Worriedidiot Posted June 15, 2021 6 minutes ago, Outrageous Videos said: fun + chill map to unwind with :D I wasn't expecting the word "chill" tbh. I guess I'm just a below average doomer. 1 Share this post Link to post
Christian Ck. Posted June 15, 2021 Well shit I never did speedmapping and I doubt I can do something remotely decent in 1 hour but I'll try. 0 Share this post Link to post
El Inferno Posted June 15, 2021 (edited) 14 hours ago, Dubbag said: No unfair challenges such as opening the level with the player surrounded by like 7 active Archviles or something. Please try to create an actual concept. Map name: An actual concept Music: Chicago Hope by Thyrbse Build time: 58 minutes + 10 mins to bugfix. Difficulty settings: maybe will do later an_actual_concept.zip Video (gameplay was not captured unfortunately): Demo: aac-00012.zip Edited June 15, 2021 by El Inferno 4 Share this post Link to post
Outrageous Videos Posted June 15, 2021 (edited) Ah shit I just realised I forgot to make the floor damaging in the sludge so now those rad suits are useless Also a bunch of HOM I missed 0 Share this post Link to post
Somniac Posted June 15, 2021 Well it would be rude not to do the final one, right? I'm a bit out of steam on mapping at the moment but I'll see what I can come up with. 0 Share this post Link to post
Outrageous Videos Posted June 15, 2021 There's so much slaughtermap stuff turning up and I love it! Can anyone pass my total enemy count in my two maps combined? 5404/2 = 2702 if any mapper has more than that per map they'd have the highest enemy count Also a map with more than 3370 enemies would be cool 1 Share this post Link to post
El Inferno Posted June 15, 2021 9 minutes ago, Outrageous Videos said: There's so much slaughtermap stuff turning up and I love it! Can anyone pass my total enemy count in my two maps combined? 5404/2 = 2702 if any mapper has more than that per map they'd have the highest enemy count Also a map with more than 3370 enemies would be cool Hm I still have one more map to do... 2 Share this post Link to post
Wavy Posted June 15, 2021 Ooooh hell yeah I'm doing this! Now I need to think of a map idea... 2 Share this post Link to post
1Destro3456 Posted June 15, 2021 (edited) Map Name: Shoot at it Author: 1Destro Music: "Out in the Tiles" by Led Zeppelin (midi cover by Doomkid) Format: Boom Difficulty settings: No Build time: 1 hour and 6 minutes + bug fixing time https://drive.google.com/file/d/1r5qSbLF4-v4kZFLYV68R_gCMCr0ueKNF/view?usp=sharing (outdated) https://drive.google.com/file/d/1F9UQ2q-IvmlfYTefB1E-oHOef1ILES2V/view?usp=sharing (newest bug fix) Screenshots: Spoiler Edited June 16, 2021 by 1Destro3456 2 Share this post Link to post
Outrageous Videos Posted June 15, 2021 Here's a playthrough of my second map 4 Share this post Link to post
1Destro3456 Posted June 15, 2021 16 minutes ago, 1Destro3456 said: Map Name: Shoot at it Author: 1Destro Music: "Out in the Tiles" by Led Zeppelin (midi cover by Doomkid) Format: Boom Difficulty settings: No Build time: 1 hour and 6 minutes + bug fixing time https://drive.google.com/file/d/1r5qSbLF4-v4kZFLYV68R_gCMCr0ueKNF/view?usp=sharing Screenshots: Reveal hidden contents I almost couldn't add monsters and other THINGS lol 1 Share this post Link to post
Gwarl Posted June 15, 2021 Spoiler Will do one in small chunks here and there. 10 minutes initial layout 1 Share this post Link to post
Bdubzzz Posted June 15, 2021 Map Name: Cratetop Showdown Author: Dubzzz Music: Heartbeat by Stewboy Format: Boom Difficulty settings: No Build time: 1 hour and change + testing simple idea that took most of the hour setting it up so the detailing is what it is :p fullmoon_Dubz2.zip 2 Share this post Link to post
battlescroll Posted June 15, 2021 28 minutes ago, Bdubzzz said: Map Name: Cratetop Showdown Author: Dubzzz Music: Heartbeat by Stewboy Format: Boom Difficulty settings: No Build time: 1 hour and change + testing simple idea that took most of the hour setting it up so the detailing is what it is :p fullmoon_Dubz2.zip this map is unplayable/beatable. im not trying to be rude but this map cant be beat because of missing textures and the fact that there to many cyberdemons at the start. 0 Share this post Link to post
Dubbag Posted June 15, 2021 (edited) 3 hours ago, VisionThing said: Well it would be rude not to do the final one, right? I'm a bit out of steam on mapping at the moment but I'll see what I can come up with. no obligation man if u dont want to then don't 0 Share this post Link to post
