Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
HAK3180

Alignment Issues with Lower Unpegged (Ultimate versus X)

Recommended Posts

Unpegged.png.260b53caecdd106c35576185ed0b398c.png

 

The left is Ultimate Doom Builder. The right is Doom Builder X. I have mostly used X but have recently been using Ultimate a lot more. I noticed that lower unpeg alignment works differently between the editors. This is the same part of the exact same map open in both editors. After shift+A, it is aligned on the right (X) but not on the left (Ultimate). In game, I see what Ultimate (left) shows. Is this an error in Doom Builder X?

 

Also note that the sectors have different ceiling heights, and that seems to be the difference, but that does not matter in X. If this is how this is and I have been doing this wrong all this time and somehow never noticed in game (apparently I don't do this very often), is there a better way to align when adjacent sectors have different floor and ceiling heights? Or does it have to be done manually?

Share this post


Link to post

I'm not familiar with Doom Builder X and whenever it has different, possibly incorrect interpretations.

Unpegged upper/lower textures are drawn from the ceiling of the sector in front of it and as far as I saw, UDB portrays it correctly. I'm not sure what is going on with DBX.

Share this post


Link to post
4 hours ago, HAK3180 said:

is there a better way to align when adjacent sectors have different floor and ceiling heights? Or does it have to be done manually?

From personal experience I would suggest manual alignment. Especially if said adjacents connect to even more adjacents. You'll never get it right by auto alignment because it will always adjust one or the other not to your liking.

 

My process for stuff like this is:

1) Ensure all offsets are set to 0,0 and no unpegging is set

2) Find the linedef where I want alignment to start

3) Auto align horizontally ONLY

4) Manually adjust vertical alignments

5) Touch up other alignments as needed

 

Sometimes you may also like to use what I call a "buffer texture" to force the editor to only align the section of lines you want it to.

 

Let's say this is your wall with all your texture set along it (each X is a linedef).

XXXXXX

 

What I might do is change texture or clear the edges so that you end with this (two O's are blank lines).

OXXXXO

 

Now start from the second linedef (first X) and auto align. This contains the alignment to that area since it spreads to same textured walls only.

 

Then fix the edges manually.

 

Do whatever works for you.

Share this post


Link to post

@Nevander, so it sounds like the answer is "no, there's no shortcut for that." I consider myself pretty efficient at aligning. I use what you've called buffers all the time, especially behind the scenes, but sometimes little one-pixel similar textures where stuff is seen. 

 

The main thing is this was really surprising to me. But, after I looked a bunch of my maps, this seems to come up way less than I initially feared when I realized Doom Builder X did it wrong, which, in turn, explains why I only now noticed. 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×