Example: Urania megawad? Urania is the name.

Technicolor Antichrist Box? TAB is the name.

Simple, right?

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Single save slot with the name of the PWAD or an abbreviation of it.

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I reserve the top save for midfight saves because that's the slot I accidentally save over the most. I reserve the last slot for saves during testing, and the middle slots are just the name of the WAD I'm playing. When I'm done playing the WAD I overwrite the saves with "empty slot" to reduce clutter.

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17 hours ago, Arbys550 said:

When I'm done playing the WAD I overwrite the saves with "empty slot" to reduce clutter.

 

This spawned an evil thought in my mind - what if you have a save named "empty slot"? Would anyone hate themselves enough to troll themselves in such a way?

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Posted (edited)

GZDoom I just spam quicksave with the rotating 20 slots. Severely missed feature on other ports.

I didn't know that per-WAD saves feature was implemented into dsda-doom! I just switched to it and it's been incredible so far.

 

Usually for prboom-plus I have

 

1

2

3

4

5

6

7

8

 

then it depends on the difficulty of the WAD.

Something easier I don't save or I just use slot 1.

Something super difficult (for me at least) I cycle through every single slot.

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17 hours ago, MFG38 said:

 

This spawned an evil thought in my mind - what if you have a save named "empty slot"? Would anyone hate themselves enough to troll themselves in such a way?

Why would you do that lmao

But you actually can distinguish between a save named "empty slot" and an actual empty slot - if you save over an existing slot, the cursor to enter the name will start at the end of the existing name, but if it's an empty slot the "empty slot" text will clear and start from an empty name field.

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