forgettable pyromaniac Posted June 10, 2021 (edited) have any of you found weird items in levels by opening the map file? asking cuz I've found two so out of bounds ones so far, one in Map11 of Doom II that's set to multiplayer only, and a stimpack in Doom II In Spain Only's Map31 that is set to ambush players.https://imgur.com/a/DjnVIg8 Edited June 10, 2021 by forgettablepyromaniac 0 Share this post Link to post
forgettable pyromaniac Posted June 10, 2021 I found a rocket launcher set to multiplayer only in Map25 with no difficulties.https://imgur.com/a/ph0D95s 0 Share this post Link to post
Reelvonic Posted June 10, 2021 theres that dead simple exit and bfg. you cant get unless in deathmatch :( 2 Share this post Link to post
GarrettChan Posted June 10, 2021 Items setting to ambush players probably are just from keeping the same setting when creating new things. Because it doesn't really matter how that was flagged, so there could be some left like that. 6 Share this post Link to post
RonnieJamesDiner Posted June 10, 2021 My maps are generally full of items and decorations set to ambush, the editor just saves whatever flags you enabled from the last Thing you placed (in that case, a monster). What’s traumatizing is when you flag an item as a secret in UDMF, forget this, proceed to place a levels worth of monsters, items, and decorations, and suddenly realize that your map has 400 secrets :P 7 Share this post Link to post
out_of_service Posted June 10, 2021 (edited) In E3M2: Slough of Despair there is a severed leg floating in the sky. It's kind of spooky, I'm always expecting it to fly down and kick me. 8 Share this post Link to post
DaAndroid614 Posted June 10, 2021 doom 1's maps is filled with a ton of hanging leg decorations with no skill settings, i have no idea why it's always hanging legs specifically but it is 5 Share this post Link to post
Sergeant_Mark_IV Posted June 10, 2021 3 hours ago, GarrettChan said: Items setting to ambush players probably are just from keeping the same setting when creating new things. Because it doesn't really matter how that was flagged, so there could be some left like that. Yep, I do it myself all the time. 1 Share this post Link to post
forgettable pyromaniac Posted June 10, 2021 2 hours ago, DaAndroid614 said: doom 1's maps is filled with a ton of hanging leg decorations with no skill settings, i have no idea why it's always hanging legs specifically but it is https://imgur.com/a/cWp40zS out of curiousity, I looked, and it's real, huh. Also the link has an interesting texture thing I saw. Not necessarily an item, but still thought it was interesting none-the-less. 0 Share this post Link to post
VanaheimRanger Posted June 10, 2021 You'll find lots of ammo, weapons, health, and armor that are set to ambush if you look hard enough, lol. I am guilty of doing this myself on occasion, but it doesn't hurt anything in the gameplay as far as I know. 1 Share this post Link to post
DaAndroid614 Posted June 11, 2021 actually, now that i remember, a while ago i got bored and actually wrote a text file containing everything that popped up as "issues" in doom builder besides misaligned textures and hidden textures since they're everywhere, so here's all of the random items that don't show up in doom: e1m4 - a few shells that don't spawn e1m7 - 4 barrels, 3 of which are stacked on top of another barrel that does e2m2 - a barrel and 4 hanging legs e2m4 - 2 hanging legs e2m7 - 2 hanging legs e2m9 - 1 cell pickup e3m1 - 2 hanging legs e3m2 - 2 hanging legs and a pile of gibs e3m3 - 2 cell pickups, 1 of which is out of bounds e3m4 - 1 hanging leg e3m5 - 6 hanging legs (???) e3m6 - 5 floating skull rocks and a gray tree e3m7 - 1 cell pickup and 1 shell pickup e3m8 - 19 rockets (!!!) e3m9 - 2 hanging legs e4m3 - a plasma gun 3 Share this post Link to post
forgettable pyromaniac Posted June 11, 2021 (edited) 36 minutes ago, DaAndroid614 said: actually, now that i remember, a while ago i got bored and actually wrote a text file containing everything that popped up as "issues" in doom builder besides misaligned textures and hidden textures since they're everywhere, so here's all of the random items that don't show up in doom: e1m4 - a few shells that don't spawn e1m7 - 4 barrels, 3 of which are stacked on top of another barrel that does e2m2 - a barrel and 4 hanging legs e2m4 - 2 hanging legs e2m7 - 2 hanging legs e2m9 - 1 cell pickup e3m1 - 2 hanging legs e3m2 - 2 hanging legs and a pile of gibs e3m3 - 2 cell pickups, 1 of which is out of bounds e3m4 - 1 hanging leg e3m5 - 6 hanging legs (???) e3m6 - 5 floating skull rocks and a gray tree e3m7 - 1 cell pickup and 1 shell pickup e3m8 - 19 rockets (!!!) e3m9 - 2 hanging legs e4m3 - a plasma gun that's actually hella interesting. curious as to why there are a bunch of these. Maybe too many placed, got lazy and didn't want to delete the thing so just removed all difficulties perhaps? 0 Share this post Link to post
ZeroTheEro Posted June 12, 2021 chances are, some of them are leftovers when the maps are moved around or rooms are being altered. 2 Share this post Link to post
forgettable pyromaniac Posted June 23, 2021 (edited) Now here's one I found while digging around for inspiration:https://imgur.com/a/bhEjauO Plutonia Map12: Speed has an object with an identifier of 0. edit: there are actually two! the other is near the first, to the right. 0 Share this post Link to post
Li'l devil Posted June 23, 2021 If you play E2M6 on UV, you'll find a few demons stuck in each other, because the designer accidentally put two demons on the same spots. I think one Doom II map has the same problem with spectres (don't remember the map) and lost souls (map 05). 0 Share this post Link to post
Murdoch Posted June 23, 2021 On 6/12/2021 at 2:03 AM, forgettablepyromaniac said: that's actually hella interesting. curious as to why there are a bunch of these. Maybe too many placed, got lazy and didn't want to delete the thing so just removed all difficulties perhaps? In every Doom map editor I have ever seen, it is far quicker to click on something and press delete than to edit it and change the skill settings. 0 Share this post Link to post
Li'l devil Posted June 23, 2021 On 6/11/2021 at 9:03 PM, forgettablepyromaniac said: that's actually hella interesting. curious as to why there are a bunch of these. Maybe too many placed, got lazy and didn't want to delete the thing so just removed all difficulties perhaps? I think the designer simply forgot to check the skill boxes and they ended up not appearing on any skill levels. My guess is that in the original Doom editor when you create a thing, it has no skill settings by default and you need to manually set them every time, but I don't really know. 2 Share this post Link to post
Wadmodder Shalton Posted June 23, 2021 I've did an analysis of the unused map content of the Commercial DOOM IWADs back in November last year. 1 Share this post Link to post
Wadmodder Shalton Posted June 23, 2021 Also, I wonder if decino can do a video regarding any of the unused Doom map content. 0 Share this post Link to post