Outrageous Videos Posted June 15, 2021 4 minutes ago, Dubbag said: no obligation man if u dont want to then don't Maybe make an obligation to include a saveless or save limited playthrough after the map is finished to prevent impossible maps from being added? Or ones that are missing exits etc 0 Share this post Link to post
BoxY Posted June 15, 2021 8 hours ago, Killer5 said: Build time 1 hour 10 min. testing 30 min. Probably a pain to max because of the tp closets' length. Will fix if allowed more time. the_fatal_decision.zip Really amazing map, it's like a pure essence of dooming fun spiked with cocaine and adrenaline. I did some maxes as an excuse to replay it and I didn't run into any real issues with outrunning the pace of the teleports but it might be because I was too slow for it to start mattering. Leaving with all kills was consistent except for missing barons when cleaning out the dark sectors. 0 Share this post Link to post
Wavy Posted June 15, 2021 I'm contemplating on whether I should do a tech-base (preferably an outdoor one) or a Hell map but I can't decide =/ 1 Share this post Link to post
Outrageous Videos Posted June 15, 2021 11 minutes ago, Wavy said: I'm contemplating on whether I should do a tech-base (preferably an outdoor one) or a Hell map but I can't decide =/ Do a tech base in hell :> 1 Share this post Link to post
Wavy Posted June 15, 2021 Just now, Outrageous Videos said: Do a tech base in hell :> That could work as I have been planning a map with small tech structures around an empty plane so I could easily incorporate a Hell theme onto that. 0 Share this post Link to post
Killer5 Posted June 15, 2021 @BoxY Thanks for your kind words. Glad you are enjoying the map. Cool to hear that there are no issues with the closets. Not going to worry about them then. 0 Share this post Link to post
yakfak Posted June 15, 2021 there still slots available? might be in the mood to make a thing tonight it'll be one of those "ten hours thinking. one hour mapping" things though lol 1 Share this post Link to post
El Inferno Posted June 15, 2021 5 minutes ago, yakfak said: there still slots available? Yeah, 17 slots left, I think 1 hour ago, Killer5 said: Cool to hear that there are no issues with the closets. Some monster teleports were a bit late during my playthrough. It's fine to fix and tweak stuff in this project (as it was in tenthgear and halfmoon). Really fun map, btw! I also ended up not using invul 2 Share this post Link to post
The BMFG Posted June 15, 2021 i decided it would be fun if i tried to make a title screen for the full moon mapping challenge. i tryed adding text but for some reason the text wont show up someone else will have to do it 1 Share this post Link to post
Worriedidiot Posted June 15, 2021 Just now, The BMFG said: i decided it would be fun if i tried to make a title screen for the full moon mapping challenge. i tryed adding text but for some reason the text wont show up someone else will have to do it I like the watermark. It adds a little extra "quality". 4 Share this post Link to post
BoxY Posted June 15, 2021 Name: Hysteriagate Midi: Alfonzo - All Systems Agogo Difficulties: no fullmoon-bx.wad Mini-cut of random ideas that were too janky for a "serious" map. Small monster count, lots of health. I'll clean up the triggers later (a few hours) but I have a commitment with some friends. 0 Share this post Link to post
Killer5 Posted June 15, 2021 @El Inferno Glad you enjoyed the map. Not sure how you played it but I just made a demo of how I tested the map. Everything spawns in just fine. I think I am going to leave it this way to keep it in the spirit of speed mapping rather than polish everything unless dubbag specifically says to polish the maps before release. fatal_decision_cl9.zip 1 Share this post Link to post
KubaloBlackMT Posted June 15, 2021 I'm gonna double down on the Pueblo idea 100%! 1 Share this post Link to post
myolden Posted June 15, 2021 14 hours ago, Death Bear said: Reveal hidden contents OOOWEEE. You done made me do it! (haha). I probably should've either conserved or scrounged more to finish off those rocketboi's. Great stuff, @myolden! Yeah, I probably should have been a little more generous with ammo than I was. I basically beat the map with a half a dozen shells and a handful of cells and was like "yeah, that's good enough" lol 0 Share this post Link to post