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Ashurion Neonix

Texture wraps horizontally when it shouldn't.

Question

So I have a 160 x 100 wall texture which I plan on using in a wad. But for some reason when I place it on a 160 x 100 sidedef it automatically wraps it as though it is 128 x 100. The texture only uses one patch and displays correctly in the editor but won't when ran in crispy doom.

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I changed the patches to 256 x 128 by adding a random colour around the edge and now it's displaying correctly. I'm still confused about how it happened.

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3 minutes ago, Ashurion Neonix said:

Thought so. Same thing happens vertically but with different effects.

 

Vertically I think it's all about tiling with 128 units step, adding junk data. Not really happening outside strict vanilla, while this thing is more persistent.

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18 minutes ago, Ashurion Neonix said:

It still all boils down to "incorrect texture size causes tiling issues"

 

This is a known limitation of many/most ports. GZDoom can handle this, but as far as I know most others cannot.

 

As mentioned already, maintaining power-of-2 sizing should resolve this.

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