SLOTH MARINE (CB) Posted June 21, 2021 1st Editor: Eureka Editor Now: Gzdoombuilder 2 Share this post Link to post
jerrysheppy Posted June 22, 2021 First: DoomCAD Now: Ultimate Doom Builder 0 Share this post Link to post
TheMagicMushroomMan Posted June 22, 2021 First: RPG Maker V Now: Ultimate Doom Builder RPG Maker is good but I couldn't figure out how to make it 3D, weird! 3 Share this post Link to post
pcorf Posted June 22, 2021 Then: Doomcad 5.1, and 6.1. Now: Gzdoom Builder. 2 Share this post Link to post
joepallai Posted June 22, 2021 First: Wadauthor now: DoomBuilder X (plus others) 1 Share this post Link to post
Arrowhead Posted June 22, 2021 First: DoomBuilder 2 Now: DoomBuilder X 0 Share this post Link to post
xScavengerWolfx Posted June 22, 2021 First: Doom Builder 2 Now: Ultimate Doom Builder 0 Share this post Link to post
Capellan Posted June 22, 2021 First: DEU 5.21 Now: Ultimate Doom Builder 4 Share this post Link to post
Reelvonic Posted June 22, 2021 i use doom builder just doom builder. i need a newer one 2 Share this post Link to post
jerrysheppy Posted June 22, 2021 1 minute ago, Reelvonic said: i use doom builder just doom builder. i need a newer one Like, Doom Builder the first? Yeah, holy shit, get you some UDB, my dude. 0 Share this post Link to post
Dubbag Posted June 22, 2021 Doombuilder 1 now I use Doom builder 2 Anyone remember Deepsea? 2 Share this post Link to post
Reelvonic Posted June 22, 2021 Just now, jerrysheppy said: Like, Doom Builder the first? Yeah, holy shit, get you some UDB, my dude. yeah the first. its primitive. but nice if it was a base for any newer ones 0 Share this post Link to post
leodoom85 Posted June 22, 2021 Started with DB1, currently using UDB. If I might add general editors, started with XWE and currently use Slade. 0 Share this post Link to post
Jacek Bourne Posted June 22, 2021 First: Doombuilder 2 Current: DBX and Slade 3 1 Share this post Link to post
Pegleg Posted June 22, 2021 Started with: I honestly don't remember if it was DEU or DCK. It was 1995. I know I quickly moved to using DCK until it became shareware, but I have a very vague recollection of a time before that when I drew vertices and lines in one editor (maybe DEU) and then opened the map in the other editor to define sectors. Use now: Eureka 2 Share this post Link to post
thelazyqdude Posted June 22, 2021 1st: GZDoom Builder Now: Ultimate Doom Builder 0 Share this post Link to post
Doomkid Posted June 22, 2021 (edited) First editor I tried but could never use successfully: DoomCAD First editor I actually made maps with: WadAuthor Editor I used for the most years: Doom Builder 1 (about 2005 to 2017, roughly) Editor I use now: GZDoom Builder (2017 version) As for more modding-oriented tools.. Back in the day I used WinTex, then switch to XWE in the mid 00's, then finally around 2018 made the switch to Slade (though once in a blue moon I'll use XWE since I find texture editing a little easier in it, and it natively exports BMPs). Oh also every version WhackEd since version 2! 5 Share this post Link to post
Phobus Posted June 22, 2021 I started with DEU 5.21, but only really got learning with DEU II 5.21 and Hank Leukart’s Hacker’s Guide to Doom. My first lump editor was NWT, graphics tool was Paint and sound tool was Windows Recorder. Now I’m on Ultimate Doom Builder, SLADE3 and Paint, with myriad other tools seeing some use (like DoomWriter and WHackEd 4), but haven’t recorded any of my own sounds for over ten years. 3 Share this post Link to post
Wavy Posted June 22, 2021 First: Doom Builder X Now: The Ultimate Doom Builder 0 Share this post Link to post
BrassKnight Posted June 22, 2021 I started with Doom Builder 2 since it was the recommended editor for anyone wanting to get into Doom mapping according to many and it had tutorials too. After a few maps, I found out about GZDoom Builder and liked that it had some new features (although I've forgotten them), I only made one map for it. A few years later, I found Ultimate Doom Builder and I've been mapping in it since. 1 Share this post Link to post
Doom-X-Machina Posted June 22, 2021 WadAuthor -> Ultimate Doom Builder/SLADE 2 Share this post Link to post
Kappes Buur Posted June 22, 2021 Then, to construct pwads for DOOM, HEXEN : DETH 4.24 Then, to construct pwads for ZDoom DiHF : ZETH 4.17, Deepsea, Doombuilder2 Then, slowly switching to GZDoom UDMF : GZDoom Builder, GZDoom Builder Bugfix Now to construct pwads for UDMF : Ultimate Doom Builder Then : New WAD Tool, SLumpEd , XWE Now: Slade3 2 Share this post Link to post
MFG38 Posted June 22, 2021 First: Doom Builder 1. Current: Ultimate Doom Builder. 1 Share this post Link to post
TheEvilGrin Posted June 22, 2021 Started with Doom Builder 2 mostly because I didn't know about the others and then quickly switched over to DBX so I could use Lua mode (spoiler alert : I mostly didn't). I was only mapping in UDMF back then, and had to constantly switch between UDB and DBX to be able to do cerain hings without having to re-do all my keybinds in UDB, and then definitely switched over to UDB when I changed my setup, and never came back to DBX. 0 Share this post Link to post
Doom_Dude Posted June 22, 2021 DoomCad 5.1 at a time when I didn't have internet. Found The Doom Hackers Guide in a store and that's how I first got set up with making Doom levels. As soon as CodeImp came up with Doom Builder I jumped ship and haven't looked back. Now I'm using Ultimate Doom Builder. 2 Share this post Link to post
Naarok0fkor Posted June 22, 2021 DoomEd in the 1990's...Now: Ultimate Doom builder with SLADE, a bit of Whacked4, Paint.net & Artragelite(special brushes)... https://www.youtube.com/watch?v=WhzDBGiOTvg&list=PLGwOiqHPWpWbhNB5g-OEcyrXy3voSP8ya 1 Share this post Link to post
VanaheimRanger Posted June 22, 2021 Am I the only person who's first editor was WADEd? 3 Share this post Link to post
Murdoch Posted June 22, 2021 (edited) Got a copy of an early version DEU back in the day on a magazine cover disc in like 1994 or 1995, before I got on the interwebs. Made a few bits of nonsense now lost to time. It is better that way. I don't design maps but when I want to crack open a map for whatever reason I used Ultimate Doom Builder. Edited June 22, 2021 by Murdoch 3 Share this post Link to post