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Frank Harper

Escape from hell - first map from future boom episode "Run like hell"

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Escape from hell - is one of 9 (at least i hope so) maps from boom format episode "Run like Hell" for DOOM II. Maps are based around idea of Knee-Deep in the Dead episode but reversed. All maps are completly new but contained little refferences to original maps from DOOM.

 

I desided to release maps seperatly as they ready, considering how much time its takes for me to make a map.

Feedback is appreciated.

 

  • Boom format map;
  • Require limit-removing port;
  • Tested in GZdoom, Zandronum and prboom(-complevel 9);
  • Require hardware rendering to prevent HOM and slime trail effect;
  • Made with freelook in mind but possible with normal look;
  • Jumping and crounch are disabled;
  • Difficulty settings are implemented;
  • Map slot Map01;

 

Download link: https://drive.google.com/file/d/1jVJ31n-P8cT5-Lv_gqJ1hQOQhQObBWyk/view?usp=sharing

Link to map02: 

 

 

Changelog:

 

Spoiler

V 1.1

Spoiler
  • Added red stone for more obvious navigation throught "void" room;
  • Added indication for opened doors in pillars room;
  • Closed some unclosed sectors.
  • Changed teleporter destination so you can no longer skip platforming;
  • Added new teleporter that opens after you raising the bridge (to prevent softlock);

V 1.2

Spoiler
  • Changed void room so imps no longer "waiting" for you and attack with all enemies;

 

 

 

Screenshots:

Spoiler

1.1.png.d4927b1f83da4b3dc3da3263f3372677.png

1890702514_Showcase1.2.png.bf5cd54872d01a5a5d5915b0a6c99b92.png

1330326724_Showcase1.3.png.27eeb81188ed3f7426471959f010160e.png

2078613075_Showcase1.4.png.bfb4e5b18c4452b221e993f444ecfd7c.png

 

Edited by Frank Harper

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1 hour ago, Biodegradable said:

 

So first thing i noticed that i need to make left path in "void" room more obvious.

 

About Cyber Demon - its just to make a little spook :)

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This was just a ton of fun to play through - one of the most fun maps I've played in a long time. (Great music too) I played on UV in Zandronum and there were a few places where there were either HOMs or texture trails (1 2 3 4 5 6) but otherwise the aesthetics of the map were superb. For the size of the map, there could maybe have been another 20 monsters or so, but it also depends what difficulty you're pitching the maps at, and there wasn't anything wrong with what you have here.

 

I hope to catch your next map (or maybe you can tag me) as this one was awesome.

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This was REAAAAALLY good.  Best wad I've played in quite some time.  Difficulty was spot on.  Big fan.

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Hello, I'm new to custom maps, and I'm wondering how to get it to work in prboom. I have the doom2.wad, but it automatically starts the base game, not the custom map, can someone advise me, or link me to a guide? 

Thank you

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