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arch_93

Valhalla project

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Hey guys!

Just finished my new project - a 13-lvl epizode for Zandronum (GZDoom)

 

 

Description          

              In a memory of our comrade Ivan "Infidel" Bunakov

              

              All warriors are going to Valhalla
              Get through historic ages of Human Civilization:
              - Modern
              - Gothic
              - Roman
              - Egypt
              - Aryan
              Get through violent and massive bloody battles
              To reach Valhalla and seat the throne of Odin!

 

              Discover greatest history mysterys: 
              Who and why built pyramids? What's inside of it?
              What did Paleocontact Theory supporters say?
               ;)

 

Download link:  https://disk.yandex.ru/d/-v60KueTYrhDqw

 

PS: Music in video - Heartlay :: "Machiavellian Parasite"

PPS: 
Midi music in "Valhalla":
Title - [Title] - Cruachan :: Ride on
Map01 - [Modern] - [Author unknown] :: Techno revolution
Map02 - [Modern] - Burzum :: War
Map03 - [Modern] - Cradle of filth :: From the cradle to enslave
Map04 - [Modern] - Burzum :: Ea, Lord of the depths
Map05 - [Gothic] - My Dying Bride :: Two winters only
Map06 - [Gothic] - My Dying Bride :: For You
Map07 - [Roman] - Hirano & Taniuchi :: Raito no Tēma
Map08 - [Roman] - Burzum :: Dunkelheit
Map09 - [Roman] - Cradle of filth :: Gothic romance
Map10 - [Egypt] - Hirano & Taniuchi :: Fuan
Map11 - [Egypt] - My Dying Bride :: Black voyage
Map12 - [Norse] - Angelo Badalamenti :: Laura's theme
Map13 - [Valhalla] - Angelo Badalamenti :: Falling

==========================================================

Edited by arch_93 : addinfo

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4 hours ago, arch_93 said:

Hope so ;)
 

4e002a14-658f-42d5-8710-baec70093dfa.jpg

AESTHETIC

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Very interesting wad! Just played it all now, it gives a nice Serious Sam-feel with the large expanses and macroarchitecture and it's very well-designed. Gameplay was well done especially in cave sections and that area with all the walls in MAP10 for instance (plus a few really difficult parts with hitscanners out in the open), though there are a few errors I found like stuck monsters in a few places or enemies placed outside the map. The teleport closets could be worked on too, quite easy to miss some monsters who are stubborn to teleport.

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22 hours ago, NuMetalManiak said:

Very interesting wad! Just played it all now, it gives a nice Serious Sam-feel with the large expanses and macroarchitecture and it's very well-designed. Gameplay was well done especially in cave sections and that area with all the walls in MAP10 for instance (plus a few really difficult parts with hitscanners out in the open), though there are a few errors I found like stuck monsters in a few places or enemies placed outside the map. The teleport closets could be worked on too, quite easy to miss some monsters who are stubborn to teleport.


THNX !

I wish i had time to catch all mistakes (job-job-job) =)

2 ppl tested it for 3 weeks =)

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You should add weapon pickups for pistol start

The maps look interesting but I don't really enjoy starting with a pistol and running around while 1000 enemies infight with only shotgun and chaingun

For me gathering all the weapons up every level is part of the fun

Would appreciate if weapon pickups are added

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1 minute ago, Outrageous Videos said:

You should add weapon pickups for pistol start

The maps look interesting but I don't really enjoy starting with a pistol and running around while 1000 enemies infight with only shotgun and chaingun

For me gathering all the weapons up every level is part of the fun

Would appreciate if weapon pickups are added

Search secrets ;)

